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Fix: it was still possible to resolve random items in the map editor
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5625 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1042,7 +1042,7 @@ void ChooseWeaponForSoldierCreateStruct( SOLDIERCREATE_STRUCT *pp, INT8 bWeaponC
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if ( GetItemFromRandomItem(usGunIndex, &newitemfromrandom) )
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usGunIndex = newitemfromrandom;
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// if item is still radnom, use default gun -> GLOCK 17
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// if item is still random, use default gun -> GLOCK 17
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if ( Item[usGunIndex].randomitem > 0 )
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usGunIndex = GLOCK_17;
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@@ -1332,9 +1332,6 @@ OBJECTTYPE& OBJECTTYPE::operator=(const OLD_OBJECTTYPE_101& src)
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if ( GetItemFromRandomItem(src.usItem, &newitemfromrandom) )
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this->usItem = newitemfromrandom;
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if ( Item[this->usItem].randomitem > 0 )
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this->usItem = NONE;
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//and now the big change, the union
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//copy the old data, making sure not to write over, since the old size is actually 9 bytes
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if (ubNumberOfObjects == 1) {
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+9
-7
@@ -7661,13 +7661,10 @@ BOOLEAN CreateItem( UINT16 usItem, INT16 bStatus, OBJECTTYPE * pObj )
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return( FALSE );
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}
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// Flugente: random items - not while editing!
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if ( guiCurrentScreen != EDIT_SCREEN )
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{
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UINT16 newitemfromrandom = 0;
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if ( GetItemFromRandomItem(usItem, &newitemfromrandom) )
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usItem = newitemfromrandom;
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}
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// Flugente: random items
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UINT16 newitemfromrandom = 0;
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if ( GetItemFromRandomItem(usItem, &newitemfromrandom) )
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usItem = newitemfromrandom;
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if (usItem == 0)
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{
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@@ -14762,6 +14759,11 @@ BOOLEAN GetItemFromRandomItem( UINT16 usRandomItem, UINT16* pusNewItem )
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{
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*pusNewItem = 0;
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// no random item solving in the map editor
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#ifdef JA2EDITOR
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return FALSE;
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#endif
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// is this a random item?
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if ( Item[usRandomItem].randomitem > 0 )
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{
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