Fix: it was still possible to resolve random items in the map editor

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5625 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-10-11 19:17:13 +00:00
parent 02085a8422
commit 9e058edf5e
3 changed files with 10 additions and 11 deletions
-3
View File
@@ -1332,9 +1332,6 @@ OBJECTTYPE& OBJECTTYPE::operator=(const OLD_OBJECTTYPE_101& src)
if ( GetItemFromRandomItem(src.usItem, &newitemfromrandom) )
this->usItem = newitemfromrandom;
if ( Item[this->usItem].randomitem > 0 )
this->usItem = NONE;
//and now the big change, the union
//copy the old data, making sure not to write over, since the old size is actually 9 bytes
if (ubNumberOfObjects == 1) {