- fixed some variables not being initialized

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1089 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-07-20 18:16:54 +00:00
parent cdedbe8375
commit 9e92cefbfa
7 changed files with 39 additions and 13 deletions
+2
View File
@@ -2424,6 +2424,8 @@ BOOLEAN NewWayOfLoadingBobbyRMailOrdersToSaveGameFile( HWFILE hFile )
{
//Allocate memory for the list
gpNewBobbyrShipments = (NewBobbyRayOrderStruct *) MemAlloc( sizeof( NewBobbyRayOrderStruct ) * giNumberOfNewBobbyRShipment );
memset(gpNewBobbyrShipments, 0, (sizeof( NewBobbyRayOrderStruct ) * giNumberOfNewBobbyRShipment) );
if( gpNewBobbyrShipments == NULL )
{
Assert(0);
+1
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@@ -777,6 +777,7 @@ void AddEmailMessage(INT32 iMessageOffset, INT32 iMessageLength,STR16 pSubject,
// add new element onto list
pTempEmail = (EmailPtr) MemAlloc(sizeof(Email));
memset( pTempEmail, 0, sizeof(Email) );
// add in strings
//while(pMessage !=NULL)
//{
+3 -1
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@@ -3495,7 +3495,7 @@ BOOLEAN LoadFilesFromSavedGame( STR pSrcFileName, HWFILE hFile )
FileClose( hSrcFile );
return( FALSE );
}
memset( pData, 0, uiFileSize);
// Read into the buffer
FileRead( hFile, pData, uiFileSize, &uiNumBytesRead );
@@ -5409,6 +5409,8 @@ void HandleOldBobbyRMailOrders()
Assert(0);
return;
}
memset( gpNewBobbyrShipments, 0, (sizeof( NewBobbyRayOrderStruct )* LaptopSaveInfo.usNumberOfBobbyRayOrderUsed) );
giNumberOfNewBobbyRShipment = LaptopSaveInfo.usNumberOfBobbyRayOrderUsed;
@@ -1578,6 +1578,8 @@ INT32 CreateIconButton(INT16 Icon,INT16 IconIndex,INT16 GenImg,INT16 xloc,INT16
return(-1);
}
memset(b, 0, sizeof(GUI_BUTTON));
// Init the values in the struct
b->uiFlags = BUTTON_DIRTY;
b->uiOldFlags = 0;
@@ -1706,6 +1708,8 @@ INT32 CreateTextButton(STR16 string, UINT32 uiFont, INT16 sForeColor, INT16 sSha
return(-1);
}
memset(b, 0, sizeof(GUI_BUTTON));
// Allocate memory for the button's text string...
b->string = NULL;
if ( string && wcslen( string ) )
@@ -1836,6 +1840,8 @@ INT32 CreateHotSpot(INT16 xloc, INT16 yloc, INT16 Width, INT16 Height,INT16 Prio
return(-1);
}
memset(b, 0, sizeof(GUI_BUTTON));
// Init the structure values
b->uiFlags = 0;
b->uiOldFlags = 0;
@@ -1955,6 +1961,8 @@ INT32 QuickCreateButton(UINT32 Image,INT16 xloc,INT16 yloc,INT32 Type,INT16 Prio
return(-1);
}
memset(b, 0, sizeof(GUI_BUTTON));
// Set the values for this buttn
b->uiFlags = BUTTON_DIRTY;
b->uiOldFlags = 0;
@@ -2149,6 +2157,8 @@ INT32 CreateIconAndTextButton( INT32 Image, const STR16 string, UINT32 uiFont,
return(-1);
}
memset(b, 0, sizeof(GUI_BUTTON));
// Set the values for this button
b->uiFlags = BUTTON_DIRTY;
b->uiOldFlags = 0;
+2
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@@ -1283,6 +1283,8 @@ FontTranslationTable *CreateEnglishTransTable( )
UINT16 *temp;
pTable = (FontTranslationTable *)MemAlloc(sizeof(FontTranslationTable));
memset(pTable, 0, sizeof(FontTranslationTable) );
#ifdef JA2
// ha ha, we have more than Wizardry now (again)
pTable->usNumberOfSymbols = 255;
+20 -11
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@@ -348,6 +348,7 @@ BOOLEAN Copy8BPPCompressedImageTo8BPPBuffer( HIMAGE hImage, BYTE *pDestBuf, UINT
// Allocate memory for one scanline
pScanLine = (UINT8*) MemAlloc( hImage->usWidth );
CHECKF( pScanLine );
memset( pScanLine, 0, hImage->usWidth );
// go past all the scanlines we don't need to process
for (uiCnt = 0; uiCnt < (UINT32) srcRect->iTop; uiCnt++)
@@ -436,6 +437,7 @@ BOOLEAN Copy8BPPCompressedImageTo16BPPBuffer( HIMAGE hImage, BYTE *pDestBuf, UIN
// Allocate memory for one scanline
pScanLine = MemAlloc( hImage->usWidth );
CHECKF( pScanLine );
memset( pScanLine, 0, hImage->usWidth );
// go past all the scanlines we don't need to process
for (uiLine = 0; uiLine < (UINT32) srcRect->iTop; uiLine++)
@@ -650,6 +652,7 @@ UINT16 *Create16BPPPalette( SGPPaletteEntry *pPalette )
Assert( pPalette != NULL );
p16BPPPalette = (UINT16 *) MemAlloc( sizeof( UINT16 ) * 256 );
memset( p16BPPPalette, 0, sizeof( UINT16 ) * 256 );
for ( cnt = 0; cnt < 256; cnt++ )
{
@@ -723,6 +726,7 @@ UINT16 *Create16BPPPaletteShaded( SGPPaletteEntry *pPalette, UINT32 rscale, UINT
Assert( pPalette != NULL );
p16BPPPalette = (UINT16 *) MemAlloc( sizeof( UINT16 ) * 256 );
memset( p16BPPPalette, 0, sizeof( UINT16 ) * 256 );
for ( cnt = 0; cnt < 256; cnt++ )
{
@@ -870,21 +874,24 @@ UINT32 GetRGBColor( UINT16 Value16BPP )
SGPPaletteEntry *ConvertRGBToPaletteEntry(UINT8 sbStart, UINT8 sbEnd, UINT8 *pOldPalette)
{
UINT16 Index;
SGPPaletteEntry *pPalEntry;
SGPPaletteEntry *pPalEntry;
SGPPaletteEntry *pInitEntry;
pPalEntry = (SGPPaletteEntry *)MemAlloc(sizeof(SGPPaletteEntry) * 256);
memset( pPalEntry, 0, sizeof(SGPPaletteEntry) * 256 );
pInitEntry = pPalEntry;
DbgMessage(TOPIC_HIMAGE, DBG_LEVEL_0, "Converting RGB palette to SGPPaletteEntry");
for(Index=0; Index <= (sbEnd-sbStart);Index++)
{
pPalEntry->peRed = *(pOldPalette + (Index*3));
pPalEntry->peGreen = *(pOldPalette + (Index*3) + 1);
pPalEntry->peBlue = *(pOldPalette + (Index*3) + 2);
pPalEntry->peFlags = 0;
pPalEntry++;
}
return pInitEntry;
DbgMessage(TOPIC_HIMAGE, DBG_LEVEL_0, "Converting RGB palette to SGPPaletteEntry");
for(Index=0; Index <= (sbEnd-sbStart);Index++)
{
pPalEntry->peRed = *(pOldPalette + (Index*3));
pPalEntry->peGreen = *(pOldPalette + (Index*3) + 1);
pPalEntry->peBlue = *(pOldPalette + (Index*3) + 2);
pPalEntry->peFlags = 0;
pPalEntry++;
}
return pInitEntry;
}
BOOLEAN GetETRLEImageData( HIMAGE hImage, ETRLEData *pBuffer )
@@ -899,6 +906,7 @@ BOOLEAN GetETRLEImageData( HIMAGE hImage, ETRLEData *pBuffer )
// Create buffer for objects
pBuffer->pETRLEObject = (ETRLEObject *) MemAlloc( sizeof( ETRLEObject ) * pBuffer->usNumberOfObjects );
CHECKF( pBuffer->pETRLEObject != NULL );
memset( pBuffer->pETRLEObject, 0, sizeof( ETRLEObject ) * pBuffer->usNumberOfObjects );
// Copy into buffer
memcpy( pBuffer->pETRLEObject, hImage->pETRLEObject, sizeof( ETRLEObject ) * pBuffer->usNumberOfObjects );
@@ -906,6 +914,7 @@ BOOLEAN GetETRLEImageData( HIMAGE hImage, ETRLEData *pBuffer )
// Allocate memory for pixel data
pBuffer->pPixData = MemAlloc( hImage->uiSizePixData );
CHECKF( pBuffer->pPixData != NULL );
memset( pBuffer->pPixData, 0, hImage->uiSizePixData );
pBuffer->uiSizePixData = hImage->uiSizePixData;
+1 -1
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@@ -2982,7 +2982,7 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
{
if ( (gWorldItems[ uiLoop ].bVisible == TRUE) && (gWorldItems[ uiLoop ].fExists) && (gWorldItems[ uiLoop ].usFlags & WORLD_ITEM_REACHABLE) && !(gWorldItems[ uiLoop ].usFlags & WORLD_ITEM_ARMED_BOMB) && (gWorldItems[ uiLoop ].sGridNo != pSoldier->sGridNo) )//item exists and is reachable and is not already on soldiers tile
{
MoveItemPools(gWorldItems[ uiLoop ].sGridNo, pSoldier->sGridNo, gWorldItems[ uiLoop ].ubLevel, pSoldier->bLevel);
MoveItemPools(gWorldItems[ uiLoop ].sGridNo, pSoldier->sGridNo, gWorldItems[ uiLoop ].ubLevel, pSoldier->bLevel);
}
}