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- fixed some variables not being initialized
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1089 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1578,6 +1578,8 @@ INT32 CreateIconButton(INT16 Icon,INT16 IconIndex,INT16 GenImg,INT16 xloc,INT16
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return(-1);
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}
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memset(b, 0, sizeof(GUI_BUTTON));
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// Init the values in the struct
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b->uiFlags = BUTTON_DIRTY;
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b->uiOldFlags = 0;
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@@ -1706,6 +1708,8 @@ INT32 CreateTextButton(STR16 string, UINT32 uiFont, INT16 sForeColor, INT16 sSha
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return(-1);
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}
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memset(b, 0, sizeof(GUI_BUTTON));
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// Allocate memory for the button's text string...
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b->string = NULL;
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if ( string && wcslen( string ) )
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@@ -1836,6 +1840,8 @@ INT32 CreateHotSpot(INT16 xloc, INT16 yloc, INT16 Width, INT16 Height,INT16 Prio
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return(-1);
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}
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memset(b, 0, sizeof(GUI_BUTTON));
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// Init the structure values
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b->uiFlags = 0;
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b->uiOldFlags = 0;
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@@ -1955,6 +1961,8 @@ INT32 QuickCreateButton(UINT32 Image,INT16 xloc,INT16 yloc,INT32 Type,INT16 Prio
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return(-1);
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}
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memset(b, 0, sizeof(GUI_BUTTON));
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// Set the values for this buttn
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b->uiFlags = BUTTON_DIRTY;
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b->uiOldFlags = 0;
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@@ -2149,6 +2157,8 @@ INT32 CreateIconAndTextButton( INT32 Image, const STR16 string, UINT32 uiFont,
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return(-1);
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}
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memset(b, 0, sizeof(GUI_BUTTON));
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// Set the values for this button
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b->uiFlags = BUTTON_DIRTY;
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b->uiOldFlags = 0;
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