- fixed some variables not being initialized

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1089 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-07-20 18:16:54 +00:00
parent cdedbe8375
commit 9e92cefbfa
7 changed files with 39 additions and 13 deletions
+1 -1
View File
@@ -2982,7 +2982,7 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
{
if ( (gWorldItems[ uiLoop ].bVisible == TRUE) && (gWorldItems[ uiLoop ].fExists) && (gWorldItems[ uiLoop ].usFlags & WORLD_ITEM_REACHABLE) && !(gWorldItems[ uiLoop ].usFlags & WORLD_ITEM_ARMED_BOMB) && (gWorldItems[ uiLoop ].sGridNo != pSoldier->sGridNo) )//item exists and is reachable and is not already on soldiers tile
{
MoveItemPools(gWorldItems[ uiLoop ].sGridNo, pSoldier->sGridNo, gWorldItems[ uiLoop ].ubLevel, pSoldier->bLevel);
MoveItemPools(gWorldItems[ uiLoop ].sGridNo, pSoldier->sGridNo, gWorldItems[ uiLoop ].ubLevel, pSoldier->bLevel);
}
}