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- fixed some variables not being initialized
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1089 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2982,7 +2982,7 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
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{
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if ( (gWorldItems[ uiLoop ].bVisible == TRUE) && (gWorldItems[ uiLoop ].fExists) && (gWorldItems[ uiLoop ].usFlags & WORLD_ITEM_REACHABLE) && !(gWorldItems[ uiLoop ].usFlags & WORLD_ITEM_ARMED_BOMB) && (gWorldItems[ uiLoop ].sGridNo != pSoldier->sGridNo) )//item exists and is reachable and is not already on soldiers tile
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{
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MoveItemPools(gWorldItems[ uiLoop ].sGridNo, pSoldier->sGridNo, gWorldItems[ uiLoop ].ubLevel, pSoldier->bLevel);
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MoveItemPools(gWorldItems[ uiLoop ].sGridNo, pSoldier->sGridNo, gWorldItems[ uiLoop ].ubLevel, pSoldier->bLevel);
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}
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}
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