Fixed (by Buggler)

- Fixed wrong image size in Personnel/Departure screen by correcting sti directory pointer 
- Fixed shopkeeper & repair interface IMP portrait bug due to wrong image size in 33Face & 65Face for IMP


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5821 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-01-28 14:15:20 +00:00
parent 9bed6087b3
commit 9ed906a553
+8 -33
View File
@@ -4802,40 +4802,15 @@ void DisplayPortraitOfPastMerc( INT32 iId , INT32 iCounter, BOOLEAN fDead, BOOLE
VOBJECT_DESC VObjectDesc;
if ( ( iId >= 0 ) && ( iId < 100 ) && ( gProfilesIMP[ iId ].ProfilId == iId ) )
{
sprintf( sTemp, "%s%02d.sti", IMP_FACES_DIR, gMercProfiles[iId].ubFaceIndex );
}
else if ( ( iId > 99 ) && ( gProfilesIMP[ iId ].ProfilId == iId ) )
{
sprintf(sTemp, "%s%03d.sti", IMP_FACES_DIR, gMercProfiles[iId].ubFaceIndex);
}
else if ( ( iId >= 0 ) && ( iId < 100 ))
{
sprintf(sTemp, "%s%02d.sti", FACES_DIR, gMercProfiles[iId].ubFaceIndex);
}
else
{
sprintf(sTemp, "%s%03d.sti", FACES_DIR, gMercProfiles[iId].ubFaceIndex);
}
if ( ( iId >= 0 ) && ( iId < 100 ) && ( gProfilesIMP[ iId ].ProfilId == iId ) )
sprintf( sTemp, "%s%02d.sti", IMP_SMALL_FACES_DIR, gMercProfiles[iId].ubFaceIndex );
else if ( ( iId > 99 ) && ( gProfilesIMP[ iId ].ProfilId == iId ) )
sprintf(sTemp, "%s%03d.sti", IMP_SMALL_FACES_DIR, gMercProfiles[iId].ubFaceIndex);
else if ( ( iId >= 0 ) && ( iId < 100 ))
sprintf(sTemp, "%s%02d.sti", SMALL_FACES_DIR, gMercProfiles[iId].ubFaceIndex);
else
sprintf(sTemp, "%s%03d.sti", SMALL_FACES_DIR, gMercProfiles[iId].ubFaceIndex);
/*
if( ( 50 < iId )&&( 57 > iId ) )
{
sprintf( sTemp, "%s%03d.sti", SMALL_FACES_DIR, gMercProfiles[ iId ].ubFaceIndex );
}
else
{
if( iId < 100 )
{
sprintf(sTemp, "%s%02d.sti", SMALL_FACES_DIR, gMercProfiles[ iId ].ubFaceIndex );
}
else
{
sprintf(sTemp, "%s%03d.sti", SMALL_FACES_DIR, gMercProfiles[ iId ].ubFaceIndex );
}
}
*/
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP(sTemp, VObjectDesc.ImageFile);
CHECKV(AddVideoObject(&VObjectDesc, &guiFACE));