- water from swamp sectors is now less poisonous. Also lowered the amount of poison bad food gives.

- fix: igniting explosives in inventory now correctly triggers faction hostilities.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5579 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-09-20 19:36:31 +00:00
parent 446086c506
commit 9edcd360a5
3 changed files with 13 additions and 12 deletions
-8
View File
@@ -3,19 +3,11 @@
#include "soldier control.h"
#define FOOD_BAD_THRESHOLD 0.5f // must be > 0 !!!!!
#define FOOD_BAD_THRESHOLD_INVERSE 1.0f/FOOD_BAD_THRESHOLD
#define FOOD_MIN - 20000
#define FOOD_MAX 10000
#define DRINK_MIN - 20000
#define DRINK_MAX 10000
#define FOOD_MORALE_DRINK_TO_FOOD_RATIO 1.0f
#define FOOD_FACILITY_WATER_FACTOR 3.0f
#define FOOD_POW_MULTIPLICATOR 1.2f // multiplicator to the water we get when POWs (so many times our water digestion rate, so we will barely survive)
typedef enum
{
FOOD_STUFFED,