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- water from swamp sectors is now less poisonous. Also lowered the amount of poison bad food gives.
- fix: igniting explosives in inventory now correctly triggers faction hostilities. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5579 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3,19 +3,11 @@
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#include "soldier control.h"
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#define FOOD_BAD_THRESHOLD 0.5f // must be > 0 !!!!!
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#define FOOD_BAD_THRESHOLD_INVERSE 1.0f/FOOD_BAD_THRESHOLD
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#define FOOD_MIN - 20000
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#define FOOD_MAX 10000
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#define DRINK_MIN - 20000
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#define DRINK_MAX 10000
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#define FOOD_MORALE_DRINK_TO_FOOD_RATIO 1.0f
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#define FOOD_FACILITY_WATER_FACTOR 3.0f
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#define FOOD_POW_MULTIPLICATOR 1.2f // multiplicator to the water we get when POWs (so many times our water digestion rate, so we will barely survive)
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typedef enum
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{
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FOOD_STUFFED,
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