mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
Don't push v1.13 tag but fake a v0. Normalized product label, especially removed prepended v to avoid confusion with git tags, also matches the main menu logo now. (#72)
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@@ -96,20 +96,14 @@ jobs:
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then
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# if we build for a specific tag, use that as the game version
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# examples:
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# - v1.3.3
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# - v1.3.2-rc2
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# - v1.13.1
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# - v1.13.2-rc2
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GAME_VERSION="$GITHUB_REF_NAME"
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else
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# tag the very first commit as v1.13, fixes git describe if no tags are around
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if ! git rev-list v1.13 2>/dev/null
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then
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git tag v1.13 $(git rev-list --max-parents=0 HEAD) && git push origin v1.13
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fi
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# uses `git describe`, which tries to find a tag in the commit hierarchy
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# uses `git describe`, which tries to find a tag in the commit hierarchy. or fall back to a v1.13 version
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# example five (5) commits after v1.13:
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# - v1.13-5-7g7ffa
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GAME_VERSION="$(git describe --tags --match='v[0-9]*' $GITHUB_SHA)"
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GAME_VERSION="$(git describe --tags --match='v[0-9]*' $GITHUB_SHA || echo v0-$(git rev-list --skip 1 --count $GITHUB_SHA)-g${GITHUB_SHA:0:8})"
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fi
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# max 15 CHAR8
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GAME_VERSION="${GAME_VERSION:0:15}"
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@@ -187,7 +187,8 @@ jobs:
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set -eux
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# "-" separates words, "_" combines words, see double-click behavior
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DIST_NAME="JA2-${GAME_VERSION}-G${GAMEDIR_COMMIT_SHA:0:4}L${GAMEDIR_LANGUAGES_COMMIT_SHA:0:4}-${{ inputs.language }}"
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DIST_PREFIX='JA2_113'
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DIST_NAME="${DIST_PREFIX}-${GAME_VERSION}-G${GAMEDIR_COMMIT_SHA:0:4}L${GAMEDIR_LANGUAGES_COMMIT_SHA:0:4}-${{ inputs.language }}"
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echo "DIST_NAME=$DIST_NAME" >> $GITHUB_ENV
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echo "If you encounter problems during gameplay, please provide the following version information:
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@@ -204,8 +205,8 @@ jobs:
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Gamedir Languages Repository: $GAMEDIR_LANGUAGES_REPOSITORY
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Gamedir Languages Commit SHA: $GAMEDIR_LANGUAGES_COMMIT_SHA
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Gamedir Languages Commit Date: $GAMEDIR_LANGUAGES_COMMIT_DATETIME
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" > gamedir/ja2_1.13_version.txt
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cat gamedir/ja2_1.13_version.txt
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" > "gamedir/${DIST_PREFIX}-Version.txt"
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cat "gamedir/${DIST_PREFIX}-Version.txt"
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- name: Create release archive
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shell: bash
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+14
-26
@@ -1,52 +1,40 @@
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#include "Types.h"
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#include "GameVersion.h"
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//
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// Keeps track of the game version
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//
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// ------------------------------
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// MAP EDITOR (Release and Debug) BUILD VERSION
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// ------------------------------
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#ifdef JA2EDITOR
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#ifdef JA2EDITOR // map editor
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#ifdef JA2UB
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CHAR16 zProductLabel[64] = { L"Unfinished Business - Map Editor v1.13" };
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CHAR16 zProductLabel[64] = { L"JA2 1.13 Unfinished Business - Map Editor" };
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#else
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CHAR16 zProductLabel[64] = { L"Map Editor v1.13" };
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CHAR16 zProductLabel[64] = { L"JA2 1.13 - Map Editor" };
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#endif
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// ------------------------------
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// DEBUG BUILD VERSIONS
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// ------------------------------
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#elif defined JA2BETAVERSION
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#elif defined JA2BETAVERSION // debug
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//DEBUG BUILD VERSION
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#ifdef JA2UB
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CHAR16 zProductLabel[64] = { L"Debug: Unfinished Business - v1.13" };
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CHAR16 zProductLabel[64] = { L"Debug: JA2 1.13 Unfinished Business" };
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#elif defined (JA113DEMO)
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CHAR16 zProductLabel[64] = { L"Debug: JA2 Demo - v1.13" };
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CHAR16 zProductLabel[64] = { L"Debug: JA2 1.13 Demo" };
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#else
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CHAR16 zProductLabel[64] = { L"Debug: v1.13" };
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CHAR16 zProductLabel[64] = { L"Debug: JA2 1.13" };
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#endif
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#elif defined CRIPPLED_VERSION
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//RELEASE BUILD VERSION s
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CHAR16 zProductLabel[64] = { L"Beta v. 0.98" };
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CHAR16 zProductLabel[64] = { L"JA2 113 Beta-0.98" };
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// ------------------------------
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// RELEASE BUILD VERSIONS
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// ------------------------------
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#else
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#else // release
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//RELEASE BUILD VERSION
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#ifdef JA2UB
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CHAR16 zProductLabel[64] = { L"Unfinished Business - v1.13" };
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CHAR16 zProductLabel[64] = { L"JA2 1.13 Unfinished Business" };
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#elif defined (JA113DEMO)
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CHAR16 zProductLabel[64] = { L"JA2 Demo - v1.13" };
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CHAR16 zProductLabel[64] = { L"JA2 1.13 Demo" };
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#else
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CHAR16 zProductLabel[64] = { L"v1.13" };
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CHAR16 zProductLabel[64] = { L"JA2 1.13" };
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#endif
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#endif
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