Don't push v1.13 tag but fake a v0. Normalized product label, especially removed prepended v to avoid confusion with git tags, also matches the main menu logo now. (#72)

This commit is contained in:
CptMoore
2023-01-11 21:58:21 -08:00
committed by GitHub
parent 56b4d16aea
commit 9f5b181299
3 changed files with 22 additions and 39 deletions
+4 -10
View File
@@ -96,20 +96,14 @@ jobs:
then
# if we build for a specific tag, use that as the game version
# examples:
# - v1.3.3
# - v1.3.2-rc2
# - v1.13.1
# - v1.13.2-rc2
GAME_VERSION="$GITHUB_REF_NAME"
else
# tag the very first commit as v1.13, fixes git describe if no tags are around
if ! git rev-list v1.13 2>/dev/null
then
git tag v1.13 $(git rev-list --max-parents=0 HEAD) && git push origin v1.13
fi
# uses `git describe`, which tries to find a tag in the commit hierarchy
# uses `git describe`, which tries to find a tag in the commit hierarchy. or fall back to a v1.13 version
# example five (5) commits after v1.13:
# - v1.13-5-7g7ffa
GAME_VERSION="$(git describe --tags --match='v[0-9]*' $GITHUB_SHA)"
GAME_VERSION="$(git describe --tags --match='v[0-9]*' $GITHUB_SHA || echo v0-$(git rev-list --skip 1 --count $GITHUB_SHA)-g${GITHUB_SHA:0:8})"
fi
# max 15 CHAR8
GAME_VERSION="${GAME_VERSION:0:15}"
+4 -3
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@@ -187,7 +187,8 @@ jobs:
set -eux
# "-" separates words, "_" combines words, see double-click behavior
DIST_NAME="JA2-${GAME_VERSION}-G${GAMEDIR_COMMIT_SHA:0:4}L${GAMEDIR_LANGUAGES_COMMIT_SHA:0:4}-${{ inputs.language }}"
DIST_PREFIX='JA2_113'
DIST_NAME="${DIST_PREFIX}-${GAME_VERSION}-G${GAMEDIR_COMMIT_SHA:0:4}L${GAMEDIR_LANGUAGES_COMMIT_SHA:0:4}-${{ inputs.language }}"
echo "DIST_NAME=$DIST_NAME" >> $GITHUB_ENV
echo "If you encounter problems during gameplay, please provide the following version information:
@@ -204,8 +205,8 @@ jobs:
Gamedir Languages Repository: $GAMEDIR_LANGUAGES_REPOSITORY
Gamedir Languages Commit SHA: $GAMEDIR_LANGUAGES_COMMIT_SHA
Gamedir Languages Commit Date: $GAMEDIR_LANGUAGES_COMMIT_DATETIME
" > gamedir/ja2_1.13_version.txt
cat gamedir/ja2_1.13_version.txt
" > "gamedir/${DIST_PREFIX}-Version.txt"
cat "gamedir/${DIST_PREFIX}-Version.txt"
- name: Create release archive
shell: bash
+14 -26
View File
@@ -1,52 +1,40 @@
#include "Types.h"
#include "GameVersion.h"
//
// Keeps track of the game version
//
// ------------------------------
// MAP EDITOR (Release and Debug) BUILD VERSION
// ------------------------------
#ifdef JA2EDITOR
#ifdef JA2EDITOR // map editor
#ifdef JA2UB
CHAR16 zProductLabel[64] = { L"Unfinished Business - Map Editor v1.13" };
CHAR16 zProductLabel[64] = { L"JA2 1.13 Unfinished Business - Map Editor" };
#else
CHAR16 zProductLabel[64] = { L"Map Editor v1.13" };
CHAR16 zProductLabel[64] = { L"JA2 1.13 - Map Editor" };
#endif
// ------------------------------
// DEBUG BUILD VERSIONS
// ------------------------------
#elif defined JA2BETAVERSION
#elif defined JA2BETAVERSION // debug
//DEBUG BUILD VERSION
#ifdef JA2UB
CHAR16 zProductLabel[64] = { L"Debug: Unfinished Business - v1.13" };
CHAR16 zProductLabel[64] = { L"Debug: JA2 1.13 Unfinished Business" };
#elif defined (JA113DEMO)
CHAR16 zProductLabel[64] = { L"Debug: JA2 Demo - v1.13" };
CHAR16 zProductLabel[64] = { L"Debug: JA2 1.13 Demo" };
#else
CHAR16 zProductLabel[64] = { L"Debug: v1.13" };
CHAR16 zProductLabel[64] = { L"Debug: JA2 1.13" };
#endif
#elif defined CRIPPLED_VERSION
//RELEASE BUILD VERSION s
CHAR16 zProductLabel[64] = { L"Beta v. 0.98" };
CHAR16 zProductLabel[64] = { L"JA2 113 Beta-0.98" };
// ------------------------------
// RELEASE BUILD VERSIONS
// ------------------------------
#else
#else // release
//RELEASE BUILD VERSION
#ifdef JA2UB
CHAR16 zProductLabel[64] = { L"Unfinished Business - v1.13" };
CHAR16 zProductLabel[64] = { L"JA2 1.13 Unfinished Business" };
#elif defined (JA113DEMO)
CHAR16 zProductLabel[64] = { L"JA2 Demo - v1.13" };
CHAR16 zProductLabel[64] = { L"JA2 1.13 Demo" };
#else
CHAR16 zProductLabel[64] = { L"v1.13" };
CHAR16 zProductLabel[64] = { L"JA2 1.13" };
#endif
#endif