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QOL change: show additional ammo stats at bobby ray's website (by rftr).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9176 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -338,6 +338,9 @@ UINT16 DisplayExplosiveDamage(UINT16 usPosY, UINT16 usIndex, UINT16 usFontHeight
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UINT16 DisplayExplosiveStunDamage(UINT16 usPosY, UINT16 usIndex, UINT16 usFontHeight);
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UINT16 DisplayProtection(UINT16 usPosY, UINT16 usIndex, UINT16 usFontHeight);
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UINT16 DisplayCamo(UINT16 usPosY, UINT16 usIndex, UINT16 usFontHeight);
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UINT16 DisplayAmmoArmourPierceModifier(UINT16 usPosY, UINT16 usIndex, UINT16 usFontHeight);
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UINT16 DisplayAmmoDamageModifier(UINT16 usPosY, UINT16 usIndex, UINT16 usFontHeight);
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UINT16 DisplayAmmoProjectileCount(UINT16 usPosY, UINT16 usIndex, UINT16 usFontHeight);
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void CreateMouseRegionForBigImage(UINT16 usPosY, UINT8 ubCount, INT16 *pItemNumbers );
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// HEADROCK HAM 4: Now can purchase ALL items available.
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void PurchaseBobbyRayItem(UINT16 usItemNumber, BOOLEAN fAllItems );
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@@ -1869,6 +1872,11 @@ BOOLEAN DisplayAmmoInfo(UINT16 usIndex, UINT16 usTextPosY, BOOLEAN fUsed, UINT16
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//Magazine
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usHeight = DisplayMagazine(usHeight, usIndex, usFontHeight);
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// rftr: display ammo stats
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usHeight = DisplayAmmoArmourPierceModifier(usHeight, usIndex, usFontHeight);
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usHeight = DisplayAmmoDamageModifier(usHeight, usIndex, usFontHeight);
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usHeight = DisplayAmmoProjectileCount(usHeight, usIndex, usFontHeight);
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//Display the Cost and the qty bought and on hand
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usHeight = DisplayCostAndQty(usTextPosY, usIndex, usFontHeight, usBobbyIndex, fUsed);
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@@ -2331,6 +2339,59 @@ UINT16 DisplayCamo(UINT16 usPosY, UINT16 usIndex, UINT16 usFontHeight)
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return(usPosY);
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}
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UINT16 DisplayAmmoArmourPierceModifier(UINT16 usPosY, UINT16 usIndex, UINT16 usFontHeight)
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{
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CHAR16 sTemp[10];
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DrawTextToScreen(BobbyRText[BOBBYR_GUNS_ARMOUR_PIERCING_MODIFIER], BOBBYR_ITEM_WEIGHT_TEXT_X, (UINT16)usPosY, 0, BOBBYR_ITEM_DESC_TEXT_FONT, BOBBYR_STATIC_TEXT_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
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// armour piercing modifier
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const FLOAT armourImpactReductionModifier = (FLOAT)AmmoTypes[Magazine[Item[usIndex].ubClassIndex].ubAmmoType].armourImpactReductionMultiplier / (FLOAT)AmmoTypes[Magazine[Item[usIndex].ubClassIndex].ubAmmoType].armourImpactReductionDivisor;
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swprintf(sTemp, L"%1.2f", armourImpactReductionModifier);
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UINT8 color = BOBBYR_ITEM_DESC_TEXT_COLOR_ALT;
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if (armourImpactReductionModifier > 1.0f)
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color = FONT_MCOLOR_DKRED;
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else if (armourImpactReductionModifier < 1.0f)
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color = FONT_MCOLOR_LTGREEN;
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DrawTextToScreen(sTemp, BOBBYR_ITEM_WEIGHT_NUM_X, (UINT16)usPosY, BOBBYR_ITEM_WEIGHT_NUM_WIDTH, BOBBYR_ITEM_DESC_TEXT_FONT, color, FONT_MCOLOR_BLACK, FALSE, RIGHT_JUSTIFIED);
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usPosY += usFontHeight + 2;
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return(usPosY);
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}
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UINT16 DisplayAmmoDamageModifier(UINT16 usPosY, UINT16 usIndex, UINT16 usFontHeight)
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{
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CHAR16 sTemp[10];
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DrawTextToScreen(BobbyRText[BOBBYR_GUNS_BULLET_TUMBLE_MODIFIER], BOBBYR_ITEM_WEIGHT_TEXT_X, (UINT16)usPosY, 0, BOBBYR_ITEM_DESC_TEXT_FONT, BOBBYR_STATIC_TEXT_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
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// body damage modifier (bullet tumble)
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const FLOAT afterArmourDamageModifier = (FLOAT)AmmoTypes[Magazine[Item[usIndex].ubClassIndex].ubAmmoType].afterArmourDamageMultiplier / (FLOAT)AmmoTypes[Magazine[Item[usIndex].ubClassIndex].ubAmmoType].afterArmourDamageDivisor;
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swprintf(sTemp, L"%1.2f", afterArmourDamageModifier);
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UINT8 color = BOBBYR_ITEM_DESC_TEXT_COLOR_ALT;
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if (afterArmourDamageModifier > 1.0f)
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color = FONT_MCOLOR_LTGREEN;
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else if (afterArmourDamageModifier < 1.0f)
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color = FONT_MCOLOR_DKRED;
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DrawTextToScreen(sTemp, BOBBYR_ITEM_WEIGHT_NUM_X, (UINT16)usPosY, BOBBYR_ITEM_WEIGHT_NUM_WIDTH, BOBBYR_ITEM_DESC_TEXT_FONT, color, FONT_MCOLOR_BLACK, FALSE, RIGHT_JUSTIFIED);
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usPosY += usFontHeight + 2;
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return(usPosY);
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}
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UINT16 DisplayAmmoProjectileCount(UINT16 usPosY, UINT16 usIndex, UINT16 usFontHeight)
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{
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const UINT8 numProjectiles = AmmoTypes[Magazine[Item[usIndex].ubClassIndex].ubAmmoType].numberOfBullets;
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if (numProjectiles == 1)
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return(usPosY);
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CHAR16 sTemp[4];
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DrawTextToScreen(BobbyRText[BOBBYR_GUNS_NUM_PROJECTILES], BOBBYR_ITEM_WEIGHT_TEXT_X, (UINT16)usPosY, 0, BOBBYR_ITEM_DESC_TEXT_FONT, BOBBYR_STATIC_TEXT_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
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swprintf(sTemp, L"%d", numProjectiles);
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DrawTextToScreen(sTemp, BOBBYR_ITEM_WEIGHT_NUM_X, (UINT16)usPosY, BOBBYR_ITEM_WEIGHT_NUM_WIDTH, BOBBYR_ITEM_DESC_TEXT_FONT, BOBBYR_ITEM_DESC_TEXT_COLOR_ALT, FONT_MCOLOR_BLACK, FALSE, RIGHT_JUSTIFIED);
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usPosY += usFontHeight + 2;
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return(usPosY);
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}
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// CHRISL: New display function for LBE Gear
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UINT16 DisplayLBEInfo(UINT16 usPosY, UINT16 usIndex, UINT16 usFontHeight)
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{
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