RADIO_OPERATOR_REINFORCEMENT_SETTING in Skills_Settings.ini controls under what conditions radio operators can call militia reinforcements.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8043 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-01-28 22:55:56 +00:00
parent d2be96384f
commit a0051c3b8d
4 changed files with 39 additions and 15 deletions
+1
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@@ -2547,6 +2547,7 @@ void LoadSkillTraitsExternalSettings()
gSkillTraitValues.usVOMortarPointsElite = iniReader.ReadInteger("Radio Operator","RADIO_OPERATOR_MORTAR_POINTS_ELITE", 25, 0, 100);
gSkillTraitValues.usVOMortarRadius = iniReader.ReadInteger("Radio Operator","RADIO_OPERATOR_MORTAR_RADIUS", 10, 5, 100);
gSkillTraitValues.usVOMortarSignalShellRadius = iniReader.ReadInteger("Radio Operator","RADIO_OPERATOR_MORTAR_SIGNAL_SHELL_RADIUS", 2, 2, 100);
gSkillTraitValues.usVOReinforcementSetting = iniReader.ReadInteger("Radio Operator","RADIO_OPERATOR_REINFORCEMENT_SETTING", 2, 0, 3 );
gSkillTraitValues.sVOScanAssignmentBaseRange = iniReader.ReadInteger("Radio Operator","RADIO_OPERATOR_ASSIGNMENT_SCAN_BASE_RANGE", 5, 0, 20);
gSkillTraitValues.sVOListeningHearingBonus = iniReader.ReadInteger("Radio Operator","RADIO_OPERATOR_LISTENING_HEARING_BONUS", 20, 0, 100);
gSkillTraitValues.fVOJammingBlocksRemoteBombs = iniReader.ReadBoolean("Radio Operator","RADIO_OPERATOR_JAMMING_BLOCKSRADIOBOMBS", FALSE);
+1
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@@ -1836,6 +1836,7 @@ typedef struct
UINT8 usVOMortarPointsElite;
UINT8 usVOMortarRadius;
UINT8 usVOMortarSignalShellRadius;
UINT8 usVOReinforcementSetting;
INT8 sVOScanAssignmentBaseRange;
INT8 sVOListeningHearingBonus;
BOOLEAN fVOJammingBlocksRemoteBombs;
+9 -9
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@@ -15,9 +15,9 @@
#ifdef JA2EDITOR
#ifdef JA2UB
CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.8034 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.8043 (Development Build)" };
#else
CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.8034 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.8043 (Development Build)" };
#endif
// ------------------------------
@@ -27,11 +27,11 @@
//DEBUG BUILD VERSION
#ifdef JA2UB
CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.8034 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.8043 (Development Build)" };
#elif defined (JA113DEMO)
CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.8034 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.8043 (Development Build)" };
#else
CHAR16 zVersionLabel[256] = { L"Debug: v1.13.8034 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Debug: v1.13.8043 (Development Build)" };
#endif
#elif defined CRIPPLED_VERSION
@@ -46,16 +46,16 @@
//RELEASE BUILD VERSION
#ifdef JA2UB
CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.8034 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.8043 (Development Build)" };
#elif defined (JA113DEMO)
CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.8034 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.8043 (Development Build)" };
#else
CHAR16 zVersionLabel[256] = { L"Release v1.13.8034 (Development Build)" };
CHAR16 zVersionLabel[256] = { L"Release v1.13.8043 (Development Build)" };
#endif
#endif
CHAR8 czVersionNumber[16] = { "Build 16.01.24" }; //YY.MM.DD
CHAR8 czVersionNumber[16] = { "Build 16.01.28" }; //YY.MM.DD
CHAR16 zTrackingNumber[16] = { L"Z" };
// SAVE_GAME_VERSION is defined in header, change it there
+28 -6
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@@ -7576,16 +7576,38 @@ BOOLEAN MoveEnemyFromGridNoToRoofGridNo( UINT32 sSourceGridNo, UINT32 sDestGridN
// Flugente: militia movement: can we order militia reinforcements from( sSrcMapX, sSrcMapY ) to( sMapX, sMapY ) ?
BOOLEAN CanRequestMilitiaReinforcements( INT16 sMapX, INT16 sMapY, INT16 sSrcMapX, INT16 sSrcMapY )
{
if ( !gGameExternalOptions.gfAllowReinforcements )
return FALSE;
// we can request reinforcements only inside towns
if ( GetTownIdForSector( sMapX, sMapY ) != BLANK_SECTOR && GetTownIdForSector( sMapX, sMapY ) != GetTownIdForSector( sSrcMapX, sSrcMapY ) )
if ( !gGameExternalOptions.gfAllowReinforcements || !gSkillTraitValues.usVOReinforcementSetting )
return FALSE;
// not possible of nobody is there
if ( !NumNonPlayerTeamMembersInSector( sSrcMapX, sSrcMapY, MILITIA_TEAM ) )
return FALSE;
return TRUE;
UINT8 townid_A = GetTownIdForSector( sMapX, sMapY );
UINT8 townid_B = GetTownIdForSector( sSrcMapX, sSrcMapY );
switch ( gSkillTraitValues.usVOReinforcementSetting )
{
// reinforcements allowed inside town
case 1:
if ( townid_A != BLANK_SECTOR && townid_A == townid_B )
return TRUE;
break;
// reinforcements allowed to and from town
case 2:
if ( townid_A != BLANK_SECTOR || townid_B != BLANK_SECTOR )
return TRUE;
break;
// reinforcements allowed everywhere
case 3:
return TRUE;
break;
default:
break;
}
return FALSE;
}