mirror of
https://github.com/1dot13/source.git
synced 2026-09-09 14:46:05 +02:00
added credit check to MERC purchases
fixed appearance of enemy MERC NPC's to show stats when targeted fixed realtime added check to only allow AI during game mode coop git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2167 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -652,8 +652,11 @@ BOOLEAN MercFilesHireMerc(UINT8 ubMercID)
|
|||||||
//Set the time and ID of the last hired merc will arrive
|
//Set the time and ID of the last hired merc will arrive
|
||||||
// LaptopSaveInfo.sLastHiredMerc.iIdOfMerc = HireMercStruct.ubProfileID;
|
// LaptopSaveInfo.sLastHiredMerc.iIdOfMerc = HireMercStruct.ubProfileID;
|
||||||
// LaptopSaveInfo.sLastHiredMerc.uiArrivalTime = HireMercStruct.uiTimeTillMercArrives;
|
// LaptopSaveInfo.sLastHiredMerc.uiArrivalTime = HireMercStruct.uiTimeTillMercArrives;
|
||||||
|
if(is_networked && (gMercProfiles[ ubMercID ].sSalary > LaptopSaveInfo.iCurrentBalance) )
|
||||||
|
{
|
||||||
|
DoLapTopMessageBox( MSG_BOX_LAPTOP_DEFAULT, sATMText[ 4 ], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, NULL);
|
||||||
|
return(FALSE);//not enough big ones $$$sATMText
|
||||||
|
}
|
||||||
bReturnCode = HireMerc( &HireMercStruct );
|
bReturnCode = HireMerc( &HireMercStruct );
|
||||||
//already have 20 mercs on the team
|
//already have 20 mercs on the team
|
||||||
if( bReturnCode == MERC_HIRE_OVER_18_MERCS_HIRED )
|
if( bReturnCode == MERC_HIRE_OVER_18_MERCS_HIRED )
|
||||||
|
|||||||
+19
-6
@@ -240,10 +240,10 @@ char ckbag[100];
|
|||||||
int REPORT_NAME;
|
int REPORT_NAME;
|
||||||
int WEAPON_READIED_BONUS;
|
int WEAPON_READIED_BONUS;
|
||||||
|
|
||||||
int ENEMY_ENABLED;
|
int ENEMY_ENABLED=0;
|
||||||
int CREATURE_ENABLED;
|
int CREATURE_ENABLED=0;
|
||||||
int MILITIA_ENABLED;
|
int MILITIA_ENABLED=0;
|
||||||
int CIV_ENABLED;
|
int CIV_ENABLED=0;
|
||||||
|
|
||||||
int ALLOW_EQUIP;
|
int ALLOW_EQUIP;
|
||||||
|
|
||||||
@@ -257,6 +257,8 @@ int START_TEAM_TURN;
|
|||||||
int readystage = 0;
|
int readystage = 0;
|
||||||
bool status = 0;
|
bool status = 0;
|
||||||
|
|
||||||
|
bool wiped;
|
||||||
|
|
||||||
bool lockedgui = 0;
|
bool lockedgui = 0;
|
||||||
|
|
||||||
FLOAT DAMAGE_MULTIPLIER;
|
FLOAT DAMAGE_MULTIPLIER;
|
||||||
@@ -638,6 +640,7 @@ void recieveHIRE(RPCParameters *rpcParameters)
|
|||||||
|
|
||||||
pSoldier = &Menptr[iNewIndex];
|
pSoldier = &Menptr[iNewIndex];
|
||||||
pSoldier->flags.uiStatusFlags |= SOLDIER_PC;
|
pSoldier->flags.uiStatusFlags |= SOLDIER_PC;
|
||||||
|
gMercProfiles[ pSoldier->ubProfile ].ubMiscFlags |= PROFILE_MISC_FLAG_RECRUITED;
|
||||||
if(!SAME_MERC)gMercProfiles[ pSoldier->ubProfile ].bMercStatus = MERC_WORKING_ELSEWHERE;
|
if(!SAME_MERC)gMercProfiles[ pSoldier->ubProfile ].bMercStatus = MERC_WORKING_ELSEWHERE;
|
||||||
pSoldier->bSide=0; //default coop only
|
pSoldier->bSide=0; //default coop only
|
||||||
if(PLAYER_BSIDE==0)//all vs all only
|
if(PLAYER_BSIDE==0)//all vs all only
|
||||||
@@ -2191,6 +2194,16 @@ BOOLEAN check_status (void)// any 'enemies' and clients left to fight ??
|
|||||||
gTacticalStatus.Team[x].bMenInSector=0;
|
gTacticalStatus.Team[x].bMenInSector=0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if( (gTacticalStatus.Team[ 0 ].bTeamActive == 0) && wiped==0)//server's team has been knocked out
|
||||||
|
{
|
||||||
|
wiped=1;
|
||||||
|
ScreenMsg( FONT_LTGREEN, MSG_CHAT, MPClientMessage[40] );
|
||||||
|
gTacticalStatus.uiFlags |= SHOW_ALL_MERCS;//hayden
|
||||||
|
ScreenMsg( FONT_YELLOW, MSG_CHAT, MPClientMessage[41] );
|
||||||
|
teamwiped();
|
||||||
|
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, MPClientMessage[42] );
|
||||||
|
|
||||||
|
}
|
||||||
if((gTacticalStatus.Team[ 0 ].bTeamActive==1 || gTacticalStatus.Team[ 6 ].bTeamActive==1 || gTacticalStatus.Team[ 7 ].bTeamActive==1 || gTacticalStatus.Team[ 0 ].bTeamActive==1 || gTacticalStatus.Team[ 9 ].bTeamActive==1 )&& NumEnemyInSector() > 0)return(TRUE);
|
if((gTacticalStatus.Team[ 0 ].bTeamActive==1 || gTacticalStatus.Team[ 6 ].bTeamActive==1 || gTacticalStatus.Team[ 7 ].bTeamActive==1 || gTacticalStatus.Team[ 0 ].bTeamActive==1 || gTacticalStatus.Team[ 9 ].bTeamActive==1 )&& NumEnemyInSector() > 0)return(TRUE);
|
||||||
else return(FALSE);
|
else return(FALSE);
|
||||||
|
|
||||||
@@ -2428,7 +2441,7 @@ void sendRT(void)
|
|||||||
|
|
||||||
void gotoRT(RPCParameters *rpcParameters)
|
void gotoRT(RPCParameters *rpcParameters)
|
||||||
{
|
{
|
||||||
getReal=true;
|
getReal=true;//MAY NOT BE NEEDED ANY MORE
|
||||||
|
|
||||||
gTacticalStatus.bConsNumTurnsNotSeen = 0;
|
gTacticalStatus.bConsNumTurnsNotSeen = 0;
|
||||||
gTacticalStatus.ubCurrentTeam = OUR_TEAM;
|
gTacticalStatus.ubCurrentTeam = OUR_TEAM;
|
||||||
@@ -2570,7 +2583,7 @@ void connect_client ( void )
|
|||||||
char port[30];
|
char port[30];
|
||||||
// char client_number[30];
|
// char client_number[30];
|
||||||
char sector_edge[30];
|
char sector_edge[30];
|
||||||
|
wiped=0;
|
||||||
|
|
||||||
//disable cheating
|
//disable cheating
|
||||||
gubCheatLevel = 0;
|
gubCheatLevel = 0;
|
||||||
|
|||||||
@@ -60,3 +60,4 @@ void teamwiped (void);
|
|||||||
|
|
||||||
BOOLEAN check_status (void);
|
BOOLEAN check_status (void);
|
||||||
extern UINT8 NumEnemyInSector( );
|
extern UINT8 NumEnemyInSector( );
|
||||||
|
extern INT8 NumActiveAndConsciousTeamMembers( UINT8 ubTeam );
|
||||||
@@ -471,13 +471,17 @@ void start_server (void)
|
|||||||
|
|
||||||
gsMAX_MERCS=atoi(max_merc);
|
gsMAX_MERCS=atoi(max_merc);
|
||||||
gsTESTING = atoi(test);
|
gsTESTING = atoi(test);
|
||||||
////
|
|
||||||
|
gsPLAYER_BSIDE = atoi(player_bside);
|
||||||
|
|
||||||
|
if(gsPLAYER_BSIDE==2)//only enable ai during coop
|
||||||
|
{
|
||||||
ENEMY_ENABLED =atoi(bteam1_enabled);
|
ENEMY_ENABLED =atoi(bteam1_enabled);
|
||||||
CREATURE_ENABLED =atoi(bteam2_enabled);
|
CREATURE_ENABLED =atoi(bteam2_enabled);
|
||||||
MILITIA_ENABLED =atoi(bteam3_enabled);
|
MILITIA_ENABLED =atoi(bteam3_enabled);
|
||||||
CIV_ENABLED =atoi(bteam4_enabled);
|
CIV_ENABLED =atoi(bteam4_enabled);
|
||||||
|
|
||||||
gsPLAYER_BSIDE = atoi(player_bside);
|
}
|
||||||
|
|
||||||
gsSAME_MERC = atoi(hire_same_merc);
|
gsSAME_MERC = atoi(hire_same_merc);
|
||||||
gsDAMAGE_MULTIPLIER =(FLOAT)atof(net_div);
|
gsDAMAGE_MULTIPLIER =(FLOAT)atof(net_div);
|
||||||
|
|||||||
+5
-17
@@ -5932,16 +5932,10 @@ BOOLEAN CheckForEndOfCombatMode( BOOLEAN fIncrementTurnsNotSeen )
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
if(is_server && check_status())
|
//if(is_server && check_status())
|
||||||
{
|
//{
|
||||||
if(NumActiveAndConsciousTeamMembers( 0 ) ==0)
|
// return(FALSE);
|
||||||
{
|
//}
|
||||||
//ScreenMsg( FONT_LTGREEN, MSG_CHAT, L"still some left");
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
return(FALSE);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// We can only check for end of combat if in combat mode
|
// We can only check for end of combat if in combat mode
|
||||||
@@ -6149,13 +6143,7 @@ BOOLEAN CheckForEndOfBattle( BOOLEAN fAnEnemyRetreated )
|
|||||||
|
|
||||||
if(is_server && check_status())
|
if(is_server && check_status())
|
||||||
{
|
{
|
||||||
if(NumActiveAndConsciousTeamMembers( 0 ) ==0)
|
return(FALSE);
|
||||||
{
|
|
||||||
//ScreenMsg( FONT_LTGREEN, MSG_CHAT, L"still some left");
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
return(FALSE);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// ATE: If attack busy count.. get out...
|
// ATE: If attack busy count.. get out...
|
||||||
|
|||||||
Reference in New Issue
Block a user