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Bugfix: Problems with refreshing fast help text in mapscreen (by jones bearpit)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2825 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -295,7 +295,8 @@ void RenderMapScreenInterfaceBottom( BOOLEAN fForceMapscreenFullRender )
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// render whole panel
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// HEADROCK Changed this line to accept outside influence through the new boolean:
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if ( fForceMapscreenFullRender == TRUE || fMapScreenBottomDirty == TRUE)
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//if ( fForceMapscreenFullRender == TRUE || fMapScreenBottomDirty == TRUE)
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if ( fMapScreenBottomDirty )
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{
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// get and blt panel
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GetVideoObject(&hHandle, guiMAPBOTTOMPANEL );
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@@ -424,7 +424,10 @@ INT16 gpSamSectorY[ MAX_NUMBER_OF_SAMS ];
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extern BOOLEAN fSamSiteFoundOrig[ MAX_NUMBER_OF_SAMS ];
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// map region
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SGPRect MapScreenRect={ (MAP_VIEW_START_X+MAP_GRID_X - 2), ( MAP_VIEW_START_Y+MAP_GRID_Y - 1), MAP_VIEW_START_X + MAP_VIEW_WIDTH - 1 + MAP_GRID_X , MAP_VIEW_START_Y+MAP_VIEW_HEIGHT-10+MAP_GRID_Y};
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SGPRect MapScreenRect={ (MAP_VIEW_START_X+MAP_GRID_X - 2),
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( MAP_VIEW_START_Y+MAP_GRID_Y - 1),
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MAP_VIEW_START_X + MAP_VIEW_WIDTH - 1 + MAP_GRID_X ,
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MAP_VIEW_START_Y+MAP_VIEW_HEIGHT-10+MAP_GRID_Y};
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extern SGPRect gOldClipRect; // symbol already declared globally in renderworld.cpp (jonathanl)
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@@ -1328,6 +1331,7 @@ BOOLEAN ShadeMapElem( INT16 sMapX, INT16 sMapY, INT32 iColor )
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if( iColor != MAP_SHADE_BLACK )
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{
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//sScreenX +=1;
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// airspace
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/*
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if( sMapX == 1 )
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@@ -3943,7 +3947,10 @@ void RestoreBackgroundForMapGrid( INT16 sMapX, INT16 sMapY )
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void ClipBlitsToMapViewRegion( void )
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{
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// the standard mapscreen rectangle doesn't work for clipping while zoomed...
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SGPRect ZoomedMapScreenClipRect={ MAP_VIEW_START_X + MAP_GRID_X, MAP_VIEW_START_Y + MAP_GRID_Y - 1, MAP_VIEW_START_X + MAP_VIEW_WIDTH + MAP_GRID_X, MAP_VIEW_START_Y + MAP_VIEW_HEIGHT + MAP_GRID_Y - 10 };
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SGPRect ZoomedMapScreenClipRect={ MAP_VIEW_START_X + MAP_GRID_X,
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MAP_VIEW_START_Y + MAP_GRID_Y - 1,
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MAP_VIEW_START_X + MAP_VIEW_WIDTH + MAP_GRID_X,
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MAP_VIEW_START_Y + MAP_VIEW_HEIGHT + MAP_GRID_Y - 10 };
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SGPRect *pRectToUse;
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if (fZoomFlag)
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@@ -5257,9 +5257,9 @@ UINT32 MapScreenHandle(void)
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{
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fShowInventoryFlag = FALSE;
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// CHRISL: Added call to re-render the bottom panel
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RenderMapScreenInterfaceBottom ( TRUE );
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// RenderMapScreenInterfaceBottom ( TRUE );
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// set help text for item glow region
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SetRegionFastHelpText( &gCharInfoHandRegion, pMiscMapScreenMouseRegionHelpText[ 0 ] );
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//XXXj? SetRegionFastHelpText( &gCharInfoHandRegion, pMiscMapScreenMouseRegionHelpText[ 0 ] );
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}
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@@ -15377,7 +15377,8 @@ void RequestToggleMercInventoryPanel( void )
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else
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{
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// Headrock. New line forces InvBottom rerender when the inventory is opened and closed.
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RenderMapScreenInterfaceBottom ( TRUE );
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//RenderMapScreenInterfaceBottom ( TRUE );
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fMapScreenBottomDirty = TRUE;
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SetRegionFastHelpText( &gCharInfoHandRegion, pMiscMapScreenMouseRegionHelpText[ 0 ] );
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}
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}
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@@ -930,7 +930,8 @@ void StartViewportOverlays( )
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memcpy( &gOldClippingRect, &ClippingRect, sizeof( gOldClippingRect ) );
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// Save old dirty clipping rect
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memcpy( &gOldDirtyClippingRect, &ClippingRect, sizeof( gOldDirtyClippingRect ) );
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// memcpy( &gOldDirtyClippingRect, &ClippingRect, sizeof( gOldDirtyClippingRect ) );
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memcpy( &gOldDirtyClippingRect, &gDirtyClipRect, sizeof( gOldDirtyClippingRect ) );
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// Set bottom clipping value for blitter clipping rect
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ClippingRect.iLeft = INTERFACE_START_X;
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@@ -954,6 +955,10 @@ void EndViewportOverlays( )
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// Reset clipping rect
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memcpy( &ClippingRect, &gOldClippingRect, sizeof( gOldClippingRect ) );
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memcpy( &gDirtyClipRect, &gOldDirtyClippingRect, sizeof( gOldDirtyClippingRect ) );
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if(gDirtyClipRect.iBottom < SCREEN_HEIGHT)
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gDirtyClipRect.iBottom = SCREEN_HEIGHT;
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RestoreFontSettings( );
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}
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@@ -208,6 +208,11 @@ INT32 iTempX, iTempY;
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//{
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// return(-1 );
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//}
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//only time this shoudl be true is tactical..fix for games saved in broken state
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extern UINT32 guiTacticalInterfaceFlags;
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if (guiTacticalInterfaceFlags & 0x00000001)
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if(gDirtyClipRect.iBottom < SCREEN_HEIGHT)
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gDirtyClipRect.iBottom = SCREEN_HEIGHT;
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ClipX1= gDirtyClipRect.iLeft;
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ClipY1= gDirtyClipRect.iTop;
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