Bugfix: Problems with refreshing fast help text in mapscreen (by jones bearpit)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2825 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2009-05-07 20:07:22 +00:00
parent c54e61ce75
commit a0b75319ad
5 changed files with 26 additions and 7 deletions
+9 -2
View File
@@ -424,7 +424,10 @@ INT16 gpSamSectorY[ MAX_NUMBER_OF_SAMS ];
extern BOOLEAN fSamSiteFoundOrig[ MAX_NUMBER_OF_SAMS ];
// map region
SGPRect MapScreenRect={ (MAP_VIEW_START_X+MAP_GRID_X - 2), ( MAP_VIEW_START_Y+MAP_GRID_Y - 1), MAP_VIEW_START_X + MAP_VIEW_WIDTH - 1 + MAP_GRID_X , MAP_VIEW_START_Y+MAP_VIEW_HEIGHT-10+MAP_GRID_Y};
SGPRect MapScreenRect={ (MAP_VIEW_START_X+MAP_GRID_X - 2),
( MAP_VIEW_START_Y+MAP_GRID_Y - 1),
MAP_VIEW_START_X + MAP_VIEW_WIDTH - 1 + MAP_GRID_X ,
MAP_VIEW_START_Y+MAP_VIEW_HEIGHT-10+MAP_GRID_Y};
extern SGPRect gOldClipRect; // symbol already declared globally in renderworld.cpp (jonathanl)
@@ -1328,6 +1331,7 @@ BOOLEAN ShadeMapElem( INT16 sMapX, INT16 sMapY, INT32 iColor )
if( iColor != MAP_SHADE_BLACK )
{
//sScreenX +=1;
// airspace
/*
if( sMapX == 1 )
@@ -3943,7 +3947,10 @@ void RestoreBackgroundForMapGrid( INT16 sMapX, INT16 sMapY )
void ClipBlitsToMapViewRegion( void )
{
// the standard mapscreen rectangle doesn't work for clipping while zoomed...
SGPRect ZoomedMapScreenClipRect={ MAP_VIEW_START_X + MAP_GRID_X, MAP_VIEW_START_Y + MAP_GRID_Y - 1, MAP_VIEW_START_X + MAP_VIEW_WIDTH + MAP_GRID_X, MAP_VIEW_START_Y + MAP_VIEW_HEIGHT + MAP_GRID_Y - 10 };
SGPRect ZoomedMapScreenClipRect={ MAP_VIEW_START_X + MAP_GRID_X,
MAP_VIEW_START_Y + MAP_GRID_Y - 1,
MAP_VIEW_START_X + MAP_VIEW_WIDTH + MAP_GRID_X,
MAP_VIEW_START_Y + MAP_VIEW_HEIGHT + MAP_GRID_Y - 10 };
SGPRect *pRectToUse;
if (fZoomFlag)