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- Included missing XML_Clothes.cpp file to the project file for VS 2005 and VS 2008
- Updated old text string for foreign languages git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5571 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -1020,6 +1020,10 @@
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RelativePath=".\XML_CivGroupNames.cpp"
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>
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</File>
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<File
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RelativePath=".\XML_Clothes.cpp"
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>
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</File>
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<File
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RelativePath=".\XML_ComboMergeInfo.cpp"
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>
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@@ -1022,6 +1022,10 @@
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RelativePath=".\XML_CivGroupNames.cpp"
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>
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</File>
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<File
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RelativePath=".\XML_Clothes.cpp"
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>
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</File>
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<File
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RelativePath="XML_ComboMergeInfo.cpp"
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>
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@@ -2901,7 +2901,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"生命: %d/%d\n毒性: %d/%d\n精力: %d/%d\n士气: %s\n口渴: %d%s\n饥饿: %d%s",
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// added by Flugente: selection of a function to call in tactical
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L"1 - Fill Canteens 2 - Clean one gun 3 - Clean all guns 4 - Nothing", // TODO.Translate
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L"1 - Fill Canteens 2 - Clean one gun 3 - Clean all guns 4 - Take off clothes", // TODO.Translate
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// added by Flugente: decide what to do with the corpses
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L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body", // TODO.Translate
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@@ -2898,7 +2898,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"Health: %d/%d\nPoison: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
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// added by Flugente: selection of a function to call in tactical
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L"1 - Fill Canteens 2 - Clean one gun 3 - Clean all guns 4 - Nothing", // TODO.Translate
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L"1 - Fill Canteens 2 - Clean one gun 3 - Clean all guns 4 - Take off clothes", // TODO.Translate
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// added by Flugente: decide what to do with the corpses
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L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body", // TODO.Translate
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@@ -2900,7 +2900,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"Health: %d/%d\nPoison: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
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// added by Flugente: selection of a function to call in tactical
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L"1 - Fill Canteens 2 - Clean one gun 3 - Clean all guns 4 - Nothing", // TODO.Translate
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L"1 - Fill Canteens 2 - Clean one gun 3 - Clean all guns 4 - Take off clothes", // TODO.Translate
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// added by Flugente: decide what to do with the corpses
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L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body", // TODO.Translate
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@@ -2903,7 +2903,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"Ges.: %d/%d\nGift: %d/%d\nAusd.: %d/%d\nMoral: %s\nWasser: %d%s\nEssen: %d%s",
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// added by Flugente: selection of a function to call in tactical
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L"1 - Fill Canteens 2 - Clean one gun 3 - Clean all guns 4 - Nothing", // TODO.Translate
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L"1 - Fill Canteens 2 - Clean one gun 3 - Clean all guns 4 - Take off clothes", // TODO.Translate
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// added by Flugente: decide what to do with the corpses
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L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body", // TODO.Translate
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@@ -2893,7 +2893,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"Health: %d/%d\nPoison: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
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// added by Flugente: selection of a function to call in tactical
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L"1 - Fill Canteens 2 - Clean one gun 3 - Clean all guns 4 - Nothing", // TODO.Translate
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L"1 - Fill Canteens 2 - Clean one gun 3 - Clean all guns 4 - Take off clothes", // TODO.Translate
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// added by Flugente: decide what to do with the corpses
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L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body", // TODO.Translate
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@@ -2908,7 +2908,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"Health: %d/%d\nPoison: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
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// added by Flugente: selection of a function to call in tactical
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L"1 - Fill Canteens 2 - Clean one gun 3 - Clean all guns 4 - Nothing", // TODO.Translate
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L"1 - Fill Canteens 2 - Clean one gun 3 - Clean all guns 4 - Take off clothes", // TODO.Translate
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// added by Flugente: decide what to do with the corpses
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L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body", // TODO.Translate
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@@ -2901,7 +2901,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"Health: %d/%d\nPoison: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
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// added by Flugente: selection of a function to call in tactical
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L"1 - Fill Canteens 2 - Clean one gun 3 - Clean all guns 4 - Nothing", // TODO.Translate
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L"1 - Fill Canteens 2 - Clean one gun 3 - Clean all guns 4 - Take off clothes", // TODO.Translate
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// added by Flugente: decide what to do with the corpses
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L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body", // TODO.Translate
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@@ -2902,7 +2902,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"Health: %d/%d\nPoison: %d/%d\nEnergy: %d/%d\nMorale: %s\nWater: %d%s\nFood: %d%s",
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// added by Flugente: selection of a function to call in tactical
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L"1 - Fill Canteens 2 - Clean one gun 3 - Clean all guns 4 - Nothing", // TODO.Translate
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L"1 - Fill Canteens 2 - Clean one gun 3 - Clean all guns 4 - Take off clothes", // TODO.Translate
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// added by Flugente: decide what to do with the corpses
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L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body", // TODO.Translate
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