added new option to CTHConstants.ini:

IRON_SIGHTS_MAX_APERTURE_MODIFIER = 3.0

This modifies how fast the aperture grows for iron sights when IRON_SIGHTS_MAX_APERTURE_USE_GRADIENT = TRUE

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7504 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2014-09-10 12:16:45 +00:00
parent 84089c3c0c
commit a2be5b06c2
5 changed files with 8 additions and 3 deletions
+1
View File
@@ -1933,6 +1933,7 @@ typedef struct
FLOAT LASER_PERFORMANCE_BONUS_SCOPE; // percentage bonus to base aperture size for laser pointers when using scopes
FLOAT DEGREES_MAXIMUM_APERTURE; // Maximum possible aperture for a 100% muzzle sway shot. Decrease to make all shots more accurate.
BOOLEAN IRON_SIGHTS_MAX_APERTURE_USE_GRADIENT; // Use new curve instead of linear function to get the max aperture at target range for iron sights.
FLOAT IRON_SIGHTS_MAX_APERTURE_MODIFIER; // Modifier that is used to make aperture grow slower/faster when IRON_SIGHTS_MAX_APERTURE_USE_GRADIENT is TRUE.
FLOAT RANGE_COEFFICIENT; // Determines maximum range which decides when gravity forces bullets to drop
FLOAT GRAVITY_COEFFICIENT; // Changes the way gravity works in the game. Higher values mean bullets don't drop as quickly after reaching max range.
FLOAT VERTICAL_BIAS; // This float can be used to reduce the chance of missing too far upwards or downwards (compared to left/right).