Fixed the MapEditor configuration so that it will compile a "release" version of the editor instead of the "debug" version that had been created. People should use this updated configuration to generate the Map Editor instead of messing with the defines in the builddefines.h file.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2230 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
ChrisL
2008-06-25 15:33:58 +00:00
parent 631ba52d19
commit a2c73aab6d
13 changed files with 124 additions and 132 deletions
+6 -10
View File
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8,00"
Version="8.00"
Name="Editor_2005Express"
ProjectGUID="{60D793F2-90B4-43C9-83B5-221EE11B37E6}"
RootNamespace="Editor_2005Express"
@@ -143,8 +143,8 @@
</Configuration>
<Configuration
Name="MapEditor|Win32"
OutputDirectory="MapEditor"
IntermediateDirectory="MapEditor"
OutputDirectory="$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="4"
InheritedPropertySheets="..\ja2_2005Express.vsprops;..\ja2_2005ExpressEditor.vsprops"
>
@@ -166,17 +166,13 @@
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D &quot;_CRT_SECURE_NO_DEPRECATE&quot;"
Optimization="0"
AdditionalIncludeDirectories="..\Multiplayer"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;"
RuntimeLibrary="0"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
DisableSpecificWarnings="4100"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"