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Fixed the MapEditor configuration so that it will compile a "release" version of the editor instead of the "debug" version that had been created. People should use this updated configuration to generate the Map Editor instead of messing with the defines in the builddefines.h file.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2230 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="8,00"
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Version="8.00"
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Name="Editor_2005Express"
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ProjectGUID="{60D793F2-90B4-43C9-83B5-221EE11B37E6}"
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RootNamespace="Editor_2005Express"
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@@ -143,8 +143,8 @@
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</Configuration>
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<Configuration
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Name="MapEditor|Win32"
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OutputDirectory="MapEditor"
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IntermediateDirectory="MapEditor"
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OutputDirectory="$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="4"
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InheritedPropertySheets="..\ja2_2005Express.vsprops;..\ja2_2005ExpressEditor.vsprops"
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>
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@@ -166,17 +166,13 @@
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/D "_CRT_SECURE_NO_DEPRECATE""
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Optimization="0"
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AdditionalIncludeDirectories="..\Multiplayer"
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PreprocessorDefinitions="WIN32;_DEBUG;_LIB;"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;"
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RuntimeLibrary="0"
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RuntimeTypeInfo="false"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="4"
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DisableSpecificWarnings="4100"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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