- removed debug messages that occurred in release code in tactical screen

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2229 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2008-06-25 10:38:19 +00:00
parent 06a0249994
commit 631ba52d19
+7 -4
View File
@@ -556,15 +556,18 @@ INT32 HandleItem( SOLDIERTYPE *pSoldier, INT16 sGridNo, INT8 bLevel, UINT16 usHa
if ( pSoldier->sSpreadLocations[ 0 ] != 0 )
{
SendBeginFireWeaponEvent( pSoldier, pSoldier->sSpreadLocations[ 0 ] );
if(is_server || (is_client && pSoldier->ubID <20) ) send_fire( pSoldier, pSoldier->sSpreadLocations[ 0 ] );
if(is_server || (is_client && pSoldier->ubID <20) )
send_fire( pSoldier, pSoldier->sSpreadLocations[ 0 ] );
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Handle Items.cpp: SendBeginFireWeaponEvent" );
//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Handle Items.cpp: SendBeginFireWeaponEvent" );
}
else
{
SendBeginFireWeaponEvent( pSoldier, sTargetGridNo );
if(is_server || (is_client && pSoldier->ubID <20) ) send_fire( pSoldier, sTargetGridNo );
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Handle Items.cpp: SendBeginFireWeaponEvent" );
if(is_server || (is_client && pSoldier->ubID <20) )
send_fire( pSoldier, sTargetGridNo );
//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Handle Items.cpp: SendBeginFireWeaponEvent" );
}
}
else