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- Fixed text problems on money UDB popup
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4746 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -5348,7 +5348,7 @@ void RenderItemDescriptionBox( )
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swprintf( pStr, L"%ld", gRemoveMoney.uiMoneyRemaining );
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InsertCommasForDollarFigure( pStr );
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InsertDollarSignInToString( pStr );
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FindFontRightCoordinates( gMoneyStats[ 4 ].sX, gMoneyStats[ 4 ].sY, ITEM_STATS_WIDTH ,ITEM_STATS_HEIGHT ,pStr, BLOCKFONT2, &usX, &usY);
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FindFontRightCoordinates( gMoneyStats[ 4 ].sX + 50, gMoneyStats[ 4 ].sY, ITEM_STATS_WIDTH ,ITEM_STATS_HEIGHT ,pStr, BLOCKFONT2, &usX, &usY);
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mprintf( usX, usY, pStr );
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//Display the total amount of money removing
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@@ -5356,7 +5356,7 @@ void RenderItemDescriptionBox( )
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swprintf( pStr, L"%ld", gRemoveMoney.uiMoneyRemoving );
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InsertCommasForDollarFigure( pStr );
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InsertDollarSignInToString( pStr );
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FindFontRightCoordinates( gMoneyStats[ 5 ].sX, gMoneyStats[ 5 ].sY, ITEM_STATS_WIDTH ,ITEM_STATS_HEIGHT ,pStr, BLOCKFONT2, &usX, &usY);
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FindFontRightCoordinates( gMoneyStats[ 5 ].sX + 50, gMoneyStats[ 5 ].sY, ITEM_STATS_WIDTH ,ITEM_STATS_HEIGHT ,pStr, BLOCKFONT2, &usX, &usY);
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mprintf( usX, usY, pStr );
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}
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else
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@@ -2409,9 +2409,9 @@ CHAR16 gMoneyStatsDesc[][ 13 ] =
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L"金额: ", // the amount he wants to separate from the overall balance to get two piles of money
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L"当前",
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L"余额",
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L"余额:",
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L"提取",
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L"金额",
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L"金额:",
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};
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//The health of various creatures, enemies, characters in the game. The numbers following each are for comment
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@@ -2407,9 +2407,9 @@ CHAR16 gMoneyStatsDesc[][ 13 ] =
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L"Splitsen:", // the amount he wants to separate from the overall balance to get two piles of money
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L"Huidig",
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L"Saldo",
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L"Bedrag naar",
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L"Opnemen",
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L"Saldo:",
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L"Bedrag",
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L"naar Opnemen:",
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};
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//The health of various creatures, enemies, characters in the game. The numbers following each are for comment
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@@ -2410,9 +2410,9 @@ CHAR16 gMoneyStatsDesc[][ 13 ] =
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L"To Split:", // the amount he wants to separate from the overall balance to get two piles of money
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L"Current",
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L"Balance",
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L"Amount to",
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L"Withdraw",
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L"Balance:",
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L"Amount",
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L"To Withdraw:",
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};
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//The health of various creatures, enemies, characters in the game. The numbers following each are for comment
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@@ -2410,9 +2410,9 @@ CHAR16 gMoneyStatsDesc[][ 13 ] =
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L"Partager :", // the amount he wants to separate from the overall balance to get two piles of money
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L"Actuel",
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L"Solde",
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L"Montant à",
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L"Retirer",
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L"Solde :",
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L"Montant",
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L"à Retirer :",
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};
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//The health of various creatures, enemies, characters in the game. The numbers following each are for comment
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@@ -2411,13 +2411,14 @@ STR16 gConditionDesc[] =
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CHAR16 gMoneyStatsDesc[][ 13 ] =
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{
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L"Betrag",
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L"Verbleibend:", //this is the overall balance
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L"verbleibend:", //this is the overall balance
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L"Betrag",
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L"Abheben:", // the amount he wants to separate from the overall balance to get two piles of money
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L"teilen:", // the amount he wants to separate from the overall balance to get two piles of money
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L"Konto",
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L"Saldo",
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L"Saldo:",
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L"Betrag",
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L"abheben",
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L"abheben:",
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};
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//The health of various creatures, enemies, characters in the game. The numbers following each are for comment
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@@ -2402,9 +2402,9 @@ CHAR16 gMoneyStatsDesc[][ 13 ] =
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L"Da separare:", // the amount he wants to separate from the overall balance to get two piles of money
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L"Bilancio",
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L"corrente",
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L"corrente:",
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L"Ammontare",
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L"del prelievo",
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L"del prelievo:",
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};
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//The health of various creatures, enemies, characters in the game. The numbers following each are for comment
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@@ -2411,9 +2411,9 @@ CHAR16 gMoneyStatsDesc[][ 13 ] =
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L"Wydzieliæ:", // the amount he wants to separate from the overall balance to get two piles of money
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L"Bie¿¹ce",
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L"Saldo",
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L"Kwota do",
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L"podjêcia",
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L"Saldo:",
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L"Kwota",
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L"do podjêcia:",
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};
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//The health of various creatures, enemies, characters in the game. The numbers following each are for comment
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@@ -2409,9 +2409,9 @@ CHAR16 gMoneyStatsDesc[][ 13 ] =
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L"Отделить:", //the amount he wants to separate from the overall balance to get two piles of money
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L"Текущий",
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L"Баланс",
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L"Баланс:",
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L"Снимаемая",
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L"Сумма",
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L"Сумма:",
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};
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//The health of various creatures, enemies, characters in the game. The numbers following each are for comment
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@@ -2411,9 +2411,9 @@ CHAR16 gMoneyStatsDesc[][ 13 ] =
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L"To Split:", // the amount he wants to separate from the overall balance to get two piles of money
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L"Current",
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L"Balance",
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L"Amount to",
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L"Withdraw",
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L"Balance:",
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L"Amount",
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L"To Withdraw:",
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};
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//The health of various creatures, enemies, characters in the game. The numbers following each are for comment
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