- Fixed text problems on money UDB popup

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4746 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2011-10-26 12:26:24 +00:00
parent cf89b2119d
commit a2eaf80830
10 changed files with 28 additions and 27 deletions
+2 -2
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@@ -5348,7 +5348,7 @@ void RenderItemDescriptionBox( )
swprintf( pStr, L"%ld", gRemoveMoney.uiMoneyRemaining ); swprintf( pStr, L"%ld", gRemoveMoney.uiMoneyRemaining );
InsertCommasForDollarFigure( pStr ); InsertCommasForDollarFigure( pStr );
InsertDollarSignInToString( pStr ); InsertDollarSignInToString( pStr );
FindFontRightCoordinates( gMoneyStats[ 4 ].sX, gMoneyStats[ 4 ].sY, ITEM_STATS_WIDTH ,ITEM_STATS_HEIGHT ,pStr, BLOCKFONT2, &usX, &usY); FindFontRightCoordinates( gMoneyStats[ 4 ].sX + 50, gMoneyStats[ 4 ].sY, ITEM_STATS_WIDTH ,ITEM_STATS_HEIGHT ,pStr, BLOCKFONT2, &usX, &usY);
mprintf( usX, usY, pStr ); mprintf( usX, usY, pStr );
//Display the total amount of money removing //Display the total amount of money removing
@@ -5356,7 +5356,7 @@ void RenderItemDescriptionBox( )
swprintf( pStr, L"%ld", gRemoveMoney.uiMoneyRemoving ); swprintf( pStr, L"%ld", gRemoveMoney.uiMoneyRemoving );
InsertCommasForDollarFigure( pStr ); InsertCommasForDollarFigure( pStr );
InsertDollarSignInToString( pStr ); InsertDollarSignInToString( pStr );
FindFontRightCoordinates( gMoneyStats[ 5 ].sX, gMoneyStats[ 5 ].sY, ITEM_STATS_WIDTH ,ITEM_STATS_HEIGHT ,pStr, BLOCKFONT2, &usX, &usY); FindFontRightCoordinates( gMoneyStats[ 5 ].sX + 50, gMoneyStats[ 5 ].sY, ITEM_STATS_WIDTH ,ITEM_STATS_HEIGHT ,pStr, BLOCKFONT2, &usX, &usY);
mprintf( usX, usY, pStr ); mprintf( usX, usY, pStr );
} }
else else
+2 -2
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@@ -2409,9 +2409,9 @@ CHAR16 gMoneyStatsDesc[][ 13 ] =
L"金额: ", // the amount he wants to separate from the overall balance to get two piles of money L"金额: ", // the amount he wants to separate from the overall balance to get two piles of money
L"当前", L"当前",
L"余额", L"余额:",
L"提取", L"提取",
L"金额", L"金额:",
}; };
//The health of various creatures, enemies, characters in the game. The numbers following each are for comment //The health of various creatures, enemies, characters in the game. The numbers following each are for comment
+3 -3
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@@ -2407,9 +2407,9 @@ CHAR16 gMoneyStatsDesc[][ 13 ] =
L"Splitsen:", // the amount he wants to separate from the overall balance to get two piles of money L"Splitsen:", // the amount he wants to separate from the overall balance to get two piles of money
L"Huidig", L"Huidig",
L"Saldo", L"Saldo:",
L"Bedrag naar", L"Bedrag",
L"Opnemen", L"naar Opnemen:",
}; };
//The health of various creatures, enemies, characters in the game. The numbers following each are for comment //The health of various creatures, enemies, characters in the game. The numbers following each are for comment
+3 -3
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@@ -2410,9 +2410,9 @@ CHAR16 gMoneyStatsDesc[][ 13 ] =
L"To Split:", // the amount he wants to separate from the overall balance to get two piles of money L"To Split:", // the amount he wants to separate from the overall balance to get two piles of money
L"Current", L"Current",
L"Balance", L"Balance:",
L"Amount to", L"Amount",
L"Withdraw", L"To Withdraw:",
}; };
//The health of various creatures, enemies, characters in the game. The numbers following each are for comment //The health of various creatures, enemies, characters in the game. The numbers following each are for comment
+3 -3
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@@ -2410,9 +2410,9 @@ CHAR16 gMoneyStatsDesc[][ 13 ] =
L"Partager :", // the amount he wants to separate from the overall balance to get two piles of money L"Partager :", // the amount he wants to separate from the overall balance to get two piles of money
L"Actuel", L"Actuel",
L"Solde", L"Solde :",
L"Montant à", L"Montant",
L"Retirer", L"à Retirer :",
}; };
//The health of various creatures, enemies, characters in the game. The numbers following each are for comment //The health of various creatures, enemies, characters in the game. The numbers following each are for comment
+5 -4
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@@ -2411,13 +2411,14 @@ STR16 gConditionDesc[] =
CHAR16 gMoneyStatsDesc[][ 13 ] = CHAR16 gMoneyStatsDesc[][ 13 ] =
{ {
L"Betrag", L"Betrag",
L"Verbleibend:", //this is the overall balance L"verbleibend:", //this is the overall balance
L"Betrag", L"Betrag",
L"Abheben:", // the amount he wants to separate from the overall balance to get two piles of money L"teilen:", // the amount he wants to separate from the overall balance to get two piles of money
L"Konto", L"Konto",
L"Saldo", L"Saldo:",
L"Betrag", L"Betrag",
L"abheben", L"abheben:",
}; };
//The health of various creatures, enemies, characters in the game. The numbers following each are for comment //The health of various creatures, enemies, characters in the game. The numbers following each are for comment
+2 -2
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@@ -2402,9 +2402,9 @@ CHAR16 gMoneyStatsDesc[][ 13 ] =
L"Da separare:", // the amount he wants to separate from the overall balance to get two piles of money L"Da separare:", // the amount he wants to separate from the overall balance to get two piles of money
L"Bilancio", L"Bilancio",
L"corrente", L"corrente:",
L"Ammontare", L"Ammontare",
L"del prelievo", L"del prelievo:",
}; };
//The health of various creatures, enemies, characters in the game. The numbers following each are for comment //The health of various creatures, enemies, characters in the game. The numbers following each are for comment
+3 -3
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@@ -2411,9 +2411,9 @@ CHAR16 gMoneyStatsDesc[][ 13 ] =
L"Wydzieliæ:", // the amount he wants to separate from the overall balance to get two piles of money L"Wydzieliæ:", // the amount he wants to separate from the overall balance to get two piles of money
L"Bie¿¹ce", L"Bie¿¹ce",
L"Saldo", L"Saldo:",
L"Kwota do", L"Kwota",
L"podjêcia", L"do podjêcia:",
}; };
//The health of various creatures, enemies, characters in the game. The numbers following each are for comment //The health of various creatures, enemies, characters in the game. The numbers following each are for comment
+2 -2
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@@ -2409,9 +2409,9 @@ CHAR16 gMoneyStatsDesc[][ 13 ] =
L"Отделить:", //the amount he wants to separate from the overall balance to get two piles of money L"Отделить:", //the amount he wants to separate from the overall balance to get two piles of money
L"Текущий", L"Текущий",
L"Баланс", L"Баланс:",
L"Снимаемая", L"Снимаемая",
L"Сумма", L"Сумма:",
}; };
//The health of various creatures, enemies, characters in the game. The numbers following each are for comment //The health of various creatures, enemies, characters in the game. The numbers following each are for comment
+3 -3
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@@ -2411,9 +2411,9 @@ CHAR16 gMoneyStatsDesc[][ 13 ] =
L"To Split:", // the amount he wants to separate from the overall balance to get two piles of money L"To Split:", // the amount he wants to separate from the overall balance to get two piles of money
L"Current", L"Current",
L"Balance", L"Balance:",
L"Amount to", L"Amount",
L"Withdraw", L"To Withdraw:",
}; };
//The health of various creatures, enemies, characters in the game. The numbers following each are for comment //The health of various creatures, enemies, characters in the game. The numbers following each are for comment