Scale tactical ambients and sector steady ambients with general effects volume.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8769 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2020-03-09 20:29:50 +00:00
parent 9e1b5338a6
commit a30d8c6833
+2 -2
View File
@@ -357,7 +357,7 @@ void UpdateFireAmbient(void)
if (FindVisibleSmokeEffect(BURNABLEGAS_SMOKE_EFFECT))
{
gubAmbientFutureFireVolume = gGameExternalOptions.ubVolumeTA;
gubAmbientFutureFireVolume = CalculateSoundEffectsVolume(gGameExternalOptions.ubVolumeTA);
if (guiAmbientFire == NO_SAMPLE)
{
@@ -721,7 +721,7 @@ void SetSSA(void)
// start sound
memset(&spParms, 0xff, sizeof(SOUNDPARMS));
//spParms.uiVolume = CalculateSoundEffectsVolume( LOWVOLUME );
spParms.uiVolume = gGameExternalOptions.ubVolumeSSA; // default is LOWVOLUME
spParms.uiVolume = CalculateSoundEffectsVolume(gGameExternalOptions.ubVolumeSSA);
spParms.uiLoop = 0;
spParms.uiPriority = GROUP_AMBIENT;