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make sure enemies only use legal ammo types
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@126 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+2
-2
@@ -4454,7 +4454,7 @@ UINT16 RandomMagazine( UINT16 usItem, UINT8 ubPercentStandard )
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while ( Magazine[ usLoop ].ubCalibre != NOAMMO )
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while ( Magazine[ usLoop ].ubCalibre != NOAMMO )
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{
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{
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if (Magazine[usLoop].ubCalibre == pWeapon->ubCalibre &&
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if (Magazine[usLoop].ubCalibre == pWeapon->ubCalibre &&
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Magazine[usLoop].ubMagSize == pWeapon->ubMagSize)
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Magazine[usLoop].ubMagSize == pWeapon->ubMagSize && ItemIsLegal(MagazineClassIndexToItemType(usLoop)))
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{
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{
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// store it! (make sure array is big enough)
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// store it! (make sure array is big enough)
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Assert(usPossibleMagCnt < MAX_AMMO_TYPES_PER_GUN);
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Assert(usPossibleMagCnt < MAX_AMMO_TYPES_PER_GUN);
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@@ -4536,7 +4536,7 @@ UINT16 RandomMagazine( OBJECTTYPE * pGun, UINT8 ubPercentStandard )
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while ( Magazine[ usLoop ].ubCalibre != NOAMMO )
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while ( Magazine[ usLoop ].ubCalibre != NOAMMO )
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{
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{
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if (Magazine[usLoop].ubCalibre == pWeapon->ubCalibre &&
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if (Magazine[usLoop].ubCalibre == pWeapon->ubCalibre &&
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Magazine[usLoop].ubMagSize == GetMagSize(pGun))
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Magazine[usLoop].ubMagSize == GetMagSize(pGun) && ItemIsLegal(MagazineClassIndexToItemType(usLoop)))
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{
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{
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// store it! (make sure array is big enough)
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// store it! (make sure array is big enough)
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Assert(usPossibleMagCnt < MAX_AMMO_TYPES_PER_GUN);
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Assert(usPossibleMagCnt < MAX_AMMO_TYPES_PER_GUN);
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