- extended item info on tool tip

- new strings for item info in English/German/Russian
- German translation updated
- screen shots are not overwritten anymore
- bug fix: climbing on roof with 'j' caused CTD
- reinforcements in Omerta allowed on insane difficulty



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@125 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-05-27 23:19:57 +00:00
parent a86b0c8027
commit b9bd4cda26
14 changed files with 442 additions and 283 deletions
+1 -1
View File
@@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
#else
//RELEASE BUILD VERSION
INT16 zVersionLabel[256] = { L"Release v1.13.124" };
INT16 zVersionLabel[256] = { L"Release v1.13.125" };
#endif
+2 -2
View File
@@ -43,7 +43,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libexpatMT.lib mss32.lib winmm.lib smackw32.lib fmodvc.lib"
OutputFile="C:\games\Jagged Alliance 2 v1.13\ja2_debug_v1.13.124_2006_05_26.exe"
OutputFile="C:\games\Jagged Alliance 2 v1.13\ja2_debug_v1.13.125_2006_05_26.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
@@ -546,7 +546,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_release_v1.13.124_2006_05_26.exe"
OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_release_v1.13.125_2006_05_26.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
+6 -1
View File
@@ -1841,7 +1841,12 @@ void RefreshScreen(void *DummyVariable)
// Ok now that temp surface has contents of backbuffer, copy temp surface to disk
//
sprintf((char *) FileName, "SCREEN%03d.TGA", guiPrintFrameBufferIndex++);
do
{
sprintf((char *) FileName, "SCREEN%03d.TGA", guiPrintFrameBufferIndex++);
}
while( (_access( (const char *)FileName, 0 )) != -1 );
if ((OutputFile = fopen((const char *) FileName, "wb")) != NULL)
{
fprintf(OutputFile, "%c%c%c%c%c%c%c%c%c%c%c%c%c%c%c%c%c%c", 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, LOBYTE(SCREEN_WIDTH), HIBYTE(SCREEN_WIDTH), LOBYTE(SCREEN_HEIGHT), HIBYTE(SCREEN_HEIGHT), 0x10, 0);
+2 -2
View File
@@ -46,7 +46,7 @@ void GetNumberOfEnemiesInFiveSectors( INT16 sSectorX, INT16 sSectorY, UINT8 *pub
if( !gGameExternalOptions.gfAllowReinforcements )
return;
if ( GetTownIdForSector( sSectorX, sSectorY ) == OMERTA ) //Madd: skip Omerta
if ( ( GetTownIdForSector( sSectorX, sSectorY ) == OMERTA )&&( gGameOptions.ubDifficultyLevel != DIF_LEVEL_INSANE ) ) //Madd: skip Omerta //Lal: but not on insane ;-)
return;
GenerateDirectionInfos( sSectorX, sSectorY, &ubDirNumber, pusMoveDir,
@@ -250,7 +250,7 @@ UINT8 DoReinforcementAsPendingEnemy( INT16 sMapX, INT16 sMapY )
if( !gGameExternalOptions.gfAllowReinforcements )
return 255;
if ( GetTownIdForSector( sMapX, sMapY ) == OMERTA ) //Madd: skip Omerta
if ( ( GetTownIdForSector( sMapX, sMapY ) == OMERTA )&&( gGameOptions.ubDifficultyLevel != DIF_LEVEL_INSANE ) ) //Madd: skip Omerta //Lal: but not on insane ;-)
return 255;
pThisSector = &SectorInfo[ SECTOR( sMapX, sMapY ) ];
+124 -18
View File
@@ -7249,12 +7249,15 @@ BOOLEAN AttemptToApplyCamo( SOLDIERTYPE *pSoldier, UINT16 usItemIndex )
return( FALSE );
}
void GetHelpTextForItem( INT16 * pzStr, OBJECTTYPE *pObject, SOLDIERTYPE *pSoldier )
{
INT16 pStr[ 250 ];
UINT16 usItem = pObject->usItem;
INT32 cnt = 0;
INT32 iNumAttachments = 0;
INT16 pStr[ 250 ];
UINT16 usItem = pObject->usItem;
INT32 cnt = 0;
INT32 iNumAttachments = 0;
if( pSoldier != NULL )
{
@@ -7265,15 +7268,18 @@ void GetHelpTextForItem( INT16 * pzStr, OBJECTTYPE *pObject, SOLDIERTYPE *pSoldi
return;
}
}
//Money
if ( usItem == MONEY )
{
swprintf( (wchar_t *)pStr, L"%ld", pObject->uiMoneyAmount );
InsertCommasForDollarFigure( pStr );
InsertDollarSignInToString( pStr );
}
// alternate money like silver or gold
else if ( Item[ usItem ].usItemClass == IC_MONEY )
{ // alternate money like silver or gold
{
INT16 pStr2[20];
swprintf( (wchar_t *)pStr2, L"%ld", pObject->uiMoneyAmount );
InsertCommasForDollarFigure( pStr2 );
@@ -7281,6 +7287,8 @@ void GetHelpTextForItem( INT16 * pzStr, OBJECTTYPE *pObject, SOLDIERTYPE *pSoldi
swprintf( (wchar_t *)pStr, L"%s (%ls)", ItemNames[ usItem ], pStr2 );
}
//everything else
else if ( usItem != NOTHING )
{
// Retrieve the status of the items
@@ -7295,21 +7303,115 @@ void GetHelpTextForItem( INT16 * pzStr, OBJECTTYPE *pObject, SOLDIERTYPE *pSoldi
}
}
if ( Item[ usItem ].usItemClass == IC_GUN && !Item[usItem].rocketlauncher && !Item[usItem].rocketrifle )
{
swprintf( (wchar_t *)pStr, L"%s (%s) [%d%%]", ItemNames[ usItem ], AmmoCaliber[ Weapon[ usItem ].ubCalibre ], sValue );
}
//get item weight
FLOAT fWeight = (float)(CalculateObjectWeight( pObject )) / 10;
if ( !gGameSettings.fOptions[ TOPTION_USE_METRIC_SYSTEM ] ) // metric units not enabled
{
fWeight = fWeight * 2.2f;
}
if ( fWeight < 0.1 )
{
fWeight = 0.1f;
}
//Calculate AP's
INT16 apStr[20];
if ( Item[ usItem ].usItemClass == IC_GUN && !Item[usItem].rocketlauncher && !Item[usItem].rocketrifle )
{
INT16 apStr2[20];
UINT8 ubAttackAPs = BaseAPsToShootOrStab( DEFAULT_APS, DEFAULT_AIMSKILL, pObject );
swprintf( (wchar_t *)apStr, L"%2d", ubAttackAPs );
if (GetShotsPerBurst(pObject) > 0)
{
swprintf( (wchar_t *)apStr2, L" / %2d", ubAttackAPs + CalcAPsToBurst( DEFAULT_APS, pObject ) );
wcscat( apStr, apStr2 );
}
else
{
wcscat( apStr, L" / -" );
}
if (GetAutofireShotsPerFiveAPs(pObject) > 0)
{
swprintf( (wchar_t *)apStr2, L" / %2d", ubAttackAPs + CalcAPsToAutofire( DEFAULT_APS, pObject, 3 ) );
wcscat( apStr, apStr2 );
}
else
{
wcscat( apStr, L" / -" );
}
}
else
{
swprintf( (wchar_t *)apStr, L"" );
}
//Info for weapons
if ( Item[ usItem ].usItemClass == IC_GUN && !Item[usItem].rocketlauncher && !Item[usItem].rocketrifle )
{
swprintf( (wchar_t *)pStr, L"%s (%s) [%d%%]\n%s %d\n%s %d\n%s %d / %d\n%s %s\n%s %1.1f %s",
ItemNames[ usItem ],
AmmoCaliber[ Weapon[ usItem ].ubCalibre ],
sValue,
gWeaponStatsDesc[ 9 ], //Accuracy String
Weapon[ usItem ].bAccuracy,
gWeaponStatsDesc[ 11 ], //Damage String
GetDamage(pObject),
gWeaponStatsDesc[ 10 ], //Range String
Weapon[ usItem ].usRange, //Gun Range
GunRange( pObject ), //Modified Range
gWeaponStatsDesc[ 5 ], //AP String
apStr, //AP's
gWeaponStatsDesc[ 12 ], //Weight String
fWeight, //Weight
GetWeightUnitString() //Weight units
);
}
// The next is for ammunition which gets the measurement 'rnds'
else if (Item[ usItem ].usItemClass == IC_AMMO)
{
swprintf( (wchar_t *)pStr, L"%s [%d rnds]", ItemNames[ usItem ], pObject->ubShotsLeft[0] );
}
// The final, and typical case, is that of an item with a percent status
else
{
swprintf( (wchar_t *)pStr, L"%s [%d%%]", ItemNames[ usItem ], sValue );
}
// explosives
else if ( (Item[ usItem ].usItemClass == IC_GRENADE)||(Item[ usItem ].usItemClass == IC_BOMB) )
{
UINT16 explDamage = (UINT16)( Explosive[Item[ usItem ].ubClassIndex].ubDamage + ( (double) Explosive[Item[ usItem ].ubClassIndex].ubDamage / 100) * gGameExternalOptions.ubExplosivesDamageMultiplier );
UINT16 explStunDamage = (UINT16)( Explosive[Item[ usItem ].ubClassIndex].ubStunDamage + ( (double) Explosive[Item[ usItem ].ubClassIndex].ubStunDamage / 100) * gGameExternalOptions.ubExplosivesDamageMultiplier );
swprintf( (wchar_t *)pStr, L"%s [%d%%]\n%s %d\n%s %d\n%s %1.1f %s",
ItemNames[ usItem ],
sValue,
gWeaponStatsDesc[ 11 ], //Damage String
explDamage,
gWeaponStatsDesc[ 13 ], //Stun Damage String
explStunDamage, //Stun Damage
gWeaponStatsDesc[ 12 ], //Weight String
fWeight, //Weight
GetWeightUnitString() //Weight units
);
}
// The final, and typical case, is that of an item with a percent status
else
{
swprintf( (wchar_t *)pStr, L"%s [%d%%]\n%s %1.1f %s",
ItemNames[ usItem ],
sValue,
gWeaponStatsDesc[ 12 ], //Weight String
fWeight, //Weight
GetWeightUnitString() //Weight units
);
}
// Fingerprint ID (Soldier Name)
if ( ( Item[pObject->usItem].fingerprintid ) && pObject->ubImprintID < NO_PROFILE )
{
INT16 pStr2[20];
@@ -7326,13 +7428,13 @@ void GetHelpTextForItem( INT16 * pzStr, OBJECTTYPE *pObject, SOLDIERTYPE *pSoldi
if ( iNumAttachments == 1 )
{
wcscat( pStr, L" ( " );
wcscat( pStr, L"\n[" );
}
else
{
wcscat( pStr, L", \n" );
wcscat( pStr, L", " );
}
wcscat( pStr, ItemNames[ pObject->usAttachItem[ cnt ] ] );
}
}
@@ -7352,6 +7454,10 @@ void GetHelpTextForItem( INT16 * pzStr, OBJECTTYPE *pObject, SOLDIERTYPE *pSoldi
}
UINT8 GetPrefferedItemSlotGraphicNum( UINT16 usItem )
{
// Check for small item...
+20 -16
View File
@@ -2319,24 +2319,28 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
}
else
{
BOOLEAN fNearHeigherLevel;
BOOLEAN fNearLowerLevel;
INT8 bDirection;
GetMercClimbDirection( gpSMCurrentMerc->ubID, &fNearLowerLevel, &fNearHeigherLevel );
if ( gpSMCurrentMerc != NULL )
{
BOOLEAN fNearHeigherLevel;
BOOLEAN fNearLowerLevel;
INT8 bDirection;
if ( fNearLowerLevel )
{
BeginSoldierClimbDownRoof( gpSMCurrentMerc );
}
if ( fNearHeigherLevel )
{
BeginSoldierClimbUpRoof( gpSMCurrentMerc );
}
GetMercClimbDirection( gpSMCurrentMerc->ubID, &fNearLowerLevel, &fNearHeigherLevel );
if ( FindFenceJumpDirection( gpSMCurrentMerc, gpSMCurrentMerc->sGridNo, gpSMCurrentMerc->bDirection, &bDirection ) )
{
BeginSoldierClimbFence( gpSMCurrentMerc );
}
if ( fNearLowerLevel )
{
BeginSoldierClimbDownRoof( gpSMCurrentMerc );
}
if ( fNearHeigherLevel )
{
BeginSoldierClimbUpRoof( gpSMCurrentMerc );
}
if ( FindFenceJumpDirection( gpSMCurrentMerc, gpSMCurrentMerc->sGridNo, gpSMCurrentMerc->bDirection, &bDirection ) )
{
BeginSoldierClimbFence( gpSMCurrentMerc );
}
}
}
break;
+45 -39
View File
@@ -117,26 +117,26 @@ UINT16 ShortItemNames[MAXITEMS][80] =
// NATO is the North Atlantic Treaty Organization
// WP is Warsaw Pact
// cal is an abbreviation for calibre
UINT16 AmmoCaliber[][20] =
{
L"0",
L".38 kal",
L"9mm",
L".45 kal",
L".357 kal",
L"12 gauge",
L"CAWS",
L"5.45mm",
L"5.56mm",
L"7.62mm NAVO",
L"7.62mm WP",
L"4.7mm",
L"5.7mm",
L"Monster",
L"Raket",
L"", // dart
L"", // flame
};
UINT16 AmmoCaliber[MAXITEMS][20];// =
//{
// L"0",
// L".38 kal",
// L"9mm",
// L".45 kal",
// L".357 kal",
// L"12 gauge",
// L"CAWS",
// L"5.45mm",
// L"5.56mm",
// L"7.62mm NAVO",
// L"7.62mm WP",
// L"4.7mm",
// L"5.7mm",
// L"Monster",
// L"Raket",
// L"", // dart
// L"", // flame
//};
// This BobbyRayAmmoCaliber is virtually the same as AmmoCaliber however the bobby version doesnt have as much room for the words.
//
@@ -145,25 +145,25 @@ UINT16 AmmoCaliber[][20] =
// NATO is the North Atlantic Treaty Organization
// WP is Warsaw Pact
// cal is an abbreviation for calibre
UINT16 BobbyRayAmmoCaliber[][20] =
{
L"0",
L".38 kal",
L"9mm",
L".45 kal",
L".357 kal",
L"12 gauge",
L"CAWS",
L"5.45mm",
L"5.56mm",
L"7.62mm N.",
L"7.62mm WP",
L"4.7mm",
L"5.7mm",
L"Monster",
L"Raket",
L"", // dart
};
UINT16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
//{
// L"0",
// L".38 kal",
// L"9mm",
// L".45 kal",
// L".357 kal",
// L"12 gauge",
// L"CAWS",
// L"5.45mm",
// L"5.56mm",
// L"7.62mm N.",
// L"7.62mm WP",
// L"4.7mm",
// L"5.7mm",
// L"Monster",
// L"Raket",
// L"", // dart
//};
UINT16 WeaponType[][30] =
@@ -1073,6 +1073,12 @@ INT16 gWeaponStatsDesc[][ 14 ] =
L"",
L"=",
L"=",
//Lal: additional strings for tooltips
L"Accuracy:", //9
L"Range:", //10
L"Damage:", //11
L"Weight:", //12
L"Stun Damage:",//13
};
//The headers used for the merc's money.
+11 -3
View File
@@ -1064,13 +1064,21 @@ INT16 gWeaponStatsDesc[][ 14 ] =
{
L"Weight (%s):",
L"Status:",
L"Amount:", // Number of bullets left in a magazine
L"Amount:", // Number of bullets left in a magazine
L"Rng:", // Range
L"Dam:", // Damage
L"AP:", // abbreviation for Action Points
L"",
L"=",
L"=",
//Lal: additional strings for tooltips
L"Accuracy:", //9
L"Range:", //10
L"Damage:", //11
L"Weight:", //12
L"Stun Damage:",//13
};
//The headers used for the merc's money.
@@ -1294,7 +1302,7 @@ UINT16 TacticalStr[][ MED_STRING_LENGTH ] =
L"Mute",
L"Stance Up (|P|g|U|p)",
L"Cursor Level (|T|a|b)",
L"Climb / Jump",
L"Climb / |Jump",
L"Stance Down (|P|g|D|n)",
L"Examine (|C|t|r|l)",
L"Previous Merc",
@@ -3639,7 +3647,7 @@ STR16 pMessageStrings[] =
L"No room to pass %s to %s.", //pass "item" to "merc". Same instructions as above.
//A list of attachments appear after the items. Ex: Kevlar vest ( Ceramic Plate 'Attached )'
L" Attached )",
L" Attached]",
//Cheat modes
L"Cheat level ONE reached",
+45 -39
View File
@@ -122,26 +122,26 @@ UINT16 ShortItemNames[MAXITEMS][80] =
// NATO is the North Atlantic Treaty Organization
// WP is Warsaw Pact
// cal is an abbreviation for calibre
UINT16 AmmoCaliber[][20] =
{
L"0",
L"cal .38",
L"9mm",
L"cal .45",
L"cal .357",
L"cal 12",
L"CAWS",
L"5.45mm",
L"5.56mm",
L"7.62mm OTAN",
L"7.62mm PV",
L"4.7mm",
L"5.7mm",
L"Monster",
L"Roquette",
L"", // dart
L"", // flame
};
UINT16 AmmoCaliber[MAXITEMS][20];// =
//{
// L"0",
// L"cal .38",
// L"9mm",
// L"cal .45",
// L"cal .357",
// L"cal 12",
// L"CAWS",
// L"5.45mm",
// L"5.56mm",
// L"7.62mm OTAN",
// L"7.62mm PV",
// L"4.7mm",
// L"5.7mm",
// L"Monster",
// L"Roquette",
// L"", // dart
// L"", // flame
//};
// This BobbyRayAmmoCaliber is virtually the same as AmmoCaliber however the bobby version doesnt have as much room for the words.
//
@@ -150,25 +150,25 @@ UINT16 AmmoCaliber[][20] =
// NATO is the North Atlantic Treaty Organization
// WP is Warsaw Pact
// cal is an abbreviation for calibre
UINT16 BobbyRayAmmoCaliber[][20] =
{
L"0",
L"cal .38",
L"9mm",
L"cal .45",
L"cal .357",
L"cal 12",
L"CAWS",
L"5.45mm",
L"5.56mm",
L"7.62mm O.",
L"7.62mm PV",
L"4.7mm",
L"5.7mm",
L"Monster",
L"Roquette",
L"", // dart
};
UINT16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
//{
// L"0",
// L"cal .38",
// L"9mm",
// L"cal .45",
// L"cal .357",
// L"cal 12",
// L"CAWS",
// L"5.45mm",
// L"5.56mm",
// L"7.62mm O.",
// L"7.62mm PV",
// L"4.7mm",
// L"5.7mm",
// L"Monster",
// L"Roquette",
// L"", // dart
//};
UINT16 WeaponType[][30] =
@@ -1063,6 +1063,12 @@ INT16 gWeaponStatsDesc[][ 14 ] =
L"",
L"=",
L"=",
//Lal: additional strings for tooltips
L"Accuracy:", //9
L"Range:", //10
L"Damage:", //11
L"Weight:", //12
L"Stun Damage:",//13
};
//The headers used for the merc's money.
+45 -39
View File
@@ -122,26 +122,26 @@ UINT16 ShortItemNames[MAXITEMS][80] =
// NATO is the North Atlantic Treaty Organization
// WP is Warsaw Pact
// cal is an abbreviation for calibre
UINT16 AmmoCaliber[][20] =
{
L"0",
L".38 Kal",
L"9mm",
L".45 Kal",
L".357 Kal",
L"12 Kal",
L"CAWS",
L"5.45mm",
L"5.56mm",
L"7.62mm NATO",
L"7.62mm WP",
L"4.7mm",
L"5.7mm",
L"Monster",
L"Rakete",
L"",
L"",
};
UINT16 AmmoCaliber[MAXITEMS][20];// =
//{
// L"0",
// L".38 Kal",
// L"9mm",
// L".45 Kal",
// L".357 Kal",
// L"12 Kal",
// L"CAWS",
// L"5.45mm",
// L"5.56mm",
// L"7.62mm NATO",
// L"7.62mm WP",
// L"4.7mm",
// L"5.7mm",
// L"Monster",
// L"Rakete",
// L"",
// L"",
//};
// This BobbyRayAmmoCaliber is virtually the same as AmmoCaliber however the bobby version doesnt have as much room for the words.
//
@@ -150,25 +150,25 @@ UINT16 AmmoCaliber[][20] =
// NATO is the North Atlantic Treaty Organization
// WP is Warsaw Pact
// cal is an abbreviation for calibre
UINT16 BobbyRayAmmoCaliber[][20] =
{
L"0",
L".38 Kal",
L"9mm",
L".45 Kal",
L".357 Kal",
L"12 Kal",
L"CAWS",
L"5.45mm",
L"5.56mm",
L"7.62mm N.",
L"7.62mm WP",
L"4.7mm",
L"5.7mm",
L"Monster",
L"Rakete",
L"", // dart
};
UINT16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
//{
// L"0",
// L".38 Kal",
// L"9mm",
// L".45 Kal",
// L".357 Kal",
// L"12 Kal",
// L"CAWS",
// L"5.45mm",
// L"5.56mm",
// L"7.62mm N.",
// L"7.62mm WP",
// L"4.7mm",
// L"5.7mm",
// L"Monster",
// L"Rakete",
// L"", // dart
//};
UINT16 WeaponType[][30] =
{
@@ -1038,6 +1038,12 @@ INT16 gWeaponStatsDesc[][ 14 ] = //USED TO BE 13
L"",
L"=",
L"=",
//Lal: additional strings for tooltips
L"Genauigkeit:", //9
L"Reichweite:", //10
L"Schaden:", //11
L"Gewicht:", //12
L"Bet. Schaden:", //13
};
//The headers used for the merc's money.
+45 -39
View File
@@ -115,26 +115,26 @@ UINT16 ShortItemNames[MAXITEMS][80] =
// NATO is the North Atlantic Treaty Organization
// WP is Warsaw Pact
// cal is an abbreviation for calibre
UINT16 AmmoCaliber[][20] =
{
L"0",
L"cal .38",
L"9 mm",
L"cal .45",
L"cal .357",
L"cal fisso 12",
L"CAW",
L"5.45 mm",
L"5.56 mm",
L"7.62 mm NATO",
L"7.62 mm WP",
L"4.7 mm",
L"5.7 mm",
L"Mostro",
L"Missile",
L"", // dart
L"", // flame
};
UINT16 AmmoCaliber[MAXITEMS][20];// =
//{
// L"0",
// L"cal .38",
// L"9 mm",
// L"cal .45",
// L"cal .357",
// L"cal fisso 12",
// L"CAW",
// L"5.45 mm",
// L"5.56 mm",
// L"7.62 mm NATO",
// L"7.62 mm WP",
// L"4.7 mm",
// L"5.7 mm",
// L"Mostro",
// L"Missile",
// L"", // dart
// L"", // flame
//};
// This BobbyRayAmmoCaliber is virtually the same as AmmoCaliber however the bobby version doesnt have as much room for the words.
//
@@ -143,25 +143,25 @@ UINT16 AmmoCaliber[][20] =
// NATO is the North Atlantic Treaty Organization
// WP is Warsaw Pact
// cal is an abbreviation for calibre
UINT16 BobbyRayAmmoCaliber[][20] =
{
L"0",
L"cal .38",
L"9 mm",
L"cal .45",
L"cal .357",
L"cal fisso 12",
L"CAWS",
L"5.45 mm",
L"5.56 mm",
L"7.62 mm N.",
L"7.62 mm WP",
L"4.7 mm",
L"5.7 mm",
L"Mostro",
L"Missile",
L"", // dart
};
UINT16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
//{
// L"0",
// L"cal .38",
// L"9 mm",
// L"cal .45",
// L"cal .357",
// L"cal fisso 12",
// L"CAWS",
// L"5.45 mm",
// L"5.56 mm",
// L"7.62 mm N.",
// L"7.62 mm WP",
// L"4.7 mm",
// L"5.7 mm",
// L"Mostro",
// L"Missile",
// L"", // dart
//};
UINT16 WeaponType[][30] =
@@ -1056,6 +1056,12 @@ INT16 gWeaponStatsDesc[][ 14 ] =
L"",
L"=",
L"=",
//Lal: additional strings for tooltips
L"Accuracy:", //9
L"Range:", //10
L"Damage:", //11
L"Weight:", //12
L"Stun Damage:",//13
};
//The headers used for the merc's money.
+1 -1
View File
@@ -58,7 +58,7 @@ STR16 gzIMPSkillTraitsText[]=
L"Getarnt",
L"Kampfsport",
L"Nichts",
L"Keine",
L"B.S.E. Spezialitäten",
};
+45 -39
View File
@@ -116,26 +116,26 @@ UINT16 ShortItemNames[MAXITEMS][80] =
// NATO is the North Atlantic Treaty Organization
// WP is Warsaw Pact
// cal is an abbreviation for calibre
UINT16 AmmoCaliber[][20] =
{
L"0",
L".38 cal",
L"9mm",
L".45 cal",
L".357 cal",
L"12 gauge",
L"CAWS",
L"5.45mm",
L"5.56mm",
L"7.62mm NATO",
L"7.62mm WP",
L"4.7mm",
L"5.7mm",
L"Monstrum",
L"Rakiety",
L"", // dart
L"", // flame
};
UINT16 AmmoCaliber[MAXITEMS][20];// =
//{
// L"0",
// L".38 cal",
// L"9mm",
// L".45 cal",
// L".357 cal",
// L"12 gauge",
// L"CAWS",
// L"5.45mm",
// L"5.56mm",
// L"7.62mm NATO",
// L"7.62mm WP",
// L"4.7mm",
// L"5.7mm",
// L"Monstrum",
// L"Rakiety",
// L"", // dart
// L"", // flame
//};
// This BobbyRayAmmoCaliber is virtually the same as AmmoCaliber however the bobby version doesnt have as much room for the words.
//
@@ -144,25 +144,25 @@ UINT16 AmmoCaliber[][20] =
// NATO is the North Atlantic Treaty Organization
// WP is Warsaw Pact
// cal is an abbreviation for calibre
UINT16 BobbyRayAmmoCaliber[][20] =
{
L"0",
L".38 cal",
L"9mm",
L".45 cal",
L".357 cal",
L"12 gauge",
L"CAWS",
L"5.45mm",
L"5.56mm",
L"7.62mm N.",
L"7.62mm WP",
L"4.7mm",
L"5.7mm",
L"Monstrum",
L"Rakiety",
L"", // dart
};
UINT16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
//{
// L"0",
// L".38 cal",
// L"9mm",
// L".45 cal",
// L".357 cal",
// L"12 gauge",
// L"CAWS",
// L"5.45mm",
// L"5.56mm",
// L"7.62mm N.",
// L"7.62mm WP",
// L"4.7mm",
// L"5.7mm",
// L"Monstrum",
// L"Rakiety",
// L"", // dart
//};
UINT16 WeaponType[][30] =
@@ -1057,6 +1057,12 @@ INT16 gWeaponStatsDesc[][ 14 ] =
L"",
L"=",
L"=",
//Lal: additional strings for tooltips
L"Accuracy:", //9
L"Range:", //10
L"Damage:", //11
L"Weight:", //12
L"Stun Damage:",//13
};
//The headers used for the merc's money.
+50 -44
View File
@@ -115,28 +115,28 @@ UINT16 ShortItemNames[MAXITEMS][80] =
// NATO is the North Atlantic Treaty Organization
// WP is Warsaw Pact
// cal is an abbreviation for calibre
UINT16 AmmoCaliber[][20] =
{
L"0",
L",38 кал",
L"9мм",
L",45 кал",
L",357 кал",
L"12 кал",
L"ОББ",
L"5,45мм",
L"5,56мм",
L"7,62мм НАТО",
L"7,62мм ВД",
L"4,7мм",
L"5,7мм",
L"Монстр",
L"Ракета",
L"", // дротик
L"", // пламя
// L".50 cal", // barrett
// L"9mm Hvy", // Val silent
};
UINT16 AmmoCaliber[MAXITEMS][20];// =
//{
// L"0",
// L",38 êàë",
// L"9ìì",
// L",45 êàë",
// L",357 êàë",
// L"12 êàë",
// L"ÎÁÁ",
// L"5,45ìì",
// L"5,56ìì",
// L"7,62ìì ÍÀÒÎ",
// L"7,62ìì ÂÄ",
// L"4,7ìì",
// L"5,7ìì",
// L"Ìîíñòð",
// L"Ðàêåòà",
// L"", // äðîòèê
// L"", // ïëàìÿ
//// L".50 cal", // barrett
//// L"9mm Hvy", // Val silent
//};
// This BobbyRayAmmoCaliber is virtually the same as AmmoCaliber however the bobby version doesnt have as much room for the words.
//
@@ -145,28 +145,28 @@ UINT16 AmmoCaliber[][20] =
// NATO is the North Atlantic Treaty Organization
// WP is Warsaw Pact
// cal is an abbreviation for calibre
UINT16 BobbyRayAmmoCaliber[][20] =
{
L"0",
L",38 кал",
L"9мм",
L",45 кал",
L",357 кал",
L"12 кал",
L"ОББ",
L"5,45мм",
L"5,56мм",
L"7,62мм Н.",
L"7,62мм ВД",
L"4,7мм",
L"5.7мм",
L"Монстр",
L"Ракета",
L"", // дротик
// L"", // flamethrower
// L".50 cal", // barrett
// L"9mm Hvy", // Val silent
};
UINT16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
//{
// L"0",
// L",38 êàë",
// L"9ìì",
// L",45 êàë",
// L",357 êàë",
// L"12 êàë",
// L"ÎÁÁ",
// L"5,45ìì",
// L"5,56ìì",
// L"7,62ìì Í.",
// L"7,62ìì ÂÄ",
// L"4,7ìì",
// L"5.7ìì",
// L"Ìîíñòð",
// L"Ðàêåòà",
// L"", // äðîòèê
//// L"", // flamethrower
//// L".50 cal", // barrett
//// L"9mm Hvy", // Val silent
//};
UINT16 WeaponType[][30] =
@@ -1064,6 +1064,12 @@ INT16 gWeaponStatsDesc[][ 14 ] =
L"",
L"=",
L"=",
//Lal: additional strings for tooltips
L"Òî÷íîñòü:", //9
L"Äèñò:", //10
L"Óðîí:", //11
L"Âåñ:", //12
L"Stun Óðîí:",//13
};
//The headers used for the merc's money.