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Add global to selectively log AI status BLACK decisions
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@@ -286,7 +286,8 @@ STR16 wszAction[] = {
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UINT32 guiAIStartCounter = 0, guiAILastCounter = 0;
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UINT32 guiAIStartCounter = 0, guiAILastCounter = 0;
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//UINT8 gubAISelectedSoldier = NOBODY;
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//UINT8 gubAISelectedSoldier = NOBODY;
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BOOLEAN gfLogsEnabled = TRUE;
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BOOLEAN gfLogsEnabled = TRUE;
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bool gLogDecideActionRed = false;
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bool gLogDecideActionRed = true;
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bool gLogDecideActionBlack = true;
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void DebugAI( INT8 bMsgType, SOLDIERTYPE *pSoldier, STR szOutput, bool doLog, INT8 bAction)
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void DebugAI( INT8 bMsgType, SOLDIERTYPE *pSoldier, STR szOutput, bool doLog, INT8 bAction)
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{
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{
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@@ -41,6 +41,7 @@
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//////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////
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extern bool gLogDecideActionRed;
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extern bool gLogDecideActionRed;
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extern bool gLogDecideActionBlack;
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extern BOOLEAN gfHiddenInterrupt;
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extern BOOLEAN gfHiddenInterrupt;
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extern BOOLEAN gfUseAlternateQueenPosition;
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extern BOOLEAN gfUseAlternateQueenPosition;
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extern UINT16 PickSoldierReadyAnimation( SOLDIERTYPE *pSoldier, BOOLEAN fEndReady, BOOLEAN fHipStance );
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extern UINT16 PickSoldierReadyAnimation( SOLDIERTYPE *pSoldier, BOOLEAN fEndReady, BOOLEAN fHipStance );
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