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Fix: previous fix excluded non-RPCs from dialogue replacement
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8818 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2156,7 +2156,8 @@ BOOLEAN ExecuteCharacterDialogue( UINT8 ubCharacterNum, UINT16 usQuoteNum, INT32
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// Flugente: hijack the quote for possible replacement by additional dialogue
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// only do so if recruited (npc dialogue is already unique)
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if ( gMercProfiles[ubCharacterNum].ubMiscFlags & PROFILE_MISC_FLAG_RECRUITED )
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if ( ( gMercProfiles[ubCharacterNum].Type != PROFILETYPE_RPC && gMercProfiles[ubCharacterNum].Type != PROFILETYPE_NPC )
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|| ( gMercProfiles[ubCharacterNum].ubMiscFlags & PROFILE_MISC_FLAG_RECRUITED ) )
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LuaHandleReplaceQuote( ubCharacterNum, usQuoteNum );
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// sevenfm: stop high speed timer for any talking face
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