Fix: exp bonus from interrogation was too high

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6229 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-07-14 18:58:41 +00:00
parent d5fcc6b65f
commit a4998d6309
+7 -1
View File
@@ -5525,6 +5525,9 @@ void HandlePrisonerProcessingInSector( INT16 sMapX, INT16 sMapY, INT8 bZ )
UINT32 interrogationpoints = pSectorInfo->uiInterrogationHundredsLeft;
pSectorInfo->uiInterrogationHundredsLeft = 0;
// remember old interrogation points for exp distribution later
UINT32 oldinterrogationpoints = interrogationpoints;
if ( !numprisoners )
return;
@@ -5682,8 +5685,11 @@ void HandlePrisonerProcessingInSector( INT16 sMapX, INT16 sMapY, INT8 bZ )
// give experience rewards to the interrogators
// total experience to share
if ( !oldinterrogationpoints )
return;
FLOAT totalexp = (FLOAT) (100 * prisonersinterrogated);
FLOAT expratio = totalexp / (interrogationpoints * 33); // TODO
FLOAT expratio = totalexp / (oldinterrogationpoints * 33); // TODO
// award experience
for ( uiCnt = 0, pSoldier = MercPtrs[ uiCnt ]; uiCnt <= gTacticalStatus.Team[ OUR_TEAM ].bLastID; ++uiCnt, ++pSoldier)