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synced 2026-08-12 14:10:23 +02:00
Stat Progress Bar removed from options and made permanently active.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9307 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -335,7 +335,6 @@ BOOLEAN LoadGameSettings()
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else
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else
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gGameSettings.fOptions[TOPTION_TOGGLE_TURN_MODE] = FALSE;
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gGameSettings.fOptions[TOPTION_TOGGLE_TURN_MODE] = FALSE;
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gGameSettings.fOptions[TOPTION_STAT_PROGRESS_BARS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_STAT_PROGRESS_BARS" , TRUE ); // HEADROCK HAM 3.6: Progress Bars
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gGameSettings.fOptions[TOPTION_MERCENARY_FORMATIONS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_MERCENARY_FORMATIONS" , TRUE ); // Flugente: mercenary formations
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gGameSettings.fOptions[TOPTION_MERCENARY_FORMATIONS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_MERCENARY_FORMATIONS" , TRUE ); // Flugente: mercenary formations
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gGameSettings.fOptions[TOPTION_REPORT_MISS_MARGIN] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_REPORT_MISS_MARGIN" , FALSE ); // HEADROCK HAM 4: Shot offset report
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gGameSettings.fOptions[TOPTION_REPORT_MISS_MARGIN] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_REPORT_MISS_MARGIN" , FALSE ); // HEADROCK HAM 4: Shot offset report
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gGameSettings.fOptions[TOPTION_USE_LOGICAL_BODYTYPES] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_USE_LOGICAL_BODYTYPES" , FALSE );
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gGameSettings.fOptions[TOPTION_USE_LOGICAL_BODYTYPES] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_USE_LOGICAL_BODYTYPES" , FALSE );
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@@ -599,7 +598,6 @@ BOOLEAN SaveGameSettings()
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settings << "TOPTION_SILENT_SKYRIDER = " << (gGameSettings.fOptions[TOPTION_SILENT_SKYRIDER] ? "TRUE" : "FALSE" ) << endl;
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settings << "TOPTION_SILENT_SKYRIDER = " << (gGameSettings.fOptions[TOPTION_SILENT_SKYRIDER] ? "TRUE" : "FALSE" ) << endl;
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settings << "TOPTION_ENHANCED_DESC_BOX = " << (gGameSettings.fOptions[TOPTION_ENHANCED_DESC_BOX] ? "TRUE" : "FALSE" ) << endl;
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settings << "TOPTION_ENHANCED_DESC_BOX = " << (gGameSettings.fOptions[TOPTION_ENHANCED_DESC_BOX] ? "TRUE" : "FALSE" ) << endl;
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settings << "TOPTION_TOGGLE_TURN_MODE = " << (gGameSettings.fOptions[TOPTION_TOGGLE_TURN_MODE] ? "TRUE" : "FALSE" ) << endl;
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settings << "TOPTION_TOGGLE_TURN_MODE = " << (gGameSettings.fOptions[TOPTION_TOGGLE_TURN_MODE] ? "TRUE" : "FALSE" ) << endl;
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settings << "TOPTION_STAT_PROGRESS_BARS = " << (gGameSettings.fOptions[TOPTION_STAT_PROGRESS_BARS] ? "TRUE" : "FALSE" ) << endl; // HEADROCK HAM 3.6: Progress Bars
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settings << "TOPTION_ALT_MAP_COLOR = " << (gGameSettings.fOptions[TOPTION_ALT_MAP_COLOR] ? "TRUE" : "FALSE" ) << endl; // HEADROCK HAM 4: Alt Map Colors
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settings << "TOPTION_ALT_MAP_COLOR = " << (gGameSettings.fOptions[TOPTION_ALT_MAP_COLOR] ? "TRUE" : "FALSE" ) << endl; // HEADROCK HAM 4: Alt Map Colors
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settings << "TOPTION_ALTERNATE_BULLET_GRAPHICS = " << (gGameSettings.fOptions[TOPTION_ALTERNATE_BULLET_GRAPHICS] ? "TRUE" : "FALSE" ) << endl;
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settings << "TOPTION_ALTERNATE_BULLET_GRAPHICS = " << (gGameSettings.fOptions[TOPTION_ALTERNATE_BULLET_GRAPHICS] ? "TRUE" : "FALSE" ) << endl;
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settings << "TOPTION_SHOW_MERC_RANKS = " << (gGameSettings.fOptions[TOPTION_SHOW_MERC_RANKS] ? "TRUE" : "FALSE" ) << endl;
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settings << "TOPTION_SHOW_MERC_RANKS = " << (gGameSettings.fOptions[TOPTION_SHOW_MERC_RANKS] ? "TRUE" : "FALSE" ) << endl;
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@@ -812,9 +810,6 @@ void InitGameSettings()
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// arynn
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// arynn
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gGameSettings.fOptions[ TOPTION_TOGGLE_TURN_MODE ] = FALSE;
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gGameSettings.fOptions[ TOPTION_TOGGLE_TURN_MODE ] = FALSE;
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// HEADROCK HAM 3.6:
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gGameSettings.fOptions[ TOPTION_STAT_PROGRESS_BARS ] = FALSE;
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// HEADROCK HAM 4:
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// HEADROCK HAM 4:
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gGameSettings.fOptions[ TOPTION_ALT_MAP_COLOR ] = FALSE;
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gGameSettings.fOptions[ TOPTION_ALT_MAP_COLOR ] = FALSE;
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@@ -65,11 +65,6 @@ enum
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// arynn
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// arynn
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TOPTION_TOGGLE_TURN_MODE,
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TOPTION_TOGGLE_TURN_MODE,
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// HEADROCK HAM 3.6:
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TOPTION_STAT_PROGRESS_BARS,
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// HEADROCK HAM 4:
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// HEADROCK HAM 4:
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TOPTION_ALT_MAP_COLOR,
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TOPTION_ALT_MAP_COLOR,
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@@ -3309,8 +3309,7 @@ void DisplayCharacterInfo( void )
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// is displayed behind the current stat value, as see on the character's info panel.
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// is displayed behind the current stat value, as see on the character's info panel.
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// This section draws STRATEGIC info pages. Another section is in Interface Panels.cpp and draws TACTICAL info pages.
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// This section draws STRATEGIC info pages. Another section is in Interface Panels.cpp and draws TACTICAL info pages.
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// The feature is toggled by Options-Menu switch, and its color is determined in the INI files.
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// The feature is toggled by Options-Menu switch, and its color is determined in the INI files.
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if ( gGameSettings.fOptions[TOPTION_STAT_PROGRESS_BARS] )
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{
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{
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SOLDIERTYPE *pSoldier = MercPtrs[ gCharactersList[bSelectedInfoChar].usSolID ];
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SOLDIERTYPE *pSoldier = MercPtrs[ gCharactersList[bSelectedInfoChar].usSolID ];
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UINT8 *pDestBuf;
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UINT8 *pDestBuf;
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@@ -6244,8 +6243,7 @@ void DrawAssignment(INT16 sCharNumber, INT16 sRowIndex, INT32 iFont)
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}
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}
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}
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}
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if ( gGameSettings.fOptions[TOPTION_STAT_PROGRESS_BARS] &&
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if ( pSoldier->bAssignment >= TRAIN_SELF &&
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pSoldier->bAssignment >= TRAIN_SELF &&
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pSoldier->bAssignment <= TRAIN_BY_OTHER &&
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pSoldier->bAssignment <= TRAIN_BY_OTHER &&
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pSoldier->bAssignment != TRAIN_TEAMMATE )
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pSoldier->bAssignment != TRAIN_TEAMMATE )
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{
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{
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@@ -2590,7 +2590,6 @@ void RenderSMPanel( BOOLEAN *pfDirty )
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// is displayed behind the current stat value, as see on the character's info panel.
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// is displayed behind the current stat value, as see on the character's info panel.
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// This section draws TACTICAL info pages. Another section is in mapscreen.cpp and draws STRATEGIC info pages.
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// This section draws TACTICAL info pages. Another section is in mapscreen.cpp and draws STRATEGIC info pages.
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// The feature is toggled by Options-Menu switch, and its color is determined in the INI files.
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// The feature is toggled by Options-Menu switch, and its color is determined in the INI files.
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if ( gGameSettings.fOptions[TOPTION_STAT_PROGRESS_BARS] )
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{
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{
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UINT8 *pDestBuf;
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UINT8 *pDestBuf;
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UINT32 uiDestPitchBYTES = 0;
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UINT32 uiDestPitchBYTES = 0;
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@@ -6538,7 +6538,6 @@ STR16 zOptionsToggleText[] =
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L"沉默的Skyrider", //"Silent Skyrider",
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L"沉默的Skyrider", //"Silent Skyrider",
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L"增强属性框(EDB)", //L"Enhanced Description Box",
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L"增强属性框(EDB)", //L"Enhanced Description Box",
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L"强制回合制模式", // add forced turn mode
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L"强制回合制模式", // add forced turn mode
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L"属性进度条", //L"Stat Progress Bars", // Show progress towards stat increase //ham3.6
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L"替代战略地图颜色", // Change color scheme of Strategic Map
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L"替代战略地图颜色", // Change color scheme of Strategic Map
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L"替代子弹图像", // Show alternate bullet graphics (tracers)
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L"替代子弹图像", // Show alternate bullet graphics (tracers)
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L"佣兵外观造型", //L"Use Logical Bodytypes",
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L"佣兵外观造型", //L"Use Logical Bodytypes",
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@@ -6526,7 +6526,6 @@ STR16 zOptionsToggleText[] =
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L"Silent Skyrider",
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L"Silent Skyrider",
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L"Enhanced Description Box",
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L"Enhanced Description Box",
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L"Forced Turn Mode", // add forced turn mode
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L"Forced Turn Mode", // add forced turn mode
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L"Stat Progress Bars", // Show progress towards stat increase // TODO.Translate
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L"Alternate Strategy-Map Colors", // Change color scheme of Strategic Map
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L"Alternate Strategy-Map Colors", // Change color scheme of Strategic Map
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L"Alternate bullet graphics", // Show alternate bullet graphics (tracers) // TODO.Translate
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L"Alternate bullet graphics", // Show alternate bullet graphics (tracers) // TODO.Translate
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L"Logical Bodytypes",
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L"Logical Bodytypes",
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@@ -6538,7 +6538,6 @@ STR16 zOptionsToggleText[] =
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L"Silent Skyrider",
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L"Silent Skyrider",
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L"Enhanced Description Box",
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L"Enhanced Description Box",
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L"Forced Turn Mode", // add forced turn mode
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L"Forced Turn Mode", // add forced turn mode
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L"Stat Progress Bars", // Show progress towards stat increase
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L"Alternate Strategy Map Colors", // Change color scheme of Strategic Map
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L"Alternate Strategy Map Colors", // Change color scheme of Strategic Map
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L"Alternate Bullet Graphics", // Show alternate bullet graphics (tracers)
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L"Alternate Bullet Graphics", // Show alternate bullet graphics (tracers)
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L"Logical Bodytypes",
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L"Logical Bodytypes",
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@@ -6531,7 +6531,6 @@ STR16 zOptionsToggleText[] =
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L"Silence Skyrider !",
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L"Silence Skyrider !",
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L"EDB (mod rajoutant info utiles)",
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L"EDB (mod rajoutant info utiles)",
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L"Mode tour par tour forcé", // add forced turn mode
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L"Mode tour par tour forcé", // add forced turn mode
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L"Afficher la progression", // Show progress towards stat increase
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L"Couleur alternative carte", // Change color scheme of Strategic Map
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L"Couleur alternative carte", // Change color scheme of Strategic Map
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L"Montrer tirs alternatifs", // Show alternate bullet graphics (tracers)
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L"Montrer tirs alternatifs", // Show alternate bullet graphics (tracers)
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L"Logical Bodytypes",
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L"Logical Bodytypes",
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@@ -6397,7 +6397,6 @@ STR16 zOptionsToggleText[] =
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L"Stummer Skyrider",
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L"Stummer Skyrider",
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L"Erw. Gegenstandsinfo",
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L"Erw. Gegenstandsinfo",
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L"Erzwungener Runden-Modus", // add forced turn mode
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L"Erzwungener Runden-Modus", // add forced turn mode
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L"Status Trainingsfortschritt", // Show progress towards stat increase
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L"Alternatives Kartenfarbschema", // Change color scheme of Strategic Map
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L"Alternatives Kartenfarbschema", // Change color scheme of Strategic Map
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L"Alternative Projektil-Grafik", // Show alternate bullet graphics (tracers)
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L"Alternative Projektil-Grafik", // Show alternate bullet graphics (tracers)
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L"Logical Bodytypes",
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L"Logical Bodytypes",
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@@ -6509,7 +6509,6 @@ STR16 zOptionsToggleText[] =
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L"Silent Skyrider",
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L"Silent Skyrider",
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L"Enhanced Description Box",
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L"Enhanced Description Box",
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L"Forced Turn Mode", // add forced turn mode
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L"Forced Turn Mode", // add forced turn mode
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L"Stat Progress Bars", // Show progress towards stat increase // TODO.Translate
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L"Alternate Strategy-Map Colors", // Change color scheme of Strategic Map
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L"Alternate Strategy-Map Colors", // Change color scheme of Strategic Map
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L"Alternate bullet graphics", // Show alternate bullet graphics (tracers) // TODO.Translate
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L"Alternate bullet graphics", // Show alternate bullet graphics (tracers) // TODO.Translate
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L"Logical Bodytypes (WIP)",
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L"Logical Bodytypes (WIP)",
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@@ -6527,7 +6527,6 @@ STR16 zOptionsToggleText[] =
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L"Cichy Skyrider",
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L"Cichy Skyrider",
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L"Rozszerzone Okno Opisu (EDB)", //Enhanced Description Box
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L"Rozszerzone Okno Opisu (EDB)", //Enhanced Description Box
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L"Wymuś tryb turowy", // add forced turn mode
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L"Wymuś tryb turowy", // add forced turn mode
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L"Stat Progress Bars", // Show progress towards stat increase // TODO.Translate
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L"Alternate Strategy-Map Colors", // Change color scheme of Strategic Map
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L"Alternate Strategy-Map Colors", // Change color scheme of Strategic Map
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L"Alternate bullet graphics", // Show alternate bullet graphics (tracers) // TODO.Translate
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L"Alternate bullet graphics", // Show alternate bullet graphics (tracers) // TODO.Translate
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L"Logical Bodytypes",
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L"Logical Bodytypes",
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@@ -6533,7 +6533,6 @@ STR16 zOptionsToggleText[] =
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L"Молчаливый пилот вертолёта",
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L"Молчаливый пилот вертолёта",
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L"Подробное описание предметов", //Enhanced Description Box
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L"Подробное описание предметов", //Enhanced Description Box
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L"Только пошаговый режим", // add forced turn mode
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L"Только пошаговый режим", // add forced turn mode
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L"Подсветить навык к повышению", //Stat Progress Bars // Show progress towards stat increase
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L"Новая расцветка стратег. карты", //Alternate Strategy-Map Colors //Change color scheme of Strategic Map
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L"Новая расцветка стратег. карты", //Alternate Strategy-Map Colors //Change color scheme of Strategic Map
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L"Заметная летящая пуля", // Show alternate bullet graphics (tracers)
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L"Заметная летящая пуля", // Show alternate bullet graphics (tracers)
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L"Новая анимация экипировки",
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L"Новая анимация экипировки",
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