Fixed APs to start running being charged twice.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9306 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Shadooow
2022-02-19 13:07:20 +00:00
parent 539de4e838
commit f2d5adca88
-8
View File
@@ -2774,14 +2774,6 @@ INT8 PtsToMoveDirection(SOLDIERTYPE *pSoldier, INT8 bDirection )
sCost = ActionPointCost( pSoldier, sGridNo, bDirection , usMoveModeToUse );
if ( gubWorldMovementCosts[ sGridNo ][ bDirection ][ pSoldier->pathing.bLevel ] != TRAVELCOST_FENCE )
{
if ( usMoveModeToUse == RUNNING && pSoldier->usAnimState != RUNNING )
{
sCost += GetAPsStartRun( pSoldier ); // changed by SANDRO
}
}
return( (INT8)sCost );
}