- fixed key ring icon position for all resolutions

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5540 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2012-08-27 20:56:05 +00:00
parent 623dcca3ed
commit a535c48c49
3 changed files with 16 additions and 12 deletions
+3 -3
View File
@@ -1145,7 +1145,7 @@ BOOLEAN InitializeInvPanelCoordsOld()
TIME_REMAINING_X = xResOffset + 215;
CONTRACT_X = xResOffset + 185;
TRASH_CAN_X = xResOffset + 176;
MAP_KEYRING_X = xResOffset + 217;
MAP_KEYRING_X = xResOffset + 217; //218/165 on Inventory_Bottom_Panel.sti
POP_UP_BOX_X = xResOffset + 120;
STR_X = xResOffset + 112;
LVL_X = xResOffset + 159;
@@ -1374,7 +1374,7 @@ BOOLEAN InitializeInvPanelCoordsNew()
TIME_REMAINING_X = xResOffset + 215;
CONTRACT_X = xResOffset + 185;
TRASH_CAN_X = xResOffset + 209;
MAP_KEYRING_X = xResOffset + 180;
MAP_KEYRING_X = xResOffset + 186; //184/19 on Inventory_Bottom_Panel.sti
POP_UP_BOX_X = xResOffset + 120;
STR_X = xResOffset + 112;
LVL_X = xResOffset + 159;
@@ -1592,7 +1592,7 @@ BOOLEAN InitializeInvPanelCoordsNew()
TRASH_CAN_HEIGHT = 239 - 217;
// keyring
MAP_KEYRING_Y = 127;
MAP_KEYRING_Y = 126;
//Text offsets
Y_OFFSET = 2;
+8 -4
View File
@@ -1662,13 +1662,17 @@ void HandleRenderInvSlots( SOLDIERTYPE *pSoldier, UINT8 fDirtyLevel )
// CHRISL: adjust settings to use variables for coords
if ( guiCurrentItemDescriptionScreen != MAP_SCREEN )
{
sX=((UsingNewInventorySystem() == false))?496:221;
sY=((UsingNewInventorySystem() == false))?INV_INTERFACE_START_Y+106:INV_INTERFACE_START_Y+5;
//sX=((UsingNewInventorySystem() == false))?496:221;
//sY=((UsingNewInventorySystem() == false))?INV_INTERFACE_START_Y+106:INV_INTERFACE_START_Y+5;
sX=KEYRING_X;
sY=KEYRING_Y;
}
else
{
sX=((UsingNewInventorySystem() == false))?217:188;
sY=((UsingNewInventorySystem() == false))?271:126;
//sX=((UsingNewInventorySystem() == false))?217:188;
//sY=((UsingNewInventorySystem() == false))?271:126;
sX=MAP_KEYRING_X;
sY=MAP_KEYRING_Y;
}
BltVideoObjectFromIndex( guiSAVEBUFFER, guiGoldKeyVO, 0, sX, sY, VO_BLT_SRCTRANSPARENCY, NULL );
RestoreExternBackgroundRect( sX, sY, 29, 23 );
+5 -5
View File
@@ -1617,9 +1617,9 @@ BOOLEAN InitializeSMPanelCoordsOld()
INTERFACE_CLOCK_Y = ( 119 + INV_INTERFACE_START_Y );
LOCATION_NAME_Y = ( 65 + INTERFACE_START_Y );
// Keyring
KEYRING_X = xResOffset + 494;
KEYRING_Y = (105 + INV_INTERFACE_START_Y);
// Keyring 496/106 on Inventory_Bottom_Panel.sti
KEYRING_X = xResOffset + 496;
KEYRING_Y = (106 + INV_INTERFACE_START_Y);
// so we got everything "dynamic" now we just return TRUE
return ( TRUE );
@@ -1989,8 +1989,8 @@ BOOLEAN InitializeSMPanelCoordsNew()
INTERFACE_CLOCK_Y = ( 117 + INV_INTERFACE_START_Y );
LOCATION_NAME_Y = ( 89 + INTERFACE_START_Y );
//Keyring
KEYRING_X = xResOffset + 217; //209;
//Keyring 218/5 on Inventory_Bottom_Panel.sti
KEYRING_X = xResOffset + 219; //209;
KEYRING_Y = (5 + INV_INTERFACE_START_Y);
// so we got everything "dynamic" now we just return TRUE