- fixed key ring icon position for all resolutions

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5540 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2012-08-27 20:56:05 +00:00
parent 623dcca3ed
commit a535c48c49
3 changed files with 16 additions and 12 deletions
+8 -4
View File
@@ -1662,13 +1662,17 @@ void HandleRenderInvSlots( SOLDIERTYPE *pSoldier, UINT8 fDirtyLevel )
// CHRISL: adjust settings to use variables for coords
if ( guiCurrentItemDescriptionScreen != MAP_SCREEN )
{
sX=((UsingNewInventorySystem() == false))?496:221;
sY=((UsingNewInventorySystem() == false))?INV_INTERFACE_START_Y+106:INV_INTERFACE_START_Y+5;
//sX=((UsingNewInventorySystem() == false))?496:221;
//sY=((UsingNewInventorySystem() == false))?INV_INTERFACE_START_Y+106:INV_INTERFACE_START_Y+5;
sX=KEYRING_X;
sY=KEYRING_Y;
}
else
{
sX=((UsingNewInventorySystem() == false))?217:188;
sY=((UsingNewInventorySystem() == false))?271:126;
//sX=((UsingNewInventorySystem() == false))?217:188;
//sY=((UsingNewInventorySystem() == false))?271:126;
sX=MAP_KEYRING_X;
sY=MAP_KEYRING_Y;
}
BltVideoObjectFromIndex( guiSAVEBUFFER, guiGoldKeyVO, 0, sX, sY, VO_BLT_SRCTRANSPARENCY, NULL );
RestoreExternBackgroundRect( sX, sY, 29, 23 );