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- New Feature: dynamic opinions allows mercs to form opinions about each other depening on actions they/the player take or do not take. These can be viewed in the 'MeLoDY 'website. See also http://www.bears-pit.com/board/ubbthreads.php/topics/333259.html#Post333259
- new background property: <dislikebackground> allows mercs to dislike specific backgrounds git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2050 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -3203,6 +3203,14 @@ MORALE_MOD_SEXISM = 1
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; morale modifier if we have a xenophobic background and our background differs from theirs. Values from 0 to 15, default is 5.
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MORALE_MOD_BACKGROUND_XENOPHOBIC = 5
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; mercs can form dynamic opinions of each other, this in turn will affect their morale
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; for more info on what can affect opinions, see Dynamic Opinion Modifiers Settings in Morale_Settings.ini
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DYNAMIC_OPINIONS = TRUE
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; if a merc A notices that merc B's mean wage times exp level(B)/exp level (A) times this is greater than their mean wage, he can get a
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; negative opinion of merc B
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WAGE_ACCEPTANCE_FACTOR = 1.5
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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@@ -165,4 +165,66 @@ MORALE_MODIFIER_OT_COWARD_BAD_EVENT = -2
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; SANDRO - morale is going down faster if not fighting for malicious characters
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; modifies morale change for malicious mercs during hourly update
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MORALE_MODIFIER_MALICIOUS_HOURLY_DECAY = -1
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MORALE_MODIFIER_MALICIOUS_HOURLY_DECAY = -1
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[Dynamic Opinion Modifiers Settings]
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; if someone else did something to us, our opinion of them is modified
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; values between -50 and 0 for bad stuff and 0 and 50 for good stuff
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; friendly fire
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OPINIONEVENT_FRIENDLYFIRE = -10
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; a sntich told the player about our complaining
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OPINIONEVENT_SNITCHSOLDMEOUT = -3
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; a snitch stopped u from stealing/taking drugs
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OPINIONEVENT_SNITCHINTERFERENCE = -5
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; someone else is friends with someone we really don't like
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OPINIONEVENT_FRIENDSWITHHATED = -4
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; someone else got a contract extension before we did, even though we had less time to begin with
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OPINIONEVENT_CONTRACTEXTENSION = -2
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; we blame someone else for the retreat order (even though it was the player)
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OPINIONEVENT_ORDEREDRETREAT = -6
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; someone killed a non-hostile civilian
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OPINIONEVENT_CIVKILLER = -8
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; someone carries too much and slows down the squad
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OPINIONEVENT_SLOWSUSDOWN = -2
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; we are hungry and someone else has food an obviously does not share
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OPINIONEVENT_NOSHARINGFOOD = -1
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; someone else's disability kicked in
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OPINIONEVENT_ANNOYINGDISABILITY = -2
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; other merc is an addict and consumes drugs
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OPINIONEVENT_ADDICT = -6
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; othe merc is stealing
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OPINIONEVENT_THIEF = -5
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; we blame someone else for huge battle losses (even though it was the player)
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OPINIONEVENT_WORSTCOMMANDEREVER = -7
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; someone else earns a lot more, we feel it's unfair. See also WAGE_ACCEPTANCE_FACTOR in JA2_Options.ini
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OPINIONEVENT_RICHGUY = -1
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; Someone else has way better gear than we do
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OPINIONEVENT_BETTERGEAR = -2
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; someone else used our body as a rifle rest
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OPINIONEVENT_YOUMOUNTEDAGUNONMYBREASTS = -3
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; someone treated our wounds, also counts for doctoring
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OPINIONEVENT_BANDAGED = 1
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; each time mercs drink alcohol together, this can go either good (67%) or bad (33%).
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; Good on good causes super, bad on bad causes worse. Bad and good cancel each other out.
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OPINIONEVENT_DRINKBUDDIES_GOOD = 1
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OPINIONEVENT_DRINKBUDDIES_SUPER = 4
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OPINIONEVENT_DRINKBUDDIES_BAD = -1
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OPINIONEVENT_DRINKBUDDIES_WORSE = -4
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@@ -81,6 +81,8 @@
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<cth_vs_creatures>0</cth_vs_creatures> <!-- +- cth with firearms when aiming at creatures, -10 to 10 -->
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<insurance>0</insurance> <!-- +- % insurance cost, -50 to 200 -->
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<spotter>0</spotter> <!-- +- % spotter skill effectiveness, -30 to 30 -->
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<dislikebackground>0</dislikebackground> <!-- dislike everybody with a background that has the negative of this value -->
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<!-- on/off properties: 1 for on, 0 for off -->
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<druguse>0</druguse> <!-- might use drugs from inventory (the 'Larry'-behaviour) -->
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@@ -374,6 +376,7 @@
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<prisonguard>300</prisonguard>
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<no_male>1</no_male>
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<no_female>1</no_female>
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<dislikebackground>-1</dislikebackground>
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</BACKGROUND>
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<!-- Hitman -->
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<BACKGROUND>
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@@ -414,6 +417,7 @@
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<breachingcharge>70</breachingcharge>
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<no_male>1</no_male>
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<no_female>1</no_female>
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<dislikebackground>-2</dislikebackground>
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</BACKGROUND>
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<!-- Raven -->
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<BACKGROUND>
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@@ -428,6 +432,7 @@
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<breachingcharge>60</breachingcharge>
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<no_male>1</no_male>
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<no_female>1</no_female>
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<dislikebackground>-2</dislikebackground>
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</BACKGROUND>
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<!-- Static -->
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<BACKGROUND>
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@@ -497,6 +502,7 @@
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<scrounging>1</scrounging>
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<no_male>1</no_male>
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<no_female>1</no_female>
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<dislikebackground>2</dislikebackground>
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</BACKGROUND>
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<!-- Stephen -->
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<BACKGROUND>
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@@ -785,6 +791,7 @@
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<prisonguard>300</prisonguard>
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<no_male>1</no_male>
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<no_female>1</no_female>
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<dislikebackground>-1</dislikebackground>
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</BACKGROUND>
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<!-- PGmale 1 -->
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<BACKGROUND>
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@@ -978,6 +985,7 @@
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<level_underground>1</level_underground>
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<no_male>1</no_male>
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<no_female>1</no_female>
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<dislikebackground>1</dislikebackground>
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</BACKGROUND>
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<!-- Shank -->
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<BACKGROUND>
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@@ -996,6 +1004,7 @@
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<level_underground>1</level_underground>
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<no_male>1</no_male>
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<no_female>1</no_female>
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<dislikebackground>1</dislikebackground>
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</BACKGROUND>
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<!-- Iggy -->
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<BACKGROUND>
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@@ -2263,6 +2272,7 @@
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<breachingcharge>80</breachingcharge>
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<no_male>1</no_male>
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<no_female>1</no_female>
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<dislikebackground>-2</dislikebackground>
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</BACKGROUND>
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<!-- Spooky -->
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<BACKGROUND>
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@@ -2920,6 +2930,7 @@
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<scrounging>1</scrounging>
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<no_male>1</no_male>
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<no_female>1</no_female>
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<dislikebackground>1</dislikebackground>
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</BACKGROUND>
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<!-- Leech -->
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<BACKGROUND>
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@@ -44,9 +44,11 @@ uiTrait1, uiTrait2, uiTrait3: according to the trait numbers:
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BODYBUILDING_NT, // 16
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DEMOLITIONS_NT, // 17
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TEACHING_NT, // 18
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SCOUTING_NT, // 19
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COVERT_NT, // 20
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SCOUTING_NT, // 19
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COVERT_NT, // 20 // major trait, here for coding reasons
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RADIO_OPERATOR_NT, //21
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SNITCH_NT, //22
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-->
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<PROFILES>
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<PROFILE>
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