mirror of
https://github.com/1dot13/source.git
synced 2026-08-12 14:10:23 +02:00
New feature: we have to bury corpses, or their rot causes diseases in sectors
Requires GameDir >= r2436. Fopr more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=23828&goto=354321&#msg_354321 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8591 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -4799,10 +4799,7 @@ void AttackTarget( SOLDIERCELL *pAttacker, SOLDIERCELL *pTarget )
|
||||
{
|
||||
AddRaidPersonnel( -( pTarget->pSoldier->ubBodyType == BLOODCAT ), -( pTarget->pSoldier->ubSoldierClass == SOLDIER_CLASS_ZOMBIE ), -( pTarget->pSoldier->ubSoldierClass == SOLDIER_CLASS_BANDIT ) );
|
||||
}
|
||||
|
||||
// Flugente: disease
|
||||
HandleDeathDiseaseImplications( pTarget->pSoldier );
|
||||
|
||||
|
||||
if( pAttacker->uiFlags & CELL_MERC )
|
||||
{ //Player killed the enemy soldier -- update his stats as well as any assisters.
|
||||
/////////////////////////////////////////////////////////////////////////////////////
|
||||
@@ -5028,10 +5025,7 @@ void TargetHitCallback( SOLDIERCELL *pTarget, INT32 index )
|
||||
{
|
||||
AddRaidPersonnel( -( pTarget->pSoldier->ubBodyType == BLOODCAT ), -( pTarget->pSoldier->ubSoldierClass == SOLDIER_CLASS_ZOMBIE ), -( pTarget->pSoldier->ubSoldierClass == SOLDIER_CLASS_BANDIT ) );
|
||||
}
|
||||
|
||||
// Flugente: disease
|
||||
HandleDeathDiseaseImplications( pTarget->pSoldier );
|
||||
|
||||
|
||||
//soldier has been killed
|
||||
if( pTarget->pAttacker[ index ]->uiFlags & CELL_PLAYER )
|
||||
{ //Player killed the enemy soldier -- update his stats as well as any assisters.
|
||||
|
||||
Reference in New Issue
Block a user