New feature: we have to bury corpses, or their rot causes diseases in sectors

Requires GameDir >= r2436.

Fopr more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=23828&goto=354321&#msg_354321

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8591 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-08-12 12:42:38 +00:00
parent b7c74ee398
commit a59b75b0be
39 changed files with 713 additions and 644 deletions
+2 -8
View File
@@ -4799,10 +4799,7 @@ void AttackTarget( SOLDIERCELL *pAttacker, SOLDIERCELL *pTarget )
{
AddRaidPersonnel( -( pTarget->pSoldier->ubBodyType == BLOODCAT ), -( pTarget->pSoldier->ubSoldierClass == SOLDIER_CLASS_ZOMBIE ), -( pTarget->pSoldier->ubSoldierClass == SOLDIER_CLASS_BANDIT ) );
}
// Flugente: disease
HandleDeathDiseaseImplications( pTarget->pSoldier );
if( pAttacker->uiFlags & CELL_MERC )
{ //Player killed the enemy soldier -- update his stats as well as any assisters.
/////////////////////////////////////////////////////////////////////////////////////
@@ -5028,10 +5025,7 @@ void TargetHitCallback( SOLDIERCELL *pTarget, INT32 index )
{
AddRaidPersonnel( -( pTarget->pSoldier->ubBodyType == BLOODCAT ), -( pTarget->pSoldier->ubSoldierClass == SOLDIER_CLASS_ZOMBIE ), -( pTarget->pSoldier->ubSoldierClass == SOLDIER_CLASS_BANDIT ) );
}
// Flugente: disease
HandleDeathDiseaseImplications( pTarget->pSoldier );
//soldier has been killed
if( pTarget->pAttacker[ index ]->uiFlags & CELL_PLAYER )
{ //Player killed the enemy soldier -- update his stats as well as any assisters.