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New feature: we have to bury corpses, or their rot causes diseases in sectors
Requires GameDir >= r2436. Fopr more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=23828&goto=354321&#msg_354321 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8591 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -365,7 +365,17 @@ void HandleHourlyMilitiaHealing( )
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{
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if ( !((*it).flagmask & MILITIAFLAG_DEAD) )
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{
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(*it).healthratio = min( 100.0f, (*it).healthratio + gGameExternalOptions.dIndividualMilitiaHourlyHealthPercentageGain );
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FLOAT healingmodifier = 1.0f;
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if ( gGameExternalOptions.fDisease && gGameExternalOptions.fDiseaseStrategic )
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{
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SECTORINFO *pSectorInfo = &( SectorInfo[(*it).sector] );
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if ( pSectorInfo && pSectorInfo->fDiseasePoints )
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healingmodifier -= 2.5f * pSectorInfo->fDiseasePoints / DISEASE_MAX_SECTOR;
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}
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(*it).healthratio = min( 100.0f, (*it).healthratio + healingmodifier * gGameExternalOptions.dIndividualMilitiaHourlyHealthPercentageGain );
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}
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}
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