New feature: we have to bury corpses, or their rot causes diseases in sectors

Requires GameDir >= r2436.

Fopr more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=23828&goto=354321&#msg_354321

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8591 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-08-12 12:42:38 +00:00
parent b7c74ee398
commit a59b75b0be
39 changed files with 713 additions and 644 deletions
+11 -1
View File
@@ -365,7 +365,17 @@ void HandleHourlyMilitiaHealing( )
{
if ( !((*it).flagmask & MILITIAFLAG_DEAD) )
{
(*it).healthratio = min( 100.0f, (*it).healthratio + gGameExternalOptions.dIndividualMilitiaHourlyHealthPercentageGain );
FLOAT healingmodifier = 1.0f;
if ( gGameExternalOptions.fDisease && gGameExternalOptions.fDiseaseStrategic )
{
SECTORINFO *pSectorInfo = &( SectorInfo[(*it).sector] );
if ( pSectorInfo && pSectorInfo->fDiseasePoints )
healingmodifier -= 2.5f * pSectorInfo->fDiseasePoints / DISEASE_MAX_SECTOR;
}
(*it).healthratio = min( 100.0f, (*it).healthratio + healingmodifier * gGameExternalOptions.dIndividualMilitiaHourlyHealthPercentageGain );
}
}