New feature: we have to bury corpses, or their rot causes diseases in sectors

Requires GameDir >= r2436.

Fopr more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=23828&goto=354321&#msg_354321

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8591 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-08-12 12:42:38 +00:00
parent b7c74ee398
commit a59b75b0be
39 changed files with 713 additions and 644 deletions
+2 -11
View File
@@ -277,9 +277,6 @@ void MoveMilitiaSquad(INT16 sMapX, INT16 sMapY, INT16 sTMapX, INT16 sTMapY, BOOL
// Flugente: update individual militia data
ApplyTacticalLifeRatioToMilitia( );
// Flugente: disease
PopulationMove( sMapX, sMapY, sTMapX, sTMapY, elites + regulars + greens );
// Erase ALL militia from both locations.
StrategicRemoveMilitiaFromSector( sMapX, sMapY, GREEN_MILITIA, pSectorInfo->ubNumberOfCivsAtLevel[ GREEN_MILITIA ] );
StrategicRemoveMilitiaFromSector( sMapX, sMapY, REGULAR_MILITIA, pSectorInfo->ubNumberOfCivsAtLevel[ REGULAR_MILITIA ] );
@@ -321,10 +318,7 @@ void MoveMilitiaSquad(INT16 sMapX, INT16 sMapY, INT16 sTMapX, INT16 sTMapY, BOOL
// Flugente: update individual militia data
ApplyTacticalLifeRatioToMilitia( );
// Flugente: disease
PopulationMove( sMapX, sMapY, sTMapX, sTMapY, elites + regulars + greens );
// Remove half team from source sector
StrategicRemoveMilitiaFromSector( sMapX, sMapY, GREEN_MILITIA, bGreensDestTeam );
StrategicRemoveMilitiaFromSector( sMapX, sMapY, REGULAR_MILITIA, bRegularsDestTeam );
@@ -414,10 +408,7 @@ void MoveMilitiaSquad(INT16 sMapX, INT16 sMapY, INT16 sTMapX, INT16 sTMapY, BOOL
// Flugente: update individual militia data
ApplyTacticalLifeRatioToMilitia( );
// Flugente: disease
PopulationMove( sMapX, sMapY, sTMapX, sTMapY, elites + regulars + greens );
// Erase ALL militia from both locations.
StrategicRemoveMilitiaFromSector( sMapX, sMapY, GREEN_MILITIA, pSectorInfo->ubNumberOfCivsAtLevel[ GREEN_MILITIA ] );
StrategicRemoveMilitiaFromSector( sMapX, sMapY, REGULAR_MILITIA, pSectorInfo->ubNumberOfCivsAtLevel[ REGULAR_MILITIA ] );