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New feature: we have to bury corpses, or their rot causes diseases in sectors
Requires GameDir >= r2436. Fopr more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=23828&goto=354321&#msg_354321 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8591 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -277,9 +277,6 @@ void MoveMilitiaSquad(INT16 sMapX, INT16 sMapY, INT16 sTMapX, INT16 sTMapY, BOOL
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// Flugente: update individual militia data
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ApplyTacticalLifeRatioToMilitia( );
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// Flugente: disease
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PopulationMove( sMapX, sMapY, sTMapX, sTMapY, elites + regulars + greens );
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// Erase ALL militia from both locations.
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StrategicRemoveMilitiaFromSector( sMapX, sMapY, GREEN_MILITIA, pSectorInfo->ubNumberOfCivsAtLevel[ GREEN_MILITIA ] );
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StrategicRemoveMilitiaFromSector( sMapX, sMapY, REGULAR_MILITIA, pSectorInfo->ubNumberOfCivsAtLevel[ REGULAR_MILITIA ] );
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@@ -321,10 +318,7 @@ void MoveMilitiaSquad(INT16 sMapX, INT16 sMapY, INT16 sTMapX, INT16 sTMapY, BOOL
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// Flugente: update individual militia data
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ApplyTacticalLifeRatioToMilitia( );
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// Flugente: disease
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PopulationMove( sMapX, sMapY, sTMapX, sTMapY, elites + regulars + greens );
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// Remove half team from source sector
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StrategicRemoveMilitiaFromSector( sMapX, sMapY, GREEN_MILITIA, bGreensDestTeam );
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StrategicRemoveMilitiaFromSector( sMapX, sMapY, REGULAR_MILITIA, bRegularsDestTeam );
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@@ -414,10 +408,7 @@ void MoveMilitiaSquad(INT16 sMapX, INT16 sMapY, INT16 sTMapX, INT16 sTMapY, BOOL
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// Flugente: update individual militia data
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ApplyTacticalLifeRatioToMilitia( );
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// Flugente: disease
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PopulationMove( sMapX, sMapY, sTMapX, sTMapY, elites + regulars + greens );
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// Erase ALL militia from both locations.
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StrategicRemoveMilitiaFromSector( sMapX, sMapY, GREEN_MILITIA, pSectorInfo->ubNumberOfCivsAtLevel[ GREEN_MILITIA ] );
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StrategicRemoveMilitiaFromSector( sMapX, sMapY, REGULAR_MILITIA, pSectorInfo->ubNumberOfCivsAtLevel[ REGULAR_MILITIA ] );
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