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New feature: we have to bury corpses, or their rot causes diseases in sectors
Requires GameDir >= r2436. Fopr more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=23828&goto=354321&#msg_354321 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8591 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -5593,6 +5593,14 @@ BOOLEAN LoadStrategicInfoFromSavedFile( HWFILE hFile )
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SectorInfo[sectorID].usWorkers = SectorExternalData[sectorID][0].maxworkers * gGameExternalOptions.dInitialWorkerRate;
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SectorInfo[sectorID].ubWorkerTrainingHundredths = 0;
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}
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if ( guiCurrentSaveGameVersion < CORPSE_DISPOSAL )
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{
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SectorInfo[sectorID].usNumCorpses = 0; // this will get updated on the next full hour anyway
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SectorInfo[sectorID].fDiseasePoints = 0.0f;
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SectorInfo[sectorID].usInfectionFlag &= ~3;
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SectorInfo[sectorID].dBurial_UnappliedProgress = 0.0f;
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}
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}
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// uiSize = sizeof( SECTORINFO ) * 256;
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