New feature: we have to bury corpses, or their rot causes diseases in sectors

Requires GameDir >= r2436.

Fopr more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=23828&goto=354321&#msg_354321

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8591 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-08-12 12:42:38 +00:00
parent b7c74ee398
commit a59b75b0be
39 changed files with 713 additions and 644 deletions
+8
View File
@@ -5593,6 +5593,14 @@ BOOLEAN LoadStrategicInfoFromSavedFile( HWFILE hFile )
SectorInfo[sectorID].usWorkers = SectorExternalData[sectorID][0].maxworkers * gGameExternalOptions.dInitialWorkerRate;
SectorInfo[sectorID].ubWorkerTrainingHundredths = 0;
}
if ( guiCurrentSaveGameVersion < CORPSE_DISPOSAL )
{
SectorInfo[sectorID].usNumCorpses = 0; // this will get updated on the next full hour anyway
SectorInfo[sectorID].fDiseasePoints = 0.0f;
SectorInfo[sectorID].usInfectionFlag &= ~3;
SectorInfo[sectorID].dBurial_UnappliedProgress = 0.0f;
}
}
// uiSize = sizeof( SECTORINFO ) * 256;