New feature: we have to bury corpses, or their rot causes diseases in sectors

Requires GameDir >= r2436.

Fopr more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=23828&goto=354321&#msg_354321

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8591 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-08-12 12:42:38 +00:00
parent b7c74ee398
commit a59b75b0be
39 changed files with 713 additions and 644 deletions
+8
View File
@@ -2491,7 +2491,15 @@ void HandleRenderFaceAdjustments( FACETYPE *pFace, BOOLEAN fDisplayBuffer, BOOLE
usTextWidth = StringPixLength( sString, FONT10ARIAL ) - 10;
}
break;
case BURIAL:
sIconIndex_Assignment = 35;
fDoIcon_Assignment = TRUE;
fShowCustomText = TRUE;
bPtsAvailable = MercPtrs[pFace->ubSoldierID]->GetBurialPoints( &usMaximumPts );
swprintf( sString, L"%3.1f/%d", bPtsAvailable, usMaximumPts );
break;
}