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New feature: we have to bury corpses, or their rot causes diseases in sectors
Requires GameDir >= r2436. Fopr more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=23828&goto=354321&#msg_354321 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8591 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2491,7 +2491,15 @@ void HandleRenderFaceAdjustments( FACETYPE *pFace, BOOLEAN fDisplayBuffer, BOOLE
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usTextWidth = StringPixLength( sString, FONT10ARIAL ) - 10;
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}
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break;
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case BURIAL:
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sIconIndex_Assignment = 35;
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fDoIcon_Assignment = TRUE;
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fShowCustomText = TRUE;
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bPtsAvailable = MercPtrs[pFace->ubSoldierID]->GetBurialPoints( &usMaximumPts );
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swprintf( sString, L"%3.1f/%d", bPtsAvailable, usMaximumPts );
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break;
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}
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