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New feature: we have to bury corpses, or their rot causes diseases in sectors
Requires GameDir >= r2436. Fopr more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=23828&goto=354321&#msg_354321 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8591 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1146,6 +1146,9 @@ typedef struct
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// Flugente: a modifier to hacking
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UINT8 usHackingModifier;
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// Flugente: a modifier for burial effectiveness
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UINT8 usBurialModifier;
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// Flugente: advanced repair/dirt system
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UINT8 usDamageChance; // chance that damage to the status will also damage the repair threshold
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FLOAT dirtIncreaseFactor; // one shot causes this much dirt on a gun
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@@ -1172,7 +1175,7 @@ typedef struct
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// silversurfer: item provides breath regeneration bonus while resting
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UINT8 ubSleepModifier;
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// Flugente: spoting effectiveness
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// Flugente: spotting effectiveness
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INT16 usSpotting;
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//JMich.BackpackClimb
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