New feature: we have to bury corpses, or their rot causes diseases in sectors

Requires GameDir >= r2436.

Fopr more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=23828&goto=354321&#msg_354321

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8591 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-08-12 12:42:38 +00:00
parent b7c74ee398
commit a59b75b0be
39 changed files with 713 additions and 644 deletions
+6
View File
@@ -138,6 +138,7 @@ backgroundStartElementHandle(void *userData, const XML_Char *name, const XML_Cha
strcmp(name, "croucheddefense" ) == 0 ||
strcmp(name, "fortify_assignment" ) == 0 ||
strcmp(name, "hackerskill" ) == 0 ||
strcmp(name, "burial_assignment" ) == 0 ||
strcmp(name, "druguse") == 0 ||
strcmp(name, "xenophobic") == 0 ||
strcmp(name, "corruptionspread") == 0 ||
@@ -597,6 +598,11 @@ backgroundEndElementHandle(void *userData, const XML_Char *name)
pData->curElement = ELEMENT;
pData->curBackground.value[BG_HACKERSKILL] = min( 100, max( 0, (INT16)atol( pData->szCharData ) ) );
}
else if ( strcmp( name, "burial_assignment" ) == 0 )
{
pData->curElement = ELEMENT;
pData->curBackground.value[BG_BURIAL_ASSIGNMENT] = min( 1000, max( -50, (INT16)atol( pData->szCharData ) ) );
}
else if(strcmp(name, "druguse") == 0)
{
pData->curElement = ELEMENT;