New feature: we have to bury corpses, or their rot causes diseases in sectors

Requires GameDir >= r2436.

Fopr more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=23828&goto=354321&#msg_354321

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8591 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-08-12 12:42:38 +00:00
parent b7c74ee398
commit a59b75b0be
39 changed files with 713 additions and 644 deletions
+1
View File
@@ -2960,6 +2960,7 @@ enum
// menu entries
TEXT_DISEASE_DIAGNOSIS,
TEXT_DISEASE_TREATMENT,
TEXT_DISEASE_BURIAL,
TEXT_DISEASE_CANCEL,
// (undiagnosed)
+7
View File
@@ -276,6 +276,7 @@ itemStartElementHandle(void *userData, const XML_Char *name, const XML_Char **at
strcmp(name, "DisarmModifier") == 0 ||
strcmp(name, "RepairModifier") == 0 ||
strcmp(name, "usHackingModifier" ) == 0 ||
strcmp(name, "usBurialModifier" ) == 0 ||
strcmp(name, "usActionItemFlag") == 0 ||
strcmp(name, "clothestype") == 0 ||
@@ -1404,6 +1405,11 @@ itemEndElementHandle(void *userData, const XML_Char *name)
pData->curElement = ELEMENT;
pData->curItem.usHackingModifier = min(100, (UINT8)atol( pData->szCharData ) );
}
else if ( strcmp( name, "usBurialModifier" ) == 0 )
{
pData->curElement = ELEMENT;
pData->curItem.usBurialModifier = min( 100, (UINT8)atol( pData->szCharData ) );
}
else if(strcmp(name, "DamageChance") == 0)
{
pData->curElement = ELEMENT;
@@ -2125,6 +2131,7 @@ BOOLEAN WriteItemStats()
FilePrintf(hFile, "\t\t<DisarmModifier>%d</DisarmModifier>\r\n", Item[cnt].DisarmModifier );
FilePrintf(hFile, "\t\t<RepairModifier>%d</RepairModifier>\r\n", Item[cnt].RepairModifier );
FilePrintf(hFile, "\t\t<usHackingModifier>%d</usHackingModifier>\r\n", Item[cnt].usHackingModifier );
FilePrintf(hFile, "\t\t<usBurialModifier>%d</usBurialModifier>\r\n", Item[cnt].usBurialModifier );
FilePrintf(hFile,"\t\t<DamageChance>%d</DamageChance>\r\n", Item[cnt].usDamageChance );
FilePrintf(hFile,"\t\t<DirtIncreaseFactor>%4.2f</DirtIncreaseFactor>\r\n", Item[cnt].dirtIncreaseFactor );
+8 -1
View File
@@ -2475,6 +2475,7 @@ STR16 pAssignmentStrings[] =
L"GetIntel",
L"DoctorM.",
L"DMilitia",
L"Burial",
};
@@ -2582,6 +2583,7 @@ STR16 pPersonnelAssignmentStrings[] =
L"Get intel while disguised",
L"Doctor wounded militia",
L"Drill existing militia",
L"Bury corpses",
};
@@ -2648,6 +2650,7 @@ STR16 pLongAssignmentStrings[] =
L"Get intel while disguised",
L"Doctor wounded militia",
L"Drill existing militia",
L"Bury corpses",
};
@@ -6248,7 +6251,7 @@ STR16 zMarksMapScreenText[] =
L"地图概况",//"Map Overview", // 24
// Flugente: disease texts describing what a map view does //文本描述疾病查看地图并做翻译。
L"这个视图会展示出哪个地区爆发了瘟疫,这个数字表明,平均每个人的感染程度,颜色表示它的范围。 灰色=无病。 绿色到红色=不断升级的感染程度。", //L"This view shows in which sectors disease has broken out. The number indicates the mean magnitude of infection per person, the colour indicates how widespread it is. GREY= No disease known of. GREEN to RED = escalating levels of infection.",
L"This view shows how many rotting corpses are in a sector. The white number are corpses, the green number is accumulated disease, the sector colour indicates how widespread it is. GREY= No disease known of. GREEN to RED = escalating levels of disease.", // TODO.Translate
// Flugente: weather texts describing what a map view does
L"这个视图显示了目前的天气。没有颜色=晴天。青色为雨天。蓝色为雷暴。橙色为沙尘暴。白色为下雪",//L"This view shows current weather. No colour=Sunny. CYAN=Rain. BLUE=Thunderstorm. ORANGE=Sandstorm. WHITE=Snow.",
@@ -8444,6 +8447,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
L"|感|染|防|护", //L"|I|n|f|e|c|t|i|o|n |P|r|o|t|e|c|t|i|o|n", // 39
L"|护|盾", //L"|S|h|i|e|l|d",
L"|C|a|m|e|r|a", // TODO.Translate
L"|B|u|r|i|a|l |M|o|d|i|f|i|e|r",
};
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
@@ -8490,6 +8494,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
L"\n \n如果保存在物品栏\n降低\n传染给其他人的几率。", //L"\n \nIf kept in your inventory, this will\nlower\nthe chance to be infected by other people.",
L"\n \n拿在手里,就可以抵挡前方的伤害。", //L"\n \nIf equipped in a hand, this will block incoming damage.",
L"\n \nYou can take photos with this.", // TODO.Translate
L"\n \nThis item makes you more effective at burying corpses.",
};
STR16 szUDBAdvStatsTooltipText[]=
@@ -9063,6 +9068,7 @@ STR16 szBackgroundText_Value[]=
L" %s%d%% 如果在蹲下状态,视野方向发现敌人,即可瞄准\n", //L" %s%d%% enemy CTH if crouched against thick cover in their direction\n",
L" %s%d%% 建设速度\n",//L" %s%d%% building speed\n",
L"黑客技能: %s%d ",//L" hacking skill: %s%d ",
L" %s%d%% burial speed\n", // TODO.Translate
};
STR16 szBackgroundTitleText[] =
@@ -10996,6 +11002,7 @@ STR16 szDiseaseText[] =
L"诊断", // L"Diagnosis",
L"治疗", //L"Treatment",
L"Burial", // TODO.Translate
L"取消", //L"Cancel", 
L"\n\n%s (未诊断的) - %d / %d\n", //L"\n\n%s (undiagnosed) - %d / %d\n",
+8 -1
View File
@@ -2474,6 +2474,7 @@ STR16 pAssignmentStrings[] =
L"GetIntel",
L"DoctorM.",
L"DMilitia",
L"Burial",
};
@@ -2581,6 +2582,7 @@ STR16 pPersonnelAssignmentStrings[] =
L"Get intel while disguised",
L"Doctor wounded militia",
L"Drill existing militia",
L"Bury corpses",
};
@@ -2647,6 +2649,7 @@ STR16 pLongAssignmentStrings[] =
L"Get intel while disguised",
L"Doctor wounded militia",
L"Drill existing militia",
L"Bury corpses",
};
@@ -6256,7 +6259,7 @@ STR16 zMarksMapScreenText[] =
L"Map Overview", // 24
// Flugente: disease texts describing what a map view does TODO.Translate
L"This view shows in which sectors disease has broken out. The number indicates the mean magnitude of infection per person, the colour indicates how widespread it is. GREY= No disease known of. GREEN to RED = escalating levels of infection.",
L"This view shows how many rotting corpses are in a sector. The white number are corpses, the green number is accumulated disease, the sector colour indicates how widespread it is. GREY= No disease known of. GREEN to RED = escalating levels of disease.", // TODO.Translate
// Flugente: weather texts describing what a map view does
L"This view shows current weather. No colour=Sunny. CYAN=Rain. BLUE=Thunderstorm. ORANGE=Sandstorm. WHITE=Snow.", // TODO.Translate
@@ -8461,6 +8464,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
L"|I|n|f|e|c|t|i|o|n |P|r|o|t|e|c|t|i|o|n", // 39
L"|S|h|i|e|l|d", // TODO.Translate
L"|C|a|m|e|r|a", // TODO.Translate
L"|B|u|r|i|a|l |M|o|d|i|f|i|e|r",
};
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
@@ -8507,6 +8511,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
L"\n \nIf kept in your inventory, this will\nlower\nthe chance to be infected by other people.",
L"\n \nIf equipped in a hand, this will block incoming damage.", // TODO.Translate
L"\n \nYou can take photos with this.", // TODO.Translate
L"\n \nThis item makes you more effective at burying corpses.",
};
STR16 szUDBAdvStatsTooltipText[]=
@@ -9083,6 +9088,7 @@ STR16 szBackgroundText_Value[]=
L" %s%d%% enemy CTH if crouched against thick cover in their direction\n",
L" %s%d%% building speed\n",
L" hacking skill: %s%d ", // TODO.Translate
L" %s%d%% burial speed\n", // TODO.Translate
};
STR16 szBackgroundTitleText[] = // TODO.Translate
@@ -11014,6 +11020,7 @@ STR16 szDiseaseText[] =
L"Diagnosis",
L"Treatment",
L"Burial", // TODO.Translate
L"Cancel",
L"\n\n%s (undiagnosed) - %d / %d\n", // TODO.Translate
+8 -1
View File
@@ -2475,6 +2475,7 @@ STR16 pAssignmentStrings[] =
L"GetIntel",
L"DoctorM.",
L"DMilitia",
L"Burial",
};
@@ -2582,6 +2583,7 @@ STR16 pPersonnelAssignmentStrings[] =
L"Get intel while disguised",
L"Doctor wounded militia",
L"Drill existing militia",
L"Bury corpses",
};
@@ -2648,6 +2650,7 @@ STR16 pLongAssignmentStrings[] =
L"Get intel while disguised",
L"Doctor wounded militia",
L"Drill existing militia",
L"Bury corpses",
};
@@ -6249,7 +6252,7 @@ STR16 zMarksMapScreenText[] =
L"Map Overview", // 24
// Flugente: disease texts describing what a map view does
L"This view shows in which sectors disease has broken out. The number indicates the mean magnitude of infection per person, the colour indicates how widespread it is. GREY= No disease known of. GREEN to RED = escalating levels of infection.",
L"This view shows how many rotting corpses are in a sector. The white number are corpses, the green number is accumulated disease, the sector colour indicates how widespread it is. GREY= No disease known of. GREEN to RED = escalating levels of disease.",
// Flugente: weather texts describing what a map view does
L"This view shows current weather. No colour=Sunny. CYAN=Rain. BLUE=Thunderstorm. ORANGE=Sandstorm. WHITE=Snow.",
@@ -8445,6 +8448,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
L"|I|n|f|e|c|t|i|o|n |P|r|o|t|e|c|t|i|o|n", // 39
L"|S|h|i|e|l|d",
L"|C|a|m|e|r|a",
L"|B|u|r|i|a|l |M|o|d|i|f|i|e|r",
};
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
@@ -8491,6 +8495,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
L"\n \nIf kept in your inventory, this will\nlower\nthe chance to be infected by other people.",
L"\n \nIf equipped in a hand, this will block incoming damage.",
L"\n \nYou can take photos with this.",
L"\n \nThis item makes you more effective at burying corpses.",
};
STR16 szUDBAdvStatsTooltipText[]=
@@ -9064,6 +9069,7 @@ STR16 szBackgroundText_Value[]=
L" %s%d%% enemy CTH if crouched against thick cover in their direction\n",
L" %s%d%% building speed\n",
L" hacking skill: %s%d ",
L" %s%d%% burial speed\n",
};
STR16 szBackgroundTitleText[] =
@@ -10998,6 +11004,7 @@ STR16 szDiseaseText[] =
L"Diagnosis",
L"Treatment",
L"Burial",
L"Cancel",
L"\n\n%s (undiagnosed) - %d / %d\n",
+8 -1
View File
@@ -2483,6 +2483,7 @@ STR16 pAssignmentStrings[] =
L"GetIntel",
L"DoctorM.",
L"DMilitia",
L"Burial",
};
@@ -2590,6 +2591,7 @@ STR16 pPersonnelAssignmentStrings[] =
L"Get intel while disguised",
L"Doctor wounded militia",
L"Drill existing militia",
L"Bury corpses",
};
@@ -2656,6 +2658,7 @@ STR16 pLongAssignmentStrings[] =
L"Get intel while disguised",
L"Doctor wounded militia",
L"Drill existing militia",
L"Bury corpses",
};
@@ -6261,7 +6264,7 @@ STR16 zMarksMapScreenText[] =
L"Écran carte", // 24
// Flugente: disease texts describing what a map view does TODO.Translate
L"This view shows in which sectors disease has broken out. The number indicates the mean magnitude of infection per person, the colour indicates how widespread it is. GREY= No disease known of. GREEN to RED = escalating levels of infection.",
L"This view shows how many rotting corpses are in a sector. The white number are corpses, the green number is accumulated disease, the sector colour indicates how widespread it is. GREY= No disease known of. GREEN to RED = escalating levels of disease.", // TODO.Translate
// Flugente: weather texts describing what a map view does
L"This view shows current weather. No colour=Sunny. CYAN=Rain. BLUE=Thunderstorm. ORANGE=Sandstorm. WHITE=Snow.", // TODO.Translate
@@ -8448,6 +8451,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
L"|I|n|f|e|c|t|i|o|n |P|r|o|t|e|c|t|i|o|n", // 39
L"|S|h|i|e|l|d", // TODO.Translate
L"|C|a|m|e|r|a", // TODO.Translate
L"|B|u|r|i|a|l |M|o|d|i|f|i|e|r",
};
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
@@ -8494,6 +8498,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
L"\n \nIf kept in your inventory, this will\nlower\nthe chance to be infected by other people.",
L"\n \nIf equipped in a hand, this will block incoming damage.", // TODO.Translate
L"\n \nYou can take photos with this.", // TODO.Translate
L"\n \nThis item makes you more effective at burying corpses.",
};
STR16 szUDBAdvStatsTooltipText[]=
@@ -9065,6 +9070,7 @@ STR16 szBackgroundText_Value[]=
L" %s%d%% enemy CTH if crouched against thick cover in their direction\n",
L" %s%d%% building speed\n",
L" hacking skill: %s%d ", // TODO.Translate
L" %s%d%% burial speed\n", // TODO.Translate
};
STR16 szBackgroundTitleText[] =
@@ -10996,6 +11002,7 @@ STR16 szDiseaseText[] =
L"Diagnosis",
L"Treatment",
L"Burial", // TODO.Translate
L"Cancel",
L"\n\n%s (undiagnosed) - %d / %d\n", // TODO.Translate
+8 -1
View File
@@ -2488,6 +2488,7 @@ STR16 pAssignmentStrings[] =
L"GetIntel",
L"DoctorM.",
L"DMilitia",
L"Burial",
};
STR16 pMilitiaString[] =
@@ -2591,6 +2592,7 @@ STR16 pPersonnelAssignmentStrings[] =
L"Get intel while disguised",
L"Doctor wounded militia",
L"Drill existing militia",
L"Bury corpses",
};
// refer to above for comments
@@ -2655,6 +2657,7 @@ STR16 pLongAssignmentStrings[] =
L"Get intel while disguised",
L"Doctor wounded militia",
L"Drill existing militia",
L"Bury corpses",
};
// the contract options
@@ -6101,7 +6104,7 @@ STR16 zMarksMapScreenText[] =
L"Kartenübersicht", // 24
// Flugente: disease texts describing what a map view does TODO.Translate
L"This view shows in which sectors disease has broken out. The number indicates the mean magnitude of infection per person, the colour indicates how widespread it is. GREY= No disease known of. GREEN to RED = escalating levels of infection.",
L"This view shows how many rotting corpses are in a sector. The white number are corpses, the green number is accumulated disease, the sector colour indicates how widespread it is. GREY= No disease known of. GREEN to RED = escalating levels of disease.", // TODO.Translate
// Flugente: weather texts describing what a map view does
L"This view shows current weather. No colour=Sunny. CYAN=Rain. BLUE=Thunderstorm. ORANGE=Sandstorm. WHITE=Snow.", // TODO.Translate
@@ -8277,6 +8280,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
L"|I|n|f|e|c|t|i|o|n |P|r|o|t|e|c|t|i|o|n", // 39
L"|S|h|i|e|l|d", // TODO.Translate
L"|C|a|m|e|r|a", // TODO.Translate
L"|B|u|r|i|a|l |M|o|d|i|f|i|e|r",
};
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
@@ -8323,6 +8327,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
L"\n \nIf kept in your inventory, this will\nlower\nthe chance to be infected by other people.",
L"\n \nIf equipped in a hand, this will block incoming damage.", // TODO.Translate
L"\n \nYou can take photos with this.", // TODO.Translate
L"\n \nThis item makes you more effective at burying corpses.",
};
STR16 szUDBAdvStatsTooltipText[]=
@@ -8895,6 +8900,7 @@ STR16 szBackgroundText_Value[]=
L" %s%d%% enemy CTH if crouched against thick cover in their direction\n",
L" %s%d%% building speed\n",
L" hacking skill: %s%d ", // TODO.Translate
L" %s%d%% burial speed\n", // TODO.Translate
};
STR16 szBackgroundTitleText[] = // TODO.Translate
@@ -10826,6 +10832,7 @@ STR16 szDiseaseText[] =
L"Diagnosis",
L"Treatment",
L"Burial", // TODO.Translate
L"Cancel",
L"\n\n%s (undiagnosed) - %d / %d\n", // TODO.Translate
+8 -1
View File
@@ -2469,6 +2469,7 @@ STR16 pAssignmentStrings[] =
L"GetIntel",
L"DoctorM.",
L"DMilitia",
L"Burial",
};
@@ -2576,6 +2577,7 @@ STR16 pPersonnelAssignmentStrings[] =
L"Get intel while disguised",
L"Doctor wounded militia",
L"Drill existing militia",
L"Bury corpses",
};
@@ -2642,6 +2644,7 @@ STR16 pLongAssignmentStrings[] =
L"Get intel while disguised",
L"Doctor wounded militia",
L"Drill existing militia",
L"Bury corpses",
};
@@ -6239,7 +6242,7 @@ STR16 zMarksMapScreenText[] =
L"Il contratto del mercenario non è assicurato",
// Flugente: disease texts describing what a map view does TODO.Translate
L"This view shows in which sectors disease has broken out. The number indicates the mean magnitude of infection per person, the colour indicates how widespread it is. GREY= No disease known of. GREEN to RED = escalating levels of infection.",
L"This view shows how many rotting corpses are in a sector. The white number are corpses, the green number is accumulated disease, the sector colour indicates how widespread it is. GREY= No disease known of. GREEN to RED = escalating levels of disease.", // TODO.Translate
// Flugente: weather texts describing what a map view does
L"This view shows current weather. No colour=Sunny. CYAN=Rain. BLUE=Thunderstorm. ORANGE=Sandstorm. WHITE=Snow.", // TODO.Translate
@@ -8451,6 +8454,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
L"|I|n|f|e|c|t|i|o|n |P|r|o|t|e|c|t|i|o|n", // 39
L"|S|h|i|e|l|d", // TODO.Translate
L"|C|a|m|e|r|a", // TODO.Translate
L"|B|u|r|i|a|l |M|o|d|i|f|i|e|r",
};
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
@@ -8497,6 +8501,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
L"\n \nIf kept in your inventory, this will\nlower\nthe chance to be infected by other people.",
L"\n \nIf equipped in a hand, this will block incoming damage.", // TODO.Translate
L"\n \nYou can take photos with this.", // TODO.Translate
L"\n \nThis item makes you more effective at burying corpses.",
};
STR16 szUDBAdvStatsTooltipText[]=
@@ -9074,6 +9079,7 @@ STR16 szBackgroundText_Value[]=
L" %s%d%% enemy CTH if crouched against thick cover in their direction\n",
L" %s%d%% building speed\n",
L" hacking skill: %s%d ", // TODO.Translate
L" %s%d%% burial speed\n", // TODO.Translate
};
STR16 szBackgroundTitleText[] = // TODO.Translate
@@ -11005,6 +11011,7 @@ STR16 szDiseaseText[] =
L"Diagnosis",
L"Treatment",
L"Burial", // TODO.Translate
L"Cancel",
L"\n\n%s (undiagnosed) - %d / %d\n", // TODO.Translate
+8 -1
View File
@@ -2481,6 +2481,7 @@ STR16 pAssignmentStrings[] =
L"GetIntel",
L"DoctorM.",
L"DMilitia",
L"Burial",
};
@@ -2588,6 +2589,7 @@ STR16 pPersonnelAssignmentStrings[] =
L"Get intel while disguised",
L"Doctor wounded militia",
L"Drill existing militia",
L"Bury corpses",
};
@@ -2654,6 +2656,7 @@ STR16 pLongAssignmentStrings[] =
L"Get intel while disguised",
L"Doctor wounded militia",
L"Drill existing militia",
L"Bury corpses",
};
@@ -6257,7 +6260,7 @@ STR16 zMarksMapScreenText[] =
L"Mapa", // 24
// Flugente: disease texts describing what a map view does TODO.Translate
L"This view shows in which sectors disease has broken out. The number indicates the mean magnitude of infection per person, the colour indicates how widespread it is. GREY= No disease known of. GREEN to RED = escalating levels of infection.",
L"This view shows how many rotting corpses are in a sector. The white number are corpses, the green number is accumulated disease, the sector colour indicates how widespread it is. GREY= No disease known of. GREEN to RED = escalating levels of disease.", // TODO.Translate
// Flugente: weather texts describing what a map view does
L"This view shows current weather. No colour=Sunny. CYAN=Rain. BLUE=Thunderstorm. ORANGE=Sandstorm. WHITE=Snow.", // TODO.Translate
@@ -8463,6 +8466,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
L"|I|n|f|e|c|t|i|o|n |P|r|o|t|e|c|t|i|o|n", // 39
L"|S|h|i|e|l|d", // TODO.Translate
L"|C|a|m|e|r|a", // TODO.Translate
L"|B|u|r|i|a|l |M|o|d|i|f|i|e|r",
};
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
@@ -8509,6 +8513,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
L"\n \nIf kept in your inventory, this will\nlower\nthe chance to be infected by other people.",
L"\n \nIf equipped in a hand, this will block incoming damage.", // TODO.Translate
L"\n \nYou can take photos with this.", // TODO.Translate
L"\n \nThis item makes you more effective at burying corpses.",
};
STR16 szUDBAdvStatsTooltipText[]=
@@ -9087,6 +9092,7 @@ STR16 szBackgroundText_Value[]=
L" %s%d%% enemy CTH if crouched against thick cover in their direction\n",
L" %s%d%% building speed\n",
L" hacking skill: %s%d ", // TODO.Translate
L" %s%d%% burial speed\n", // TODO.Translate
};
STR16 szBackgroundTitleText[] = // TODO.Translate
@@ -11018,6 +11024,7 @@ STR16 szDiseaseText[] =
L"Diagnosis",
L"Treatment",
L"Burial", // TODO.Translate
L"Cancel",
L"\n\n%s (undiagnosed) - %d / %d\n", // TODO.Translate
+8 -1
View File
@@ -2475,6 +2475,7 @@ STR16 pAssignmentStrings[] =
L"GetIntel",
L"DoctorM.",
L"DMilitia",
L"Burial",
};
@@ -2582,6 +2583,7 @@ STR16 pPersonnelAssignmentStrings[] =
L"Get intel while disguised",
L"Doctor wounded militia",
L"Drill existing militia",
L"Bury corpses",
};
@@ -2648,6 +2650,7 @@ STR16 pLongAssignmentStrings[] =
L"Get intel while disguised",
L"Doctor wounded militia",
L"Drill existing militia",
L"Bury corpses",
};
@@ -6249,7 +6252,7 @@ STR16 zMarksMapScreenText[] =
L"Стратегическая карта",
// Flugente: disease texts describing what a map view does
L"Здесь показаны вспышки заболеваний по секторам. Число указывает средний показатель инфекции на человека, цвет - насколько широко распространена инфекция. СЕРЫЙ= нет информации о заболеваемости. ЗЕЛЁНЫЙ - КРАСНЫЙ = уровень роста заболеваемости.",
L"This view shows how many rotting corpses are in a sector. The white number are corpses, the green number is accumulated disease, the sector colour indicates how widespread it is. GREY= No disease known of. GREEN to RED = escalating levels of disease.", // TODO.Translate
// Flugente: weather texts describing what a map view does
L"Здесь паказана актуальная погода. Без цвета=солнечно, зеленый=дождь, Синий=Гроза, Оранжевый=песчаная буря, Белый=снег.",
@@ -8445,6 +8448,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
L"|И|н|ф|е|к|ц|и|о|н|н|а|я |з|а|щ|и|т|а", // 39
L"|S|h|i|e|l|d", // TODO.Translate
L"|C|a|m|e|r|a", // TODO.Translate
L"|B|u|r|i|a|l |M|o|d|i|f|i|e|r",
};
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
@@ -8491,6 +8495,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
L"\n \nЕсли хранить в своём кармане,\nпонижается шанс заражения\n от других людей.",
L"\n \nIf equipped in a hand, this will block incoming damage.", // TODO.Translate
L"\n \nYou can take photos with this.", // TODO.Translate
L"\n \nThis item makes you more effective at burying corpses.",
};
STR16 szUDBAdvStatsTooltipText[]=
@@ -9064,6 +9069,7 @@ STR16 szBackgroundText_Value[]=
L" %s%d%% enemy CTH if crouched against thick cover in their direction\n",
L" %s%d%% кровотечение\n",
L" Взлом: %s%d ",
L" %s%d%% burial speed\n", // TODO.Translate
};
STR16 szBackgroundTitleText[] =
@@ -10998,6 +11004,7 @@ STR16 szDiseaseText[] =
L"Обследование",
L"Лечение населения",
L"Burial", // TODO.Translate
L"Отмена",
L"\n\n%s (недиагностирована) - %d / %d\n",