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New feature: we have to bury corpses, or their rot causes diseases in sectors
Requires GameDir >= r2436. Fopr more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=23828&goto=354321&#msg_354321 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8591 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -2960,6 +2960,7 @@ enum
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// menu entries
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TEXT_DISEASE_DIAGNOSIS,
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TEXT_DISEASE_TREATMENT,
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TEXT_DISEASE_BURIAL,
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TEXT_DISEASE_CANCEL,
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// (undiagnosed)
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@@ -276,6 +276,7 @@ itemStartElementHandle(void *userData, const XML_Char *name, const XML_Char **at
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strcmp(name, "DisarmModifier") == 0 ||
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strcmp(name, "RepairModifier") == 0 ||
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strcmp(name, "usHackingModifier" ) == 0 ||
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strcmp(name, "usBurialModifier" ) == 0 ||
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strcmp(name, "usActionItemFlag") == 0 ||
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strcmp(name, "clothestype") == 0 ||
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@@ -1404,6 +1405,11 @@ itemEndElementHandle(void *userData, const XML_Char *name)
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pData->curElement = ELEMENT;
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pData->curItem.usHackingModifier = min(100, (UINT8)atol( pData->szCharData ) );
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}
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else if ( strcmp( name, "usBurialModifier" ) == 0 )
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{
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pData->curElement = ELEMENT;
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pData->curItem.usBurialModifier = min( 100, (UINT8)atol( pData->szCharData ) );
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}
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else if(strcmp(name, "DamageChance") == 0)
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{
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pData->curElement = ELEMENT;
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@@ -2125,6 +2131,7 @@ BOOLEAN WriteItemStats()
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FilePrintf(hFile, "\t\t<DisarmModifier>%d</DisarmModifier>\r\n", Item[cnt].DisarmModifier );
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FilePrintf(hFile, "\t\t<RepairModifier>%d</RepairModifier>\r\n", Item[cnt].RepairModifier );
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FilePrintf(hFile, "\t\t<usHackingModifier>%d</usHackingModifier>\r\n", Item[cnt].usHackingModifier );
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FilePrintf(hFile, "\t\t<usBurialModifier>%d</usBurialModifier>\r\n", Item[cnt].usBurialModifier );
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FilePrintf(hFile,"\t\t<DamageChance>%d</DamageChance>\r\n", Item[cnt].usDamageChance );
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FilePrintf(hFile,"\t\t<DirtIncreaseFactor>%4.2f</DirtIncreaseFactor>\r\n", Item[cnt].dirtIncreaseFactor );
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@@ -2475,6 +2475,7 @@ STR16 pAssignmentStrings[] =
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L"GetIntel",
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L"DoctorM.",
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L"DMilitia",
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L"Burial",
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};
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@@ -2582,6 +2583,7 @@ STR16 pPersonnelAssignmentStrings[] =
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L"Get intel while disguised",
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L"Doctor wounded militia",
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L"Drill existing militia",
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L"Bury corpses",
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};
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@@ -2648,6 +2650,7 @@ STR16 pLongAssignmentStrings[] =
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L"Get intel while disguised",
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L"Doctor wounded militia",
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L"Drill existing militia",
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L"Bury corpses",
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};
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@@ -6248,7 +6251,7 @@ STR16 zMarksMapScreenText[] =
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L"地图概况",//"Map Overview", // 24
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// Flugente: disease texts describing what a map view does //文本描述疾病查看地图并做翻译。
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L"这个视图会展示出哪个地区爆发了瘟疫,这个数字表明,平均每个人的感染程度,颜色表示它的范围。 灰色=无病。 绿色到红色=不断升级的感染程度。", //L"This view shows in which sectors disease has broken out. The number indicates the mean magnitude of infection per person, the colour indicates how widespread it is. GREY= No disease known of. GREEN to RED = escalating levels of infection.",
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L"This view shows how many rotting corpses are in a sector. The white number are corpses, the green number is accumulated disease, the sector colour indicates how widespread it is. GREY= No disease known of. GREEN to RED = escalating levels of disease.", // TODO.Translate
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// Flugente: weather texts describing what a map view does
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L"这个视图显示了目前的天气。没有颜色=晴天。青色为雨天。蓝色为雷暴。橙色为沙尘暴。白色为下雪",//L"This view shows current weather. No colour=Sunny. CYAN=Rain. BLUE=Thunderstorm. ORANGE=Sandstorm. WHITE=Snow.",
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@@ -8444,6 +8447,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
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L"|感|染|防|护", //L"|I|n|f|e|c|t|i|o|n |P|r|o|t|e|c|t|i|o|n", // 39
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L"|护|盾", //L"|S|h|i|e|l|d",
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L"|C|a|m|e|r|a", // TODO.Translate
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L"|B|u|r|i|a|l |M|o|d|i|f|i|e|r",
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};
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STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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@@ -8490,6 +8494,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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L"\n \n如果保存在物品栏\n降低\n传染给其他人的几率。", //L"\n \nIf kept in your inventory, this will\nlower\nthe chance to be infected by other people.",
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L"\n \n拿在手里,就可以抵挡前方的伤害。", //L"\n \nIf equipped in a hand, this will block incoming damage.",
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L"\n \nYou can take photos with this.", // TODO.Translate
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L"\n \nThis item makes you more effective at burying corpses.",
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};
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STR16 szUDBAdvStatsTooltipText[]=
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@@ -9063,6 +9068,7 @@ STR16 szBackgroundText_Value[]=
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L" %s%d%% 如果在蹲下状态,视野方向发现敌人,即可瞄准\n", //L" %s%d%% enemy CTH if crouched against thick cover in their direction\n",
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L" %s%d%% 建设速度\n",//L" %s%d%% building speed\n",
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L"黑客技能: %s%d ",//L" hacking skill: %s%d ",
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L" %s%d%% burial speed\n", // TODO.Translate
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};
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STR16 szBackgroundTitleText[] =
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@@ -10996,6 +11002,7 @@ STR16 szDiseaseText[] =
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L"诊断", // L"Diagnosis",
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L"治疗", //L"Treatment",
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L"Burial", // TODO.Translate
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L"取消", //L"Cancel",
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L"\n\n%s (未诊断的) - %d / %d\n", //L"\n\n%s (undiagnosed) - %d / %d\n",
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@@ -2474,6 +2474,7 @@ STR16 pAssignmentStrings[] =
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L"GetIntel",
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L"DoctorM.",
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L"DMilitia",
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L"Burial",
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};
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@@ -2581,6 +2582,7 @@ STR16 pPersonnelAssignmentStrings[] =
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L"Get intel while disguised",
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L"Doctor wounded militia",
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L"Drill existing militia",
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L"Bury corpses",
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};
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@@ -2647,6 +2649,7 @@ STR16 pLongAssignmentStrings[] =
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L"Get intel while disguised",
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L"Doctor wounded militia",
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L"Drill existing militia",
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L"Bury corpses",
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};
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@@ -6256,7 +6259,7 @@ STR16 zMarksMapScreenText[] =
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L"Map Overview", // 24
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// Flugente: disease texts describing what a map view does TODO.Translate
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L"This view shows in which sectors disease has broken out. The number indicates the mean magnitude of infection per person, the colour indicates how widespread it is. GREY= No disease known of. GREEN to RED = escalating levels of infection.",
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L"This view shows how many rotting corpses are in a sector. The white number are corpses, the green number is accumulated disease, the sector colour indicates how widespread it is. GREY= No disease known of. GREEN to RED = escalating levels of disease.", // TODO.Translate
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// Flugente: weather texts describing what a map view does
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L"This view shows current weather. No colour=Sunny. CYAN=Rain. BLUE=Thunderstorm. ORANGE=Sandstorm. WHITE=Snow.", // TODO.Translate
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@@ -8461,6 +8464,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
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L"|I|n|f|e|c|t|i|o|n |P|r|o|t|e|c|t|i|o|n", // 39
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L"|S|h|i|e|l|d", // TODO.Translate
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L"|C|a|m|e|r|a", // TODO.Translate
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L"|B|u|r|i|a|l |M|o|d|i|f|i|e|r",
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};
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STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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@@ -8507,6 +8511,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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L"\n \nIf kept in your inventory, this will\nlower\nthe chance to be infected by other people.",
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L"\n \nIf equipped in a hand, this will block incoming damage.", // TODO.Translate
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L"\n \nYou can take photos with this.", // TODO.Translate
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L"\n \nThis item makes you more effective at burying corpses.",
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};
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STR16 szUDBAdvStatsTooltipText[]=
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@@ -9083,6 +9088,7 @@ STR16 szBackgroundText_Value[]=
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L" %s%d%% enemy CTH if crouched against thick cover in their direction\n",
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L" %s%d%% building speed\n",
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L" hacking skill: %s%d ", // TODO.Translate
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L" %s%d%% burial speed\n", // TODO.Translate
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};
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STR16 szBackgroundTitleText[] = // TODO.Translate
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@@ -11014,6 +11020,7 @@ STR16 szDiseaseText[] =
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L"Diagnosis",
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L"Treatment",
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L"Burial", // TODO.Translate
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L"Cancel",
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L"\n\n%s (undiagnosed) - %d / %d\n", // TODO.Translate
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@@ -2475,6 +2475,7 @@ STR16 pAssignmentStrings[] =
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L"GetIntel",
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L"DoctorM.",
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L"DMilitia",
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L"Burial",
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};
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@@ -2582,6 +2583,7 @@ STR16 pPersonnelAssignmentStrings[] =
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L"Get intel while disguised",
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L"Doctor wounded militia",
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L"Drill existing militia",
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L"Bury corpses",
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};
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@@ -2648,6 +2650,7 @@ STR16 pLongAssignmentStrings[] =
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L"Get intel while disguised",
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L"Doctor wounded militia",
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L"Drill existing militia",
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L"Bury corpses",
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};
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@@ -6249,7 +6252,7 @@ STR16 zMarksMapScreenText[] =
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L"Map Overview", // 24
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// Flugente: disease texts describing what a map view does
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L"This view shows in which sectors disease has broken out. The number indicates the mean magnitude of infection per person, the colour indicates how widespread it is. GREY= No disease known of. GREEN to RED = escalating levels of infection.",
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L"This view shows how many rotting corpses are in a sector. The white number are corpses, the green number is accumulated disease, the sector colour indicates how widespread it is. GREY= No disease known of. GREEN to RED = escalating levels of disease.",
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// Flugente: weather texts describing what a map view does
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L"This view shows current weather. No colour=Sunny. CYAN=Rain. BLUE=Thunderstorm. ORANGE=Sandstorm. WHITE=Snow.",
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@@ -8445,6 +8448,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
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L"|I|n|f|e|c|t|i|o|n |P|r|o|t|e|c|t|i|o|n", // 39
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L"|S|h|i|e|l|d",
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L"|C|a|m|e|r|a",
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L"|B|u|r|i|a|l |M|o|d|i|f|i|e|r",
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};
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STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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@@ -8491,6 +8495,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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L"\n \nIf kept in your inventory, this will\nlower\nthe chance to be infected by other people.",
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L"\n \nIf equipped in a hand, this will block incoming damage.",
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L"\n \nYou can take photos with this.",
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L"\n \nThis item makes you more effective at burying corpses.",
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};
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STR16 szUDBAdvStatsTooltipText[]=
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@@ -9064,6 +9069,7 @@ STR16 szBackgroundText_Value[]=
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L" %s%d%% enemy CTH if crouched against thick cover in their direction\n",
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L" %s%d%% building speed\n",
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L" hacking skill: %s%d ",
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L" %s%d%% burial speed\n",
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};
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STR16 szBackgroundTitleText[] =
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@@ -10998,6 +11004,7 @@ STR16 szDiseaseText[] =
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L"Diagnosis",
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L"Treatment",
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L"Burial",
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L"Cancel",
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L"\n\n%s (undiagnosed) - %d / %d\n",
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@@ -2483,6 +2483,7 @@ STR16 pAssignmentStrings[] =
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L"GetIntel",
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L"DoctorM.",
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L"DMilitia",
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L"Burial",
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};
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@@ -2590,6 +2591,7 @@ STR16 pPersonnelAssignmentStrings[] =
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L"Get intel while disguised",
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L"Doctor wounded militia",
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L"Drill existing militia",
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L"Bury corpses",
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};
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@@ -2656,6 +2658,7 @@ STR16 pLongAssignmentStrings[] =
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L"Get intel while disguised",
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L"Doctor wounded militia",
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L"Drill existing militia",
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L"Bury corpses",
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};
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@@ -6261,7 +6264,7 @@ STR16 zMarksMapScreenText[] =
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L"Écran carte", // 24
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// Flugente: disease texts describing what a map view does TODO.Translate
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L"This view shows in which sectors disease has broken out. The number indicates the mean magnitude of infection per person, the colour indicates how widespread it is. GREY= No disease known of. GREEN to RED = escalating levels of infection.",
|
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L"This view shows how many rotting corpses are in a sector. The white number are corpses, the green number is accumulated disease, the sector colour indicates how widespread it is. GREY= No disease known of. GREEN to RED = escalating levels of disease.", // TODO.Translate
|
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// Flugente: weather texts describing what a map view does
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L"This view shows current weather. No colour=Sunny. CYAN=Rain. BLUE=Thunderstorm. ORANGE=Sandstorm. WHITE=Snow.", // TODO.Translate
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@@ -8448,6 +8451,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
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L"|I|n|f|e|c|t|i|o|n |P|r|o|t|e|c|t|i|o|n", // 39
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L"|S|h|i|e|l|d", // TODO.Translate
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L"|C|a|m|e|r|a", // TODO.Translate
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L"|B|u|r|i|a|l |M|o|d|i|f|i|e|r",
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};
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STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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@@ -8494,6 +8498,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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L"\n \nIf kept in your inventory, this will\nlower\nthe chance to be infected by other people.",
|
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L"\n \nIf equipped in a hand, this will block incoming damage.", // TODO.Translate
|
||||
L"\n \nYou can take photos with this.", // TODO.Translate
|
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L"\n \nThis item makes you more effective at burying corpses.",
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};
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STR16 szUDBAdvStatsTooltipText[]=
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@@ -9065,6 +9070,7 @@ STR16 szBackgroundText_Value[]=
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L" %s%d%% enemy CTH if crouched against thick cover in their direction\n",
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L" %s%d%% building speed\n",
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L" hacking skill: %s%d ", // TODO.Translate
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L" %s%d%% burial speed\n", // TODO.Translate
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};
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STR16 szBackgroundTitleText[] =
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@@ -10996,6 +11002,7 @@ STR16 szDiseaseText[] =
|
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|
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L"Diagnosis",
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L"Treatment",
|
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L"Burial", // TODO.Translate
|
||||
L"Cancel",
|
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|
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L"\n\n%s (undiagnosed) - %d / %d\n", // TODO.Translate
|
||||
|
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@@ -2488,6 +2488,7 @@ STR16 pAssignmentStrings[] =
|
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L"GetIntel",
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L"DoctorM.",
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L"DMilitia",
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L"Burial",
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};
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STR16 pMilitiaString[] =
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@@ -2591,6 +2592,7 @@ STR16 pPersonnelAssignmentStrings[] =
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L"Get intel while disguised",
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L"Doctor wounded militia",
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L"Drill existing militia",
|
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L"Bury corpses",
|
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};
|
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|
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// refer to above for comments
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@@ -2655,6 +2657,7 @@ STR16 pLongAssignmentStrings[] =
|
||||
L"Get intel while disguised",
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L"Doctor wounded militia",
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L"Drill existing militia",
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L"Bury corpses",
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};
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// the contract options
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@@ -6101,7 +6104,7 @@ STR16 zMarksMapScreenText[] =
|
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L"Kartenübersicht", // 24
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|
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// Flugente: disease texts describing what a map view does TODO.Translate
|
||||
L"This view shows in which sectors disease has broken out. The number indicates the mean magnitude of infection per person, the colour indicates how widespread it is. GREY= No disease known of. GREEN to RED = escalating levels of infection.",
|
||||
L"This view shows how many rotting corpses are in a sector. The white number are corpses, the green number is accumulated disease, the sector colour indicates how widespread it is. GREY= No disease known of. GREEN to RED = escalating levels of disease.", // TODO.Translate
|
||||
|
||||
// Flugente: weather texts describing what a map view does
|
||||
L"This view shows current weather. No colour=Sunny. CYAN=Rain. BLUE=Thunderstorm. ORANGE=Sandstorm. WHITE=Snow.", // TODO.Translate
|
||||
@@ -8277,6 +8280,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
|
||||
L"|I|n|f|e|c|t|i|o|n |P|r|o|t|e|c|t|i|o|n", // 39
|
||||
L"|S|h|i|e|l|d", // TODO.Translate
|
||||
L"|C|a|m|e|r|a", // TODO.Translate
|
||||
L"|B|u|r|i|a|l |M|o|d|i|f|i|e|r",
|
||||
};
|
||||
|
||||
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
||||
@@ -8323,6 +8327,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
||||
L"\n \nIf kept in your inventory, this will\nlower\nthe chance to be infected by other people.",
|
||||
L"\n \nIf equipped in a hand, this will block incoming damage.", // TODO.Translate
|
||||
L"\n \nYou can take photos with this.", // TODO.Translate
|
||||
L"\n \nThis item makes you more effective at burying corpses.",
|
||||
};
|
||||
|
||||
STR16 szUDBAdvStatsTooltipText[]=
|
||||
@@ -8895,6 +8900,7 @@ STR16 szBackgroundText_Value[]=
|
||||
L" %s%d%% enemy CTH if crouched against thick cover in their direction\n",
|
||||
L" %s%d%% building speed\n",
|
||||
L" hacking skill: %s%d ", // TODO.Translate
|
||||
L" %s%d%% burial speed\n", // TODO.Translate
|
||||
};
|
||||
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STR16 szBackgroundTitleText[] = // TODO.Translate
|
||||
@@ -10826,6 +10832,7 @@ STR16 szDiseaseText[] =
|
||||
|
||||
L"Diagnosis",
|
||||
L"Treatment",
|
||||
L"Burial", // TODO.Translate
|
||||
L"Cancel",
|
||||
|
||||
L"\n\n%s (undiagnosed) - %d / %d\n", // TODO.Translate
|
||||
|
||||
@@ -2469,6 +2469,7 @@ STR16 pAssignmentStrings[] =
|
||||
L"GetIntel",
|
||||
L"DoctorM.",
|
||||
L"DMilitia",
|
||||
L"Burial",
|
||||
};
|
||||
|
||||
|
||||
@@ -2576,6 +2577,7 @@ STR16 pPersonnelAssignmentStrings[] =
|
||||
L"Get intel while disguised",
|
||||
L"Doctor wounded militia",
|
||||
L"Drill existing militia",
|
||||
L"Bury corpses",
|
||||
};
|
||||
|
||||
|
||||
@@ -2642,6 +2644,7 @@ STR16 pLongAssignmentStrings[] =
|
||||
L"Get intel while disguised",
|
||||
L"Doctor wounded militia",
|
||||
L"Drill existing militia",
|
||||
L"Bury corpses",
|
||||
};
|
||||
|
||||
|
||||
@@ -6239,7 +6242,7 @@ STR16 zMarksMapScreenText[] =
|
||||
L"Il contratto del mercenario non è assicurato",
|
||||
|
||||
// Flugente: disease texts describing what a map view does TODO.Translate
|
||||
L"This view shows in which sectors disease has broken out. The number indicates the mean magnitude of infection per person, the colour indicates how widespread it is. GREY= No disease known of. GREEN to RED = escalating levels of infection.",
|
||||
L"This view shows how many rotting corpses are in a sector. The white number are corpses, the green number is accumulated disease, the sector colour indicates how widespread it is. GREY= No disease known of. GREEN to RED = escalating levels of disease.", // TODO.Translate
|
||||
|
||||
// Flugente: weather texts describing what a map view does
|
||||
L"This view shows current weather. No colour=Sunny. CYAN=Rain. BLUE=Thunderstorm. ORANGE=Sandstorm. WHITE=Snow.", // TODO.Translate
|
||||
@@ -8451,6 +8454,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
|
||||
L"|I|n|f|e|c|t|i|o|n |P|r|o|t|e|c|t|i|o|n", // 39
|
||||
L"|S|h|i|e|l|d", // TODO.Translate
|
||||
L"|C|a|m|e|r|a", // TODO.Translate
|
||||
L"|B|u|r|i|a|l |M|o|d|i|f|i|e|r",
|
||||
};
|
||||
|
||||
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
||||
@@ -8497,6 +8501,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
||||
L"\n \nIf kept in your inventory, this will\nlower\nthe chance to be infected by other people.",
|
||||
L"\n \nIf equipped in a hand, this will block incoming damage.", // TODO.Translate
|
||||
L"\n \nYou can take photos with this.", // TODO.Translate
|
||||
L"\n \nThis item makes you more effective at burying corpses.",
|
||||
};
|
||||
|
||||
STR16 szUDBAdvStatsTooltipText[]=
|
||||
@@ -9074,6 +9079,7 @@ STR16 szBackgroundText_Value[]=
|
||||
L" %s%d%% enemy CTH if crouched against thick cover in their direction\n",
|
||||
L" %s%d%% building speed\n",
|
||||
L" hacking skill: %s%d ", // TODO.Translate
|
||||
L" %s%d%% burial speed\n", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 szBackgroundTitleText[] = // TODO.Translate
|
||||
@@ -11005,6 +11011,7 @@ STR16 szDiseaseText[] =
|
||||
|
||||
L"Diagnosis",
|
||||
L"Treatment",
|
||||
L"Burial", // TODO.Translate
|
||||
L"Cancel",
|
||||
|
||||
L"\n\n%s (undiagnosed) - %d / %d\n", // TODO.Translate
|
||||
|
||||
@@ -2481,6 +2481,7 @@ STR16 pAssignmentStrings[] =
|
||||
L"GetIntel",
|
||||
L"DoctorM.",
|
||||
L"DMilitia",
|
||||
L"Burial",
|
||||
};
|
||||
|
||||
|
||||
@@ -2588,6 +2589,7 @@ STR16 pPersonnelAssignmentStrings[] =
|
||||
L"Get intel while disguised",
|
||||
L"Doctor wounded militia",
|
||||
L"Drill existing militia",
|
||||
L"Bury corpses",
|
||||
};
|
||||
|
||||
|
||||
@@ -2654,6 +2656,7 @@ STR16 pLongAssignmentStrings[] =
|
||||
L"Get intel while disguised",
|
||||
L"Doctor wounded militia",
|
||||
L"Drill existing militia",
|
||||
L"Bury corpses",
|
||||
};
|
||||
|
||||
|
||||
@@ -6257,7 +6260,7 @@ STR16 zMarksMapScreenText[] =
|
||||
L"Mapa", // 24
|
||||
|
||||
// Flugente: disease texts describing what a map view does TODO.Translate
|
||||
L"This view shows in which sectors disease has broken out. The number indicates the mean magnitude of infection per person, the colour indicates how widespread it is. GREY= No disease known of. GREEN to RED = escalating levels of infection.",
|
||||
L"This view shows how many rotting corpses are in a sector. The white number are corpses, the green number is accumulated disease, the sector colour indicates how widespread it is. GREY= No disease known of. GREEN to RED = escalating levels of disease.", // TODO.Translate
|
||||
|
||||
// Flugente: weather texts describing what a map view does
|
||||
L"This view shows current weather. No colour=Sunny. CYAN=Rain. BLUE=Thunderstorm. ORANGE=Sandstorm. WHITE=Snow.", // TODO.Translate
|
||||
@@ -8463,6 +8466,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
|
||||
L"|I|n|f|e|c|t|i|o|n |P|r|o|t|e|c|t|i|o|n", // 39
|
||||
L"|S|h|i|e|l|d", // TODO.Translate
|
||||
L"|C|a|m|e|r|a", // TODO.Translate
|
||||
L"|B|u|r|i|a|l |M|o|d|i|f|i|e|r",
|
||||
};
|
||||
|
||||
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
||||
@@ -8509,6 +8513,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
||||
L"\n \nIf kept in your inventory, this will\nlower\nthe chance to be infected by other people.",
|
||||
L"\n \nIf equipped in a hand, this will block incoming damage.", // TODO.Translate
|
||||
L"\n \nYou can take photos with this.", // TODO.Translate
|
||||
L"\n \nThis item makes you more effective at burying corpses.",
|
||||
};
|
||||
|
||||
STR16 szUDBAdvStatsTooltipText[]=
|
||||
@@ -9087,6 +9092,7 @@ STR16 szBackgroundText_Value[]=
|
||||
L" %s%d%% enemy CTH if crouched against thick cover in their direction\n",
|
||||
L" %s%d%% building speed\n",
|
||||
L" hacking skill: %s%d ", // TODO.Translate
|
||||
L" %s%d%% burial speed\n", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 szBackgroundTitleText[] = // TODO.Translate
|
||||
@@ -11018,6 +11024,7 @@ STR16 szDiseaseText[] =
|
||||
|
||||
L"Diagnosis",
|
||||
L"Treatment",
|
||||
L"Burial", // TODO.Translate
|
||||
L"Cancel",
|
||||
|
||||
L"\n\n%s (undiagnosed) - %d / %d\n", // TODO.Translate
|
||||
|
||||
@@ -2475,6 +2475,7 @@ STR16 pAssignmentStrings[] =
|
||||
L"GetIntel",
|
||||
L"DoctorM.",
|
||||
L"DMilitia",
|
||||
L"Burial",
|
||||
};
|
||||
|
||||
|
||||
@@ -2582,6 +2583,7 @@ STR16 pPersonnelAssignmentStrings[] =
|
||||
L"Get intel while disguised",
|
||||
L"Doctor wounded militia",
|
||||
L"Drill existing militia",
|
||||
L"Bury corpses",
|
||||
};
|
||||
|
||||
|
||||
@@ -2648,6 +2650,7 @@ STR16 pLongAssignmentStrings[] =
|
||||
L"Get intel while disguised",
|
||||
L"Doctor wounded militia",
|
||||
L"Drill existing militia",
|
||||
L"Bury corpses",
|
||||
};
|
||||
|
||||
|
||||
@@ -6249,7 +6252,7 @@ STR16 zMarksMapScreenText[] =
|
||||
L"Стратегическая карта",
|
||||
|
||||
// Flugente: disease texts describing what a map view does
|
||||
L"Здесь показаны вспышки заболеваний по секторам. Число указывает средний показатель инфекции на человека, цвет - насколько широко распространена инфекция. СЕРЫЙ= нет информации о заболеваемости. ЗЕЛЁНЫЙ - КРАСНЫЙ = уровень роста заболеваемости.",
|
||||
L"This view shows how many rotting corpses are in a sector. The white number are corpses, the green number is accumulated disease, the sector colour indicates how widespread it is. GREY= No disease known of. GREEN to RED = escalating levels of disease.", // TODO.Translate
|
||||
|
||||
// Flugente: weather texts describing what a map view does
|
||||
L"Здесь паказана актуальная погода. Без цвета=солнечно, зеленый=дождь, Синий=Гроза, Оранжевый=песчаная буря, Белый=снег.",
|
||||
@@ -8445,6 +8448,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
|
||||
L"|И|н|ф|е|к|ц|и|о|н|н|а|я |з|а|щ|и|т|а", // 39
|
||||
L"|S|h|i|e|l|d", // TODO.Translate
|
||||
L"|C|a|m|e|r|a", // TODO.Translate
|
||||
L"|B|u|r|i|a|l |M|o|d|i|f|i|e|r",
|
||||
};
|
||||
|
||||
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
||||
@@ -8491,6 +8495,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
||||
L"\n \nЕсли хранить в своём кармане,\nпонижается шанс заражения\n от других людей.",
|
||||
L"\n \nIf equipped in a hand, this will block incoming damage.", // TODO.Translate
|
||||
L"\n \nYou can take photos with this.", // TODO.Translate
|
||||
L"\n \nThis item makes you more effective at burying corpses.",
|
||||
};
|
||||
|
||||
STR16 szUDBAdvStatsTooltipText[]=
|
||||
@@ -9064,6 +9069,7 @@ STR16 szBackgroundText_Value[]=
|
||||
L" %s%d%% enemy CTH if crouched against thick cover in their direction\n",
|
||||
L" %s%d%% кровотечение\n",
|
||||
L" Взлом: %s%d ",
|
||||
L" %s%d%% burial speed\n", // TODO.Translate
|
||||
};
|
||||
|
||||
STR16 szBackgroundTitleText[] =
|
||||
@@ -10998,6 +11004,7 @@ STR16 szDiseaseText[] =
|
||||
|
||||
L"Обследование",
|
||||
L"Лечение населения",
|
||||
L"Burial", // TODO.Translate
|
||||
L"Отмена",
|
||||
|
||||
L"\n\n%s (недиагностирована) - %d / %d\n",
|
||||
|
||||
Reference in New Issue
Block a user