New feature: we have to bury corpses, or their rot causes diseases in sectors

Requires GameDir >= r2436.

Fopr more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=23828&goto=354321&#msg_354321

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8591 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-08-12 12:42:38 +00:00
parent b7c74ee398
commit a59b75b0be
39 changed files with 713 additions and 644 deletions
+7
View File
@@ -276,6 +276,7 @@ itemStartElementHandle(void *userData, const XML_Char *name, const XML_Char **at
strcmp(name, "DisarmModifier") == 0 ||
strcmp(name, "RepairModifier") == 0 ||
strcmp(name, "usHackingModifier" ) == 0 ||
strcmp(name, "usBurialModifier" ) == 0 ||
strcmp(name, "usActionItemFlag") == 0 ||
strcmp(name, "clothestype") == 0 ||
@@ -1404,6 +1405,11 @@ itemEndElementHandle(void *userData, const XML_Char *name)
pData->curElement = ELEMENT;
pData->curItem.usHackingModifier = min(100, (UINT8)atol( pData->szCharData ) );
}
else if ( strcmp( name, "usBurialModifier" ) == 0 )
{
pData->curElement = ELEMENT;
pData->curItem.usBurialModifier = min( 100, (UINT8)atol( pData->szCharData ) );
}
else if(strcmp(name, "DamageChance") == 0)
{
pData->curElement = ELEMENT;
@@ -2125,6 +2131,7 @@ BOOLEAN WriteItemStats()
FilePrintf(hFile, "\t\t<DisarmModifier>%d</DisarmModifier>\r\n", Item[cnt].DisarmModifier );
FilePrintf(hFile, "\t\t<RepairModifier>%d</RepairModifier>\r\n", Item[cnt].RepairModifier );
FilePrintf(hFile, "\t\t<usHackingModifier>%d</usHackingModifier>\r\n", Item[cnt].usHackingModifier );
FilePrintf(hFile, "\t\t<usBurialModifier>%d</usBurialModifier>\r\n", Item[cnt].usBurialModifier );
FilePrintf(hFile,"\t\t<DamageChance>%d</DamageChance>\r\n", Item[cnt].usDamageChance );
FilePrintf(hFile,"\t\t<DirtIncreaseFactor>%4.2f</DirtIncreaseFactor>\r\n", Item[cnt].dirtIncreaseFactor );