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- ActionItems Fix: Increased number of action items from 255 (0-254) to 501 (0-500) (by Jazz)
o See file: ActionItems.xml git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5425 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+47
-45
@@ -1,50 +1,8 @@
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#include "BuildDefines.h"
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#ifdef JA2EDITOR
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#ifndef __ITEM_STATISTICS_H
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#define __ITEM_STATISTICS_H
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//#include "Item Types.h"
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//forward declarations of common classes to eliminate includes
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class OBJECTTYPE;
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class SOLDIERTYPE;
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//Handles the dynamic changing of text input fields and button modes depending on the currently edited
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//item. Both the merc's inventory panel, and the items tab use the same code to accomplish this.
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//Set if we are editing items from the items tab. Otherwise, it is assumed that we are
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//editing items from the merc's inventory panel.
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extern BOOLEAN gfItemEditingMode;
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//Set if we need to update the panel.
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extern BOOLEAN gfRenderItemStatsPanel;
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void SpecifyItemToEdit( OBJECTTYPE *pItem, INT32 iMapIndex );
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void ShowItemStatsPanel();
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void HideItemStatsPanel();
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void EnableItemStatsPanel();
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void DisableItemStatsPanel();
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//called from the taskbar renderer.
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void UpdateItemStatsPanel();
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enum
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{
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ITEMSTATS_APPLY,
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ITEMSTATS_CANCEL,
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ITEMSTATS_DEFAULT,
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ITEMSTATS_DELETE,
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ITEMSTATS_HIDE,
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ITEMSTATS_SHOW,
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};
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void ExecuteItemStatsCmd( UINT8 ubAction );
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extern OBJECTTYPE *gpItem;
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extern INT32 gsItemGridNo;
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//enumerations for all of the different action items. Used by the popup menu for
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//changing the type of action item. When modified, an equivalent text array must be
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//changed as well.
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@@ -98,14 +56,58 @@ enum
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NUM_ACTIONITEMS
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};
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#ifdef JA2EDITOR
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//#include "Item Types.h"
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//forward declarations of common classes to eliminate includes
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class OBJECTTYPE;
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class SOLDIERTYPE;
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//Handles the dynamic changing of text input fields and button modes depending on the currently edited
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//item. Both the merc's inventory panel, and the items tab use the same code to accomplish this.
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//Set if we are editing items from the items tab. Otherwise, it is assumed that we are
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//editing items from the merc's inventory panel.
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extern BOOLEAN gfItemEditingMode;
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//Set if we need to update the panel.
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extern BOOLEAN gfRenderItemStatsPanel;
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void SpecifyItemToEdit( OBJECTTYPE *pItem, INT32 iMapIndex );
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void ShowItemStatsPanel();
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void HideItemStatsPanel();
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void EnableItemStatsPanel();
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void DisableItemStatsPanel();
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//called from the taskbar renderer.
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void UpdateItemStatsPanel();
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enum
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{
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ITEMSTATS_APPLY,
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ITEMSTATS_CANCEL,
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ITEMSTATS_DEFAULT,
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ITEMSTATS_DELETE,
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ITEMSTATS_HIDE,
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ITEMSTATS_SHOW,
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};
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void ExecuteItemStatsCmd( /*UINT8*/ UINT16 ubAction );
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extern OBJECTTYPE *gpItem;
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extern INT32 gsItemGridNo;
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extern CHAR16 gszActionItemDesc[ NUM_ACTIONITEMS ][ 30 ];
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//Returns a pointer to one of the above string array.
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extern const STR16 GetActionItemName( OBJECTTYPE *pItem );
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//Called by the popup menu, when a selection is made.
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extern void UpdateActionItem( INT8 bActionItemIndex );
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extern void UpdateActionItem( /*INT8*/ INT16 bActionItemIndex );
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//Changes an action item into the type specified by the ACTIONITEM enumeration.
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extern void ChangeActionItem( OBJECTTYPE *pItem, INT8 bActionItemIndex );
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extern INT8 gbActionItemIndex;
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extern void ChangeActionItem( OBJECTTYPE *pItem, /*INT8*/ INT16 bActionItemIndex );
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extern /*INT8*/ INT16 gbActionItemIndex;
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extern INT8 gbDefaultBombTrapLevel;
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extern void SetOwnershipGroup( UINT8 ubNewGroup );
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