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ExpAffect: don't spread fire on water.
StructureHit: check water level. Only normal, stun and flashbang explosives create water explosion. Increase max force when throwing items into water (to compensate for no bouncing). Increased splash volume from LOWVOLUME to MIDVOLUME. InternalIgniteExplosion: no fragments in water. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8752 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -184,7 +184,6 @@ BOOLEAN LoadPhysicsTableFromSavedGameFile( HWFILE hFile );
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// Flugente: artillery functions
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INT32 RandomGridFromRadius( INT32 sSweetGridNo, INT8 ubMinRadius, INT8 ubMaxRadius );
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UINT32 GetArtilleryTargetGridNo( UINT32 sTargetGridNo, INT8 bRadius );
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BOOLEAN GetArtilleryLaunchParams( UINT32 sStartingGridNo, UINT32 sTargetGridNo, INT16 sStartZ, INT16 sEndZ, UINT16 usLauncher, OBJECTTYPE* pObj, FLOAT* pdForce, FLOAT* pdDegrees);
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BOOLEAN GetArtilleryLaunchParams(UINT32 sStartingGridNo, UINT32 sTargetGridNo, UINT8 ubTargetLevel, INT16 sStartZ, INT16 sEndZ, UINT16 usLauncher, OBJECTTYPE* pObj, FLOAT* pdForce, FLOAT* pdDegrees);
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#endif
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