Sevenfm a6271e2e47 ExpAffect: don't spread fire on water.
StructureHit: check water level.
Only normal, stun and flashbang explosives create water explosion.
Increase max force when throwing items into water (to compensate for no bouncing).
Increased splash volume from LOWVOLUME to MIDVOLUME.
InternalIgniteExplosion: no fragments in water.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8752 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2020-02-13 15:57:10 +00:00
2019-10-27 19:49:48 +00:00
2016-01-31 17:54:51 +00:00
2007-06-09 09:01:04 +00:00
2013-04-14 22:58:58 +00:00
2007-06-09 09:01:04 +00:00
2014-10-24 06:59:07 +00:00
2007-10-20 06:56:34 +00:00
2007-10-20 06:56:34 +00:00
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2007-10-20 06:56:34 +00:00
2016-03-08 21:06:31 +00:00
2013-10-19 12:47:53 +00:00

Last 1.13 SVN 4721



Compilation of UB :



Set #define JA2UB and #define JA2UBMAPS in file builddefines.h.



Compilation of JA2 :



Rem #define JA2UB and #define JA2UBMAPS in file builddefines.h.





Example :



UB :



#define JA2UB 

#define JA2UBMAPS



JA2 :



//#define JA2UB 

//#define JA2UBMAPS





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