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Covert Ops trait improvements:
- performing suspicious activities renders a spy easily identifiable for a short time (realtime) or until he ha spend enough AP (turnbased). This should make exploiting disguises harder. - if a spy is closer than COVERT_ELITES_UNCOVER_RADIUS to an elite or officer, they can uncover the spy, depending on uniform worn an experience levels. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7514 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2483,7 +2483,7 @@ void LoadSkillTraitsExternalSettings()
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gSkillTraitValues.sCODisguiseAPReduction = iniReader.ReadInteger("Covert Ops","COVERT_DISGUISE_PERCENT_AP_REDUCTION", 20, 0, 50);
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gSkillTraitValues.sCOCloseDetectionRange = iniReader.ReadInteger("Covert Ops","COVERT_CLOSE_DETECTION_RANGE", 10, 0, 100);
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gSkillTraitValues.sCOCloseDetectionRangeSoldierCorpse = iniReader.ReadInteger("Covert Ops","COVERT_CLOSE_DETECTION_RANGE_SOLDIER_CORPSE", 5, 0, 100);
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gSkillTraitValues.fCOElitesDetectNextTile = iniReader.ReadBoolean("Covert Ops","COVERT_ELITES_DETECT_NEXTTILE", TRUE);
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gSkillTraitValues.usCOEliteUncoverRadius = iniReader.ReadInteger("Covert Ops","COVERT_ELITES_UNCOVER_RADIUS", 6 );
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gSkillTraitValues.fCODetectIfBleeding = iniReader.ReadBoolean("Covert Ops","COVERT_DETECTEDIFBLEEDING", FALSE );
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// Flugente: RADIO OPERATOR
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