Covert Ops trait improvements:

- performing suspicious activities renders a spy easily identifiable for a short time (realtime) or until he ha spend enough AP (turnbased). This should make exploiting disguises harder.
- if a spy is closer than COVERT_ELITES_UNCOVER_RADIUS to an elite or officer, they can uncover the spy, depending on uniform worn an experience levels.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7514 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-09-13 13:12:46 +00:00
parent 260f09356c
commit a642ab500d
16 changed files with 170 additions and 75 deletions
+1 -1
View File
@@ -2483,7 +2483,7 @@ void LoadSkillTraitsExternalSettings()
gSkillTraitValues.sCODisguiseAPReduction = iniReader.ReadInteger("Covert Ops","COVERT_DISGUISE_PERCENT_AP_REDUCTION", 20, 0, 50);
gSkillTraitValues.sCOCloseDetectionRange = iniReader.ReadInteger("Covert Ops","COVERT_CLOSE_DETECTION_RANGE", 10, 0, 100);
gSkillTraitValues.sCOCloseDetectionRangeSoldierCorpse = iniReader.ReadInteger("Covert Ops","COVERT_CLOSE_DETECTION_RANGE_SOLDIER_CORPSE", 5, 0, 100);
gSkillTraitValues.fCOElitesDetectNextTile = iniReader.ReadBoolean("Covert Ops","COVERT_ELITES_DETECT_NEXTTILE", TRUE);
gSkillTraitValues.usCOEliteUncoverRadius = iniReader.ReadInteger("Covert Ops","COVERT_ELITES_UNCOVER_RADIUS", 6 );
gSkillTraitValues.fCODetectIfBleeding = iniReader.ReadBoolean("Covert Ops","COVERT_DETECTEDIFBLEEDING", FALSE );
// Flugente: RADIO OPERATOR