Covert Ops trait improvements:

- performing suspicious activities renders a spy easily identifiable for a short time (realtime) or until he ha spend enough AP (turnbased). This should make exploiting disguises harder.
- if a spy is closer than COVERT_ELITES_UNCOVER_RADIUS to an elite or officer, they can uncover the spy, depending on uniform worn an experience levels.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7514 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-09-13 13:12:46 +00:00
parent 260f09356c
commit a642ab500d
16 changed files with 170 additions and 75 deletions
+1 -1
View File
@@ -1888,7 +1888,7 @@ typedef struct
INT16 sCODisguiseAPReduction;
INT16 sCOCloseDetectionRange;
INT16 sCOCloseDetectionRangeSoldierCorpse;
BOOLEAN fCOElitesDetectNextTile;
UINT16 usCOEliteUncoverRadius;
BOOLEAN fCODetectIfBleeding; // will we be discovered if we are bleeding?
// RADIO OPERATOR