Covert Ops trait improvements:

- performing suspicious activities renders a spy easily identifiable for a short time (realtime) or until he ha spend enough AP (turnbased). This should make exploiting disguises harder.
- if a spy is closer than COVERT_ELITES_UNCOVER_RADIUS to an elite or officer, they can uncover the spy, depending on uniform worn an experience levels.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7514 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-09-13 13:12:46 +00:00
parent 260f09356c
commit a642ab500d
16 changed files with 170 additions and 75 deletions
+2 -1
View File
@@ -8084,7 +8084,8 @@ STR16 szCovertTextStr[]=
L"%s's disguise will not hold.",
L"%s was caught stealing!",
L"%s tried to manipulate %s's inventory.",
L"%s is too close to an elite soldier!",
L"An elite soldier did not recognize %s!",
L"A officer knew %s was unfamiliar!",
};
STR16 szCorpseTextStr[]=