1) some fix in russiantext.cpp (by inshy)

2) fixed mistakes in UFS web page (was missing ","), add missing line (by inshy)
3) added russian layout for IMP Begin screen, now russian users can type name of they heroes using russian letters. Fixed position for male\female text in russian version (by Heinz)
4) fixed wrong position for items in inventory (by Heinz)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2533 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2009-01-21 15:21:36 +00:00
parent 2364f70c5d
commit a6adf843b8
8 changed files with 66 additions and 41 deletions
+4 -4
View File
@@ -1141,7 +1141,7 @@ BOOLEAN InitializeInvPanelCoordsOld()
// Inventory slots
gMapScreenInvPocketXY[HELMETPOS].sX = PLAYER_INFO_X + 204; gMapScreenInvPocketXY[HELMETPOS].sY = PLAYER_INFO_Y + 9; // HELMETPOS
gMapScreenInvPocketXY[VESTPOS].sX = PLAYER_INFO_X + 204; gMapScreenInvPocketXY[VESTPOS].sY = PLAYER_INFO_Y + 38; // VESTPOS
gMapScreenInvPocketXY[LEGPOS].sX = PLAYER_INFO_X + 204; gMapScreenInvPocketXY[LEGPOS].sY = PLAYER_INFO_Y + 96; // LEGPOS,
gMapScreenInvPocketXY[LEGPOS].sX = PLAYER_INFO_X + 204; gMapScreenInvPocketXY[LEGPOS].sY = PLAYER_INFO_Y + 98; // LEGPOS,
gMapScreenInvPocketXY[HEAD1POS].sX = PLAYER_INFO_X + 21; gMapScreenInvPocketXY[HEAD1POS].sY = PLAYER_INFO_Y + 9; // HEAD1POS
gMapScreenInvPocketXY[HEAD2POS].sX = PLAYER_INFO_X + 21; gMapScreenInvPocketXY[HEAD2POS].sY = PLAYER_INFO_Y + 33; // HEAD2POS
gMapScreenInvPocketXY[HANDPOS].sX = PLAYER_INFO_X + 21; gMapScreenInvPocketXY[HANDPOS].sY = PLAYER_INFO_Y + 87; // HANDPOS,
@@ -1367,7 +1367,7 @@ BOOLEAN InitializeInvPanelCoordsNew()
gMapScreenInvPocketXY[1].sX = PLAYER_INFO_X + 131; gMapScreenInvPocketXY[1].sY = PLAYER_INFO_Y + 38; // VESTPOS
gMapScreenInvPocketXY[2].sX = PLAYER_INFO_X + 131; gMapScreenInvPocketXY[2].sY = PLAYER_INFO_Y + 97; // LEGPOS
gMapScreenInvPocketXY[3].sX = PLAYER_INFO_X + 14; gMapScreenInvPocketXY[3].sY = PLAYER_INFO_Y + 9; // HEAD1POS
gMapScreenInvPocketXY[4].sX = PLAYER_INFO_X + 14; gMapScreenInvPocketXY[4].sY = PLAYER_INFO_Y + 33; // HEAD2POS
gMapScreenInvPocketXY[4].sX = PLAYER_INFO_X + 14; gMapScreenInvPocketXY[4].sY = PLAYER_INFO_Y + 32; // HEAD2POS
gMapScreenInvPocketXY[5].sX = PLAYER_INFO_X + 14; gMapScreenInvPocketXY[5].sY = PLAYER_INFO_Y + 86; // HANDPOS
gMapScreenInvPocketXY[6].sX = PLAYER_INFO_X + 14; gMapScreenInvPocketXY[6].sY = PLAYER_INFO_Y + 110; // SECONDHANDPOS
gMapScreenInvPocketXY[7].sX = PLAYER_INFO_X + 186; gMapScreenInvPocketXY[7].sY = PLAYER_INFO_Y + 134; // VESTPOCK
@@ -1421,10 +1421,10 @@ BOOLEAN InitializeInvPanelCoordsNew()
}
else{
gMapScreenInvPocketXY[0].sX = PLAYER_INFO_X + 131; gMapScreenInvPocketXY[0].sY = PLAYER_INFO_Y + 9; // HELMETPOS
gMapScreenInvPocketXY[1].sX = PLAYER_INFO_X + 131; gMapScreenInvPocketXY[1].sY = PLAYER_INFO_Y + 38; // VESTPOS
gMapScreenInvPocketXY[1].sX = PLAYER_INFO_X + 131; gMapScreenInvPocketXY[1].sY = PLAYER_INFO_Y + 37; // VESTPOS
gMapScreenInvPocketXY[2].sX = PLAYER_INFO_X + 131; gMapScreenInvPocketXY[2].sY = PLAYER_INFO_Y + 97; // LEGPOS
gMapScreenInvPocketXY[3].sX = PLAYER_INFO_X + 14; gMapScreenInvPocketXY[3].sY = PLAYER_INFO_Y + 9; // HEAD1POS
gMapScreenInvPocketXY[4].sX = PLAYER_INFO_X + 14; gMapScreenInvPocketXY[4].sY = PLAYER_INFO_Y + 33; // HEAD2POS
gMapScreenInvPocketXY[4].sX = PLAYER_INFO_X + 14; gMapScreenInvPocketXY[4].sY = PLAYER_INFO_Y + 32; // HEAD2POS
gMapScreenInvPocketXY[5].sX = PLAYER_INFO_X + 14; gMapScreenInvPocketXY[5].sY = PLAYER_INFO_Y + 86; // HANDPOS
gMapScreenInvPocketXY[6].sX = PLAYER_INFO_X + 14; gMapScreenInvPocketXY[6].sY = PLAYER_INFO_Y + 110; // SECONDHANDPOS
gMapScreenInvPocketXY[7].sX = PLAYER_INFO_X + 186; gMapScreenInvPocketXY[7].sY = PLAYER_INFO_Y + 156; // VESTPOCK