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New Attachment: the rifle grenade device (<AttachmentClass>33554432</AttachmentClass>) acts as a GL on the barrel slot, but blocks all other firing modes, and uses up one bullet.
It is strongly advised not to use this in combination with other underbarrel GLs. Currently allowed for WW2 rifles with 40mm grenades. git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1533 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -26692,4 +26692,24 @@
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<itemIndex>1523</itemIndex>
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<APCost>20</APCost>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1581</attachmentIndex>
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<itemIndex>683</itemIndex>
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<APCost>20</APCost>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1581</attachmentIndex>
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<itemIndex>693</itemIndex>
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<APCost>20</APCost>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1581</attachmentIndex>
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<itemIndex>776</itemIndex>
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<APCost>20</APCost>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1581</attachmentIndex>
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<itemIndex>784</itemIndex>
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<APCost>20</APCost>
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</ATTACHMENT>
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</ATTACHMENTLIST>
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@@ -47436,4 +47436,40 @@
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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</ITEM>
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<ITEM>
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<uiIndex>1581</uiIndex>
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<szItemName>Rifle Grenade Device</szItemName>
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<szLongItemName>Rifle Grenade Device</szLongItemName>
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<szItemDesc>This little device enables your rifle to fire grenades. A loaded magazine is required, and obviously no other firing mdoes are possible while there is a grenade attached.</szItemDesc>
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<szBRName>Rifle Grenade Device</szBRName>
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<szBRDesc>Transform your WW2 rifleman into a WW2 grenadier.</szBRDesc>
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<usItemClass>268435456</usItemClass>
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<usItemClass>16</usItemClass>
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<AttachmentClass>33554432</AttachmentClass>
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<nasAttachmentClass>2</nasAttachmentClass>
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<nasLayoutClass>1</nasLayoutClass>
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<ubClassIndex>16</ubClassIndex>
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<ubGraphicType>1</ubGraphicType>
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<ubGraphicNum>149</ubGraphicNum>
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<ubWeight>2</ubWeight>
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<ubPerPocket>4</ubPerPocket>
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<ItemSize>12</ItemSize>
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<usPrice>125</usPrice>
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<ubCoolness>5</ubCoolness>
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<bRepairEase>-4</bRepairEase>
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<Damageable>1</Damageable>
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<Repairable>1</Repairable>
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<Metal>1</Metal>
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<Sinks>1</Sinks>
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<Attachment>1</Attachment>
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<BR_NewInventory>2</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<GrenadeLauncher>1</GrenadeLauncher>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<DamageChance>10</DamageChance>
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<DirtIncreaseFactor>20.0</DirtIncreaseFactor>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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</ITEM>
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</ITEMLIST>
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@@ -52,6 +52,10 @@
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<launchableIndex>147</launchableIndex>
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<itemIndex>922</itemIndex>
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</LAUNCHABLE>
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<LAUNCHABLE>
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<launchableIndex>147</launchableIndex>
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<itemIndex>1581</itemIndex>
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</LAUNCHABLE>
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<LAUNCHABLE>
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<launchableIndex>148</launchableIndex>
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<itemIndex>40</itemIndex>
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@@ -92,6 +96,10 @@
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<launchableIndex>148</launchableIndex>
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<itemIndex>921</itemIndex>
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</LAUNCHABLE>
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<LAUNCHABLE>
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<launchableIndex>148</launchableIndex>
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<itemIndex>1581</itemIndex>
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</LAUNCHABLE>
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<LAUNCHABLE>
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<launchableIndex>148</launchableIndex>
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<itemIndex>922</itemIndex>
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@@ -140,6 +148,10 @@
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<launchableIndex>149</launchableIndex>
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<itemIndex>922</itemIndex>
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</LAUNCHABLE>
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<LAUNCHABLE>
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<launchableIndex>149</launchableIndex>
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<itemIndex>1581</itemIndex>
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</LAUNCHABLE>
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<LAUNCHABLE>
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<launchableIndex>150</launchableIndex>
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<itemIndex>40</itemIndex>
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@@ -184,6 +196,10 @@
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<launchableIndex>150</launchableIndex>
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<itemIndex>922</itemIndex>
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</LAUNCHABLE>
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<LAUNCHABLE>
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<launchableIndex>150</launchableIndex>
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<itemIndex>1581</itemIndex>
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</LAUNCHABLE>
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<LAUNCHABLE>
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<launchableIndex>152</launchableIndex>
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<itemIndex>60</itemIndex>
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@@ -516,6 +532,10 @@
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<launchableIndex>991</launchableIndex>
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<itemIndex>922</itemIndex>
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</LAUNCHABLE>
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<LAUNCHABLE>
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<launchableIndex>991</launchableIndex>
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<itemIndex>1581</itemIndex>
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</LAUNCHABLE>
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<LAUNCHABLE>
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<launchableIndex>992</launchableIndex>
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<itemIndex>906</itemIndex>
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@@ -568,6 +588,10 @@
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<launchableIndex>995</launchableIndex>
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<itemIndex>922</itemIndex>
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</LAUNCHABLE>
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<LAUNCHABLE>
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<launchableIndex>995</launchableIndex>
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<itemIndex>1581</itemIndex>
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</LAUNCHABLE>
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<LAUNCHABLE>
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<launchableIndex>1370</launchableIndex>
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<itemIndex>903</itemIndex>
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@@ -13105,4 +13105,30 @@
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<usReloadDelay>200</usReloadDelay>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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</WEAPON>
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<WEAPON>
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<uiIndex>1581</uiIndex>
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<szWeaponName>Rifle Grenade Device</szWeaponName>
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<ubWeaponClass>3</ubWeaponClass>
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<ubReadyTime>16</ubReadyTime>
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<ubShotsPer4Turns>5.83</ubShotsPer4Turns>
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<ubBulletSpeed>30</ubBulletSpeed>
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<ubDeadliness>60</ubDeadliness>
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<ubMagSize>1</ubMagSize>
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<usRange>300</usRange>
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<usReloadDelay>200</usReloadDelay>
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<BurstAniDelay>100</BurstAniDelay>
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<ubAttackVolume>20</ubAttackVolume>
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<ubHitVolume>10</ubHitVolume>
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<sSound>403</sSound>
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<sSilencedBurstSound>111</sSilencedBurstSound>
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<SilencedSound>157</SilencedSound>
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<APsToReload>32</APsToReload>
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<SwapClips>1</SwapClips>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<ManualReloadSound>476</ManualReloadSound>
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<Handling>16</Handling>
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<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
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<usOverheatingSingleShotTemperature>500</usOverheatingSingleShotTemperature>
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</WEAPON>
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</WEAPONLIST>
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