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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@144 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2,6 +2,7 @@
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#include "AI All.h"
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#include "DisplayCover.h"
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#include "Interface.h"
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#include "opplist.h"
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#include "_Ja25Englishtext.h"
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//#include "Ja25 Strategic Ai.h"
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#endif
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@@ -435,7 +436,7 @@ INT8 CalcCoverForGridNoBasedOnTeamKnownEnemies( SOLDIERTYPE *pSoldier, INT16 sTa
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usRange = (UINT16)GetRangeInCellCoordsFromGridNoDiff( pOpponent->sGridNo, sTargetGridNo );
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// Lesh: changed 2-nd parameter in DistanceVisible function call
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usSightLimit = DistanceVisible( pOpponent, (gGameExternalOptions.gfAllowLimitedVision ? pSoldier->bDesiredDirection : DIRECTION_IRRELEVANT), DIRECTION_IRRELEVANT, sTargetGridNo, pSoldier->bLevel, pSoldier );
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usSightLimit = DistanceVisible( pOpponent, (SoldierHasLimitedVision(pSoldier) ? pSoldier->bDesiredDirection : DIRECTION_IRRELEVANT), DIRECTION_IRRELEVANT, sTargetGridNo, pSoldier->bLevel, pSoldier );
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if( usRange > ( usSightLimit * CELL_X_SIZE ) )
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@@ -935,7 +936,7 @@ INT8 CalcIfSoldierCanSeeGridNo( SOLDIERTYPE *pSoldier, INT16 sTargetGridNo, BOOL
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}
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// Lesh: changed 2-nd parameter in DistanceVisible function call
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usSightLimit = DistanceVisible( pSoldier, (gGameExternalOptions.gfAllowLimitedVision ? pSoldier->bDesiredDirection : DIRECTION_IRRELEVANT), DIRECTION_IRRELEVANT, sTargetGridNo, fRoof, pSoldier );
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usSightLimit = DistanceVisible( pSoldier, (SoldierHasLimitedVision(pSoldier) ? pSoldier->bDesiredDirection : DIRECTION_IRRELEVANT), DIRECTION_IRRELEVANT, sTargetGridNo, fRoof, pSoldier );
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//
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