mirror of
https://github.com/1dot13/source.git
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fixes (by Jolly_Reaper) to spelling and grammar errors in several XMLs
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2422 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -296,7 +296,7 @@
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<uiIndex>11</uiIndex>
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<szName>Veteran Sapper</szName>
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<szShortName>Veteran Sapper</szShortName>
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<szDescription>A sapper can make only two mistakes in his life. The first one is a career choice.</szDescription>
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<szDescription>A sapper can only make two mistakes in his life. The first one is his career choice.</szDescription>
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<ap_fortify>-30</ap_fortify>
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<resistance_fear>10</resistance_fear>
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<resistance_suppression>10</resistance_suppression>
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@@ -370,7 +370,7 @@
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<uiIndex>15</uiIndex>
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<szName>Nobility</szName>
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<szShortName>Nobility</szShortName>
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<szDescription>Some people join this business not out of necessity. While easy to label them as sissy aristocrats, some are actually quite capable, as they have received the best training money can buy.</szDescription>
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<szDescription>Some people do not join this business out of necessity. While easy to label them as sissy aristocrats, some are actually quite capable, as they have received the best training money can buy.</szDescription>
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<ap_fortify>10</ap_fortify>
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<ap_inventory>-10</ap_inventory>
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<betterprices>-10</betterprices>
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@@ -388,7 +388,7 @@
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<uiIndex>16</uiIndex>
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<szName>DFK Annihilator</szName>
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<szShortName>DFK Annihilator</szShortName>
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<szDescription>Your exploits earned you respect and recognition you deserve. Who needs legs?</szDescription>
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<szDescription>Your exploits earned you the respect and recognition you deserve. Who needs legs?</szDescription>
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<leadership>8</leadership>
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<resistance_physical>15</resistance_physical>
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<resistance_fear>15</resistance_fear>
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@@ -444,7 +444,7 @@
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<uiIndex>18</uiIndex>
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<szName>Paramilitary Instructor</szName>
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<szShortName>Instructor</szShortName>
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<szDescription>Just like boyscouts. But with violence. So not like boyscouts at all.</szDescription>
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<szDescription>Just like boyscouts. But with violence. So not really like boyscouts at all.</szDescription>
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<leadership>5</leadership>
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<ap_assault>3</ap_assault>
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<resistance_fear>5</resistance_fear>
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@@ -622,7 +622,7 @@
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<uiIndex>26</uiIndex>
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<szName>Backstage Crew/Veteran Mercenary</szName>
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<szShortName>Tech Crew/Vet Merc</szShortName>
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<szDescription>Blasting sounds, fireworks, screaming people - isn't it odd how similar stage is to the battlefield?</szDescription>
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<szDescription>Blasting sounds, fireworks, screaming people - isn't it odd how similar an acting stage is to the battlefield?</szDescription>
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<mechanical>3</mechanical>
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<leadership>5</leadership>
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<ap_assault>5</ap_assault>
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@@ -677,7 +677,7 @@
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<uiIndex>28</uiIndex>
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<szName>Extreme Athlete</szName>
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<szShortName>Extreme Athlete</szShortName>
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<szDescription>If you want to put your life to risk, might as well earn cash by it...</szDescription>
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<szDescription>If you want to put your life at risk, might as well earn cash by doing so...</szDescription>
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<agility>6</agility>
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<strength>3</strength>
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<dexterity>3</dexterity>
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@@ -714,7 +714,7 @@
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<uiIndex>29</uiIndex>
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<szName>Professional Thief</szName>
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<szShortName>Thief</szShortName>
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<szDescription>When offered to take it or leave it, you always chose 'take'.</szDescription>
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<szDescription>When offered to take it or leave it, you always choose 'take'.</szDescription>
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<agility>5</agility>
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<dexterity>5</dexterity>
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<ap_urban>1</ap_urban>
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@@ -756,7 +756,7 @@
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<uiIndex>31</uiIndex>
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<szName>Veteran Mercenary</szName>
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<szShortName>Veteran Merc</szShortName>
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<szDescription>While others may keep to their pasts and its labels, you've chosen the life of a gun for hire - and embraced it. This is who you really are.</szDescription>
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<szDescription>While most may prefer an easy, safe life, you've chosen the life of a gun for hire - and embraced it. This is who you really are.</szDescription>
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<ap_coastal>5</ap_coastal>
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<leadership>5</leadership>
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<ap_assault>5</ap_assault>
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@@ -815,7 +815,7 @@
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<uiIndex>34</uiIndex>
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<szName>Gang Member/Bomber</szName>
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<szShortName>Gang Member/Bomber</szShortName>
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<szDescription>Becoming a mercenary is a natural step for many gang members - job's the same, tools and pay much better.</szDescription>
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<szDescription>Becoming a mercenary is a natural step for many gang members - job's the same, the tools and pay are much better.</szDescription>
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<leadership>2</leadership>
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<ap_polar>-5</ap_polar>
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<ap_desert>-5</ap_desert>
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@@ -895,7 +895,7 @@
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<uiIndex>37</uiIndex>
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<szName>Paramilitary Instructor</szName>
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<szShortName>Instructor</szShortName>
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<szDescription>Just like boyscouts. But with violence. So not like boyscouts at all.</szDescription>
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<szDescription>Just like boyscouts. But with violence. So not really like boyscouts at all.</szDescription>
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<leadership>5</leadership>
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<ap_assault>3</ap_assault>
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<resistance_fear>5</resistance_fear>
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@@ -915,7 +915,7 @@
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<uiIndex>38</uiIndex>
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<szName>Graduate</szName>
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<szShortName>Graduate</szShortName>
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<szDescription>Fresh outta school, with diploma still warm in a hand, it's time to finally make yourself a living.</szDescription>
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<szDescription>Fresh out of school, with a diploma still warm in hand, it's time to finally make yourself a living.</szDescription>
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<leadership>-3</leadership>
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<ap_polar>5</ap_polar>
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<ap_desert>-5</ap_desert>
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@@ -939,7 +939,7 @@
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<uiIndex>39</uiIndex>
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<szName>Mercenary</szName>
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<szShortName>Merc</szShortName>
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<szDescription>While others may keep to their pasts and its labels, you've chosen the life of a gun for hire - and embraced it. This is who you really are.</szDescription>
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<szDescription>While most may prefer an easy, safe life, you've chosen the life of a gun for hire - and embraced it. This is who you really are.</szDescription>
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<leadership>2</leadership>
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<ap_assault>3</ap_assault>
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<resistance_physical>5</resistance_physical>
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@@ -1009,7 +1009,7 @@
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<uiIndex>42</uiIndex>
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<szName>Hillbilly</szName>
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<szShortName>Hillbilly</szShortName>
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<szDescription>Overalls, straw sticking out of boots and inseparable blade of grass in the mouth - but with a knack for tools and all things mechanical.</szDescription>
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<szDescription>Overalls, straw sticking out of boots, and an inseparable blade of grass in the mouth - but with a knack for tools and all things mechanical.</szDescription>
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<strength>3</strength>
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<dexterity>5</dexterity>
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<agility>3</agility>
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@@ -1069,7 +1069,7 @@
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<uiIndex>44</uiIndex>
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<szName>Accountant</szName>
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<szShortName>Accountant</szShortName>
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<szDescription>Knowledge learned in years of keeping the books for an arms dealer leads to better deals when buying and selling guns and gear.</szDescription>
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<szDescription>Knowledge learned from years of keeping books for an arms dealer leads to better deals when buying and selling guns and gear.</szDescription>
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<leadership>-3</leadership>
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<ap_fortify>10</ap_fortify>
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<ap_artillery>10</ap_artillery>
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@@ -1400,7 +1400,7 @@
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<uiIndex>63</uiIndex>
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<szName>Metaviran Native</szName>
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<szShortName>Metavira</szShortName>
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<szDescription>The indigenous people of Metavira have adjusted to the hostile jungle there. After the liberation, some joined the foreigners, and sought their luck elsewhere.</szDescription>
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<szDescription>The indigenous people of Metavira have adjusted to the hostile jungle there. After the liberation, some joined the foreigners and sought their luck elsewhere.</szDescription>
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<ap_polar>-5</ap_polar>
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<ap_desert>-3</ap_desert>
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<ap_urban>-3</ap_urban>
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@@ -1427,7 +1427,7 @@
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<uiIndex>64</uiIndex>
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<szName>Sniper Terrorist</szName>
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<szShortName>Sniper Terrorist</szShortName>
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<szDescription>Nobody admits it, but the same governments that hunt him employ him.</szDescription>
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<szDescription>No politician would admit it, but the same governments that hunt him employ him.</szDescription>
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<marksmanship>3</marksmanship>
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<ap_urban>2</ap_urban>
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<ap_height>4</ap_height>
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@@ -1521,7 +1521,7 @@
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<uiIndex>69</uiIndex>
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<szName>General Practitioner</szName>
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<szShortName>GP</szShortName>
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<szDescription>Frustrated by the anguish and misery he sees everyday, Vince has decided it might be time for more active resistance against the queen.</szDescription>
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<szDescription>Frustrated by the anguish and misery he sees everyday, Vince has decided it might be time for a more active resistance against the queen.</szDescription>
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<wisdom>1</wisdom>
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<dexterity>5</dexterity>
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<marksmanship>2</marksmanship>
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@@ -1605,7 +1605,7 @@
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<uiIndex>73</uiIndex>
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<szName>Redneck</szName>
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<szShortName>Redneck</szShortName>
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<szDescription>When the Confederacy lost the war your family moved further south . . . and is still fighting .. . everybody.</szDescription>
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<szDescription>When the Confederacy lost the war, your family moved further south . . . and is still fighting . . . everybody.</szDescription>
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<mechanical>3</mechanical>
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<medical>3</medical>
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<wisdom>-7</wisdom>
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@@ -1733,7 +1733,7 @@
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<uiIndex>80</uiIndex>
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<szName>Doctor</szName>
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<szShortName>Doctor</szShortName>
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<szDescription>A leader of nurses, aids and candy-stripers -- oh, and healer of mercenaries.</szDescription>
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<szDescription>A leader of nurses, aides, and candy-stripers -- oh, and healer of mercenaries.</szDescription>
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<wisdom>2</wisdom>
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<dexterity>5</dexterity>
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<medical>10</medical>
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@@ -1789,7 +1789,7 @@
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<uiIndex>83</uiIndex>
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<szName>Terrorist Slasher</szName>
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<szShortName>Terrorist Slasher</szShortName>
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<szDescription>Wanted by Interpol, a meat cleaver killer, and master of disguise.</szDescription>
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<szDescription>Wanted by Interpol, a meat cleaver killer and master of disguise.</szDescription>
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<strength>2</strength>
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<dexterity>3</dexterity>
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<agility>3</agility>
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@@ -2098,7 +2098,7 @@
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<uiIndex>100</uiIndex>
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<szName>Priest</szName>
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<szShortName>Priest</szShortName>
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<szDescription>Many devout followers of any religion or cult area surprisingly violent and zealous if pushed in the right (or wrong) direction.</szDescription>
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<szDescription>Many devout followers of any religion or cult are surprisingly violent and zealous if pushed into the right (or wrong) direction.</szDescription>
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<medical>3</medical>
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<leadership>10</leadership>
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<wisdom>5</wisdom>
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@@ -2370,7 +2370,7 @@
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<uiIndex>115</uiIndex>
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<szName>Car Mechanic</szName>
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<szShortName>Car Mechanic</szShortName>
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<szDescription>Dave used to run a service station . . . when there was fuel for vehicles</szDescription>
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<szDescription>Dave used to run a service station . . . when there was fuel for vehicles.</szDescription>
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<dexterity>3</dexterity>
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<mechanical>6</mechanical>
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<ap_urban>3</ap_urban>
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@@ -2703,7 +2703,7 @@
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<uiIndex>132</uiIndex>
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<szName>Nurse</szName>
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<szShortName>Nurse</szShortName>
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<szDescription>While not full-blown doctors, nurses are still in high demand in warzones, due to the grim business.</szDescription>
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<szDescription>While not full-blown doctors, nurses are still in high demand in warzones, due to that grim business.</szDescription>
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<dexterity>3</dexterity>
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<medical>7</medical>
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<ap_fortify>10</ap_fortify>
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@@ -2755,7 +2755,7 @@
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<uiIndex>135</uiIndex>
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<szName>Butt Monkey</szName>
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<szShortName>Butt Monkey</szShortName>
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<szDescription>One would expect the constant abuse and ridicule you withstand to finally lead you to reconsider your life choices. Nope.</szDescription>
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<szDescription>One would expect the constant abuse and ridicule you withstand to eventually lead you to reconsider your life choices. Nope.</szDescription>
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<leadership>-5</leadership>
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<ap_fortify>10</ap_fortify>
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<ap_artillery>10</ap_artillery>
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@@ -2808,7 +2808,7 @@
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<uiIndex>139</uiIndex>
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<szName>Factory Owner</szName>
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<szShortName>Factory Owner</szShortName>
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<szDescription>A personal friend of Deidranna and ruthless exploiter. How did you manage to recruit her?</szDescription>
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<szDescription>A personal friend of Deidranna and a ruthless exploiter. How did you manage to recruit her?</szDescription>
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<ap_fortify>10</ap_fortify>
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<ap_artillery>10</ap_artillery>
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<ap_airdrop>-6</ap_airdrop>
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@@ -2985,7 +2985,7 @@
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<uiIndex>146</uiIndex>
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<szName>Scientist</szName>
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<szShortName>Scientist</szShortName>
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<szDescription>Pursuing your insatiable appetite for knowledge led you into commiting atrocities for The Queen, which you now seek to rectify.</szDescription>
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<szDescription>Pursuing your insatiable appetite for knowledge led you into committing atrocities for The Queen, which you now seek to rectify.</szDescription>
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<wisdom>10</wisdom>
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<ap_fortify>10</ap_fortify>
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<ap_artillery>10</ap_artillery>
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@@ -3042,7 +3042,7 @@
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<uiIndex>149</uiIndex>
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<szName>Veteran Mercenary</szName>
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<szShortName>Veteran Merc</szShortName>
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<szDescription>While others may keep to their pasts and its labels, you've chosen the life of a gun for hire - and embraced it. This is who you really are.</szDescription>
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||||
<szDescription>While most may prefer an easy, safe life, you've chosen the life of a gun for hire - and embraced it. This is who you really are.</szDescription>
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<leadership>5</leadership>
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<ap_assault>5</ap_assault>
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<ap_fortify>-5</ap_fortify>
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@@ -3065,7 +3065,7 @@
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<uiIndex>150</uiIndex>
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<szName>Redneck</szName>
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<szShortName>Redneck</szShortName>
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<szDescription>When the Confederacy lost the war your family moved further south . . . and is still fighting . . . everybody.</szDescription>
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<szDescription>When the Confederacy lost the war, your family moved further south . . . and is still fighting . . . everybody.</szDescription>
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<mechanical>3</mechanical>
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<medical>3</medical>
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<wisdom>-7</wisdom>
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@@ -3203,7 +3203,7 @@
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<uiIndex>159</uiIndex>
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<szName>Technical Wizard</szName>
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<szShortName>Tech Whiz</szShortName>
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<szDescription>No matter if it's a thirty years old junk or latest electronic gadget, tech whiz can rewire, reassemble and reconfigure it with eyes closed.</szDescription>
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<szDescription>No matter if it's thirty-years-old junk or the latest electronic gadget, a tech whiz can rewire, reassemble and reconfigure it with their eyes closed.</szDescription>
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<ap_inventory>-10</ap_inventory>
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<ap_airdrop>-5</ap_airdrop>
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<ap_assault>-5</ap_assault>
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@@ -3263,7 +3263,7 @@
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<uiIndex>165</uiIndex>
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<szName>UN Peacekeeper</szName>
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<szShortName>UN</szShortName>
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<szDescription>Nations of the entire world provide these troops to solve all conflicts without any violence. Sadly, this statment is false.</szDescription>
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||||
<szDescription>Nations of the entire world provide these troops to solve all conflicts without any violence. Sadly, this statement is false.</szDescription>
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||||
<medical>2</medical>
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||||
<mechanical>2</mechanical>
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||||
<wisdom>2</wisdom>
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||||
@@ -3284,7 +3284,7 @@
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<uiIndex>166</uiIndex>
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||||
<szName>Veteran Mercenary</szName>
|
||||
<szShortName>Veteran Merc</szShortName>
|
||||
<szDescription>While others may keep to their pasts and its labels, you've chosen the life of a gun for hire - and embraced it. This is who you really are.</szDescription>
|
||||
<szDescription>While most may prefer an easy, safe life, you've chosen the life of a gun for hire - and embraced it. This is who you really are.</szDescription>
|
||||
<leadership>5</leadership>
|
||||
<ap_assault>5</ap_assault>
|
||||
<ap_fortify>-5</ap_fortify>
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||||
@@ -3334,7 +3334,7 @@
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<uiIndex>168</uiIndex>
|
||||
<szName>Veteran Mercenary/Bomber</szName>
|
||||
<szShortName>Veteran Merc/Bomber</szShortName>
|
||||
<szDescription>You were already famous in this business before those youngsters were even born. After years of battles, there's hardly anything that can shake you up.</szDescription>
|
||||
<szDescription>You were already famous in this business before those youngsters were even born. After years of battle, there's hardly anything that can shake you up.</szDescription>
|
||||
<leadership>5</leadership>
|
||||
<ap_assault>5</ap_assault>
|
||||
<ap_fortify>-5</ap_fortify>
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||||
@@ -3507,7 +3507,7 @@
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||||
<uiIndex>176</uiIndex>
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||||
<szName>Circus Artist</szName>
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||||
<szShortName>Circus Artist</szShortName>
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||||
<szDescription>Let's hope you are as good evading bullets as you are evading knifes while tied to a board.</szDescription>
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||||
<szDescription>Let's hope you are as good at evading bullets as you are at evading knifes while tied to a board.</szDescription>
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||||
<ap_height>8</ap_height>
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||||
<cth_blades>10</cth_blades>
|
||||
<resistance_fear>10</resistance_fear>
|
||||
@@ -3607,7 +3607,7 @@
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||||
<uiIndex>181</uiIndex>
|
||||
<szName>Wrestler</szName>
|
||||
<szShortName>Wrestler</szShortName>
|
||||
<szDescription>It might be more of a spectacle than actual fight, but getting thrown around a ring without breaking a neck still takes a lot of skill.</szDescription>
|
||||
<szDescription>It might be more of a spectacle than actual fighting, but getting thrown around a ring without breaking a neck still takes a lot of skill.</szDescription>
|
||||
<agility>3</agility>
|
||||
<strength>5</strength>
|
||||
<dexterity>2</dexterity>
|
||||
@@ -3677,7 +3677,7 @@
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||||
<uiIndex>184</uiIndex>
|
||||
<szName>Smith/Poor Shot</szName>
|
||||
<szShortName>Smith/Poor Shot</szShortName>
|
||||
<szDescription>Due to extreme shortsightedness Wally is a poor shot with next to no chance of improvement.</szDescription>
|
||||
<szDescription>Due to extreme short-sightedness Wally is a poor shot with next to no chance of improvement.</szDescription>
|
||||
<dexterity>8</dexterity>
|
||||
<mechanical>10</mechanical>
|
||||
<betterprices_guns>10</betterprices_guns>
|
||||
@@ -3711,7 +3711,7 @@
|
||||
<uiIndex>186</uiIndex>
|
||||
<szName>General Practitioner</szName>
|
||||
<szShortName>GP</szShortName>
|
||||
<szDescription>Versatile and educated doctor can save a human life no matter what his patient caught - a virus or a bullet.</szDescription>
|
||||
<szDescription>A versatile and educated doctor can save a human life, no matter what his patient caught - a virus or a bullet.</szDescription>
|
||||
<wisdom>1</wisdom>
|
||||
<dexterity>5</dexterity>
|
||||
<medical>10</medical>
|
||||
@@ -3732,7 +3732,7 @@
|
||||
<uiIndex>187</uiIndex>
|
||||
<szName>Office Worker/Snitch</szName>
|
||||
<szShortName>Office Worker</szShortName>
|
||||
<szDescription>Air conditioning, watered down coffee and some papers to push - what else can you expect from life?</szDescription>
|
||||
<szDescription>Air conditioning, watered-down coffee, and some papers to push - what else can you expect from life?</szDescription>
|
||||
<leadership>-3</leadership>
|
||||
<stealth>3</stealth>
|
||||
<hearing_night>1</hearing_night>
|
||||
@@ -3834,7 +3834,7 @@
|
||||
<uiIndex>191</uiIndex>
|
||||
<szName>Technical Wizard</szName>
|
||||
<szShortName>Tech Whiz</szShortName>
|
||||
<szDescription>No matter if it's a thirty years old junk or latest electronic gadget, tech whiz can rewire, reassemble and reconfigure it with eyes closed.</szDescription>
|
||||
<szDescription>No matter if it's thirty-years-old junk or the latest electronic gadget, a tech whiz can rewire, reassemble and reconfigure it with their eyes closed.</szDescription>
|
||||
<dexterity>8</dexterity>
|
||||
<mechanical>8</mechanical>
|
||||
<disarm_trap>25</disarm_trap>
|
||||
@@ -3887,7 +3887,7 @@
|
||||
<uiIndex>196</uiIndex>
|
||||
<szName>Metaviran Native</szName>
|
||||
<szShortName>Metavira</szShortName>
|
||||
<szDescription>The indigenous people of Metavira have adjusted to the hostile jungle there. After the liberation, some joined the foreigners, and sought their luck elsewhere.</szDescription>
|
||||
<szDescription>The indigenous people of Metavira have adjusted to the hostile jungle there. After the liberation, some joined the foreigners and sought their luck elsewhere.</szDescription>
|
||||
<ap_desert>5</ap_desert>
|
||||
<ap_urban>-5</ap_urban>
|
||||
<ap_swamp>5</ap_swamp>
|
||||
@@ -3906,7 +3906,7 @@
|
||||
<uiIndex>197</uiIndex>
|
||||
<szName>Metaviran Native</szName>
|
||||
<szShortName>Metavira</szShortName>
|
||||
<szDescription>The indigenous people of Metavira have adjusted to the hostile jungle there. After the liberation, some joined the foreigners, and sought their luck elsewhere.</szDescription>
|
||||
<szDescription>The indigenous people of Metavira have adjusted to the hostile jungle there. After the liberation, some joined the foreigners and sought their luck elsewhere.</szDescription>
|
||||
<ap_polar>-5</ap_polar>
|
||||
<ap_desert>-3</ap_desert>
|
||||
<ap_urban>-3</ap_urban>
|
||||
@@ -3934,7 +3934,7 @@
|
||||
<uiIndex>198</uiIndex>
|
||||
<szName>Metaviran Shaman</szName>
|
||||
<szShortName>Shaman</szShortName>
|
||||
<szDescription>Leaders of their communities since ages long forgotten, shamans posess medical knowledge unknown to western eyes.</szDescription>
|
||||
<szDescription>Leaders of their communities since ages long forgotten, shamans possess medical knowledge unseen by western eyes.</szDescription>
|
||||
<ap_swamp>3</ap_swamp>
|
||||
<ap_river>3</ap_river>
|
||||
<ap_coastal>3</ap_coastal>
|
||||
@@ -4160,7 +4160,7 @@
|
||||
<uiIndex>220</uiIndex>
|
||||
<szName>Postal Worker</szName>
|
||||
<szShortName>Postal Worker</szShortName>
|
||||
<szDescription>Through rain, snow, sleet and hail the mail must get through - and IT NEVER STOPS!</szDescription>
|
||||
<szDescription>Through rain, snow, sleet and hail, the mail must get through - and IT NEVER STOPS!</szDescription>
|
||||
<dexterity>2</dexterity>
|
||||
<agility>2</agility>
|
||||
<stealth>2</stealth>
|
||||
@@ -4225,7 +4225,7 @@
|
||||
<uiIndex>222</uiIndex>
|
||||
<szName>Veteran Mercenary/Snitch</szName>
|
||||
<szShortName>Vet Merc/Snitch</szShortName>
|
||||
<szDescription>You were already famous in this business before those youngsters were even born. After years of battles, there's hardly anything that can shake you up.</szDescription>
|
||||
<szDescription>You were already famous in this business before those youngsters were even born. After years of battle, there's hardly anything that can shake you up.</szDescription>
|
||||
<leadership>5</leadership>
|
||||
<ap_assault>5</ap_assault>
|
||||
<ap_fortify>-5</ap_fortify>
|
||||
@@ -4251,7 +4251,7 @@
|
||||
<uiIndex>223</uiIndex>
|
||||
<szName>Military Brat/Snitch/Bomber</szName>
|
||||
<szShortName>Brat/Snitch/Bomber</szShortName>
|
||||
<szDescription>With Gary as a brother is it any wonder that Larry drinks so hard?</szDescription>
|
||||
<szDescription>With Gary as a brother, is it any wonder that Larry drinks so hard?</szDescription>
|
||||
<explosives>6</explosives>
|
||||
<marksmanship>1</marksmanship>
|
||||
<stealth>10</stealth>
|
||||
@@ -4299,7 +4299,7 @@
|
||||
<uiIndex>225</uiIndex>
|
||||
<szName>Nurse/Snitch</szName>
|
||||
<szShortName>Nurse/Snitch</szShortName>
|
||||
<szDescription>While not full-blown doctors, nurses are still in high demand in warzones, due to the grim business.</szDescription>
|
||||
<szDescription>While not full-blown doctors, nurses are still in high demand in warzones, due to that grim business.</szDescription>
|
||||
<dexterity>3</dexterity>
|
||||
<medical>7</medical>
|
||||
<ap_fortify>10</ap_fortify>
|
||||
@@ -4324,7 +4324,7 @@
|
||||
<uiIndex>226</uiIndex>
|
||||
<szName>Veteran Mercenary</szName>
|
||||
<szShortName>Veteran Merc</szShortName>
|
||||
<szDescription>You were already famous in this business before those youngsters were even born. After years of battles, there's hardly anything that can shake you up.</szDescription>
|
||||
<szDescription>You were already famous in this business before those youngsters were even born. After years of battle, there's hardly anything that can shake you up.</szDescription>
|
||||
<leadership>5</leadership>
|
||||
<ap_assault>5</ap_assault>
|
||||
<ap_fortify>-5</ap_fortify>
|
||||
@@ -4416,7 +4416,7 @@
|
||||
<uiIndex>230</uiIndex>
|
||||
<szName>Veteran Mercenary/Car Mechanic</szName>
|
||||
<szShortName>Vet Merc/Mechanic</szShortName>
|
||||
<szDescription>Very useful, as long as you HAVE a car.</szDescription>
|
||||
<szDescription>A car mechanic is very useful, as long as you actually have a car.</szDescription>
|
||||
<dexterity>3</dexterity>
|
||||
<mechanical>6</mechanical>
|
||||
<leadership>5</leadership>
|
||||
@@ -4493,7 +4493,7 @@
|
||||
<uiIndex>233</uiIndex>
|
||||
<szName>Veteran Ranger/Mercenary</szName>
|
||||
<szShortName>Veteran Ranger/Merc</szShortName>
|
||||
<szDescription>The Rangers form the elite of US Army infantry.</szDescription>
|
||||
<szDescription>The Rangers form the elite of the US Army infantry.</szDescription>
|
||||
<leadership>8</leadership>
|
||||
<marksmanship>2</marksmanship>
|
||||
<ap_assault>6</ap_assault>
|
||||
@@ -4546,7 +4546,7 @@
|
||||
<uiIndex>235</uiIndex>
|
||||
<szName>Competitive Shooter</szName>
|
||||
<szShortName>Competitive Shooter</szShortName>
|
||||
<szDescription>Some people display a knack for shooting, and a disturbing aggression against innocent paper bull's eyes.</szDescription>
|
||||
<szDescription>Some people display a knack for shooting, and a disturbing aggression against innocent paper bull's-eyes.</szDescription>
|
||||
<marksmanship>8</marksmanship>
|
||||
<increased_maxcth>3</increased_maxcth>
|
||||
<spotter>9</spotter>
|
||||
@@ -4578,7 +4578,7 @@
|
||||
<uiIndex>237</uiIndex>
|
||||
<szName>Veteran Mercenary</szName>
|
||||
<szShortName>Veteran Mercenary</szShortName>
|
||||
<szDescription>While others may keep to their pasts and its labels, you've chosen the life of a gun for hire - and embraced it. This is who you really are.</szDescription>
|
||||
<szDescription>While most may prefer an easy, safe life, you've chosen the life of a gun for hire - and embraced it. This is who you really are.</szDescription>
|
||||
<leadership>5</leadership>
|
||||
<ap_desert>3</ap_desert>
|
||||
<ap_swamp>3</ap_swamp>
|
||||
@@ -4683,7 +4683,7 @@
|
||||
<uiIndex>241</uiIndex>
|
||||
<szName>Pyrotechnician</szName>
|
||||
<szShortName>Pyrotechnician</szShortName>
|
||||
<szDescription>When you want to break enemy morale by blowing up his privy, it's time to get yourself a qualified pyrotechnician.</szDescription>
|
||||
<szDescription>When you want to break an enemy's morale by blowing up his privy, it's time to get yourself a qualified pyrotechnician.</szDescription>
|
||||
<dexterity>3</dexterity>
|
||||
<mechanical>3</mechanical>
|
||||
<explosives>5</explosives>
|
||||
@@ -4779,7 +4779,7 @@
|
||||
<uiIndex>246</uiIndex>
|
||||
<szName>Venezuelan Rebel</szName>
|
||||
<szShortName>Venezuelan Rebel</szShortName>
|
||||
<szDescription>The rebellion against the imperialists has succeeded in his country so Hector has become a mercenary rebel.</szDescription>
|
||||
<szDescription>The rebellion against the imperialists has succeeded in his country so Hector has since become a mercenary rebel.</szDescription>
|
||||
<ap_polar>-5</ap_polar>
|
||||
<ap_desert>-3</ap_desert>
|
||||
<ap_river>3</ap_river>
|
||||
@@ -4800,7 +4800,7 @@
|
||||
<uiIndex>247</uiIndex>
|
||||
<szName>Priest</szName>
|
||||
<szShortName>Priest</szShortName>
|
||||
<szDescription>Many devout followers of any religion or cult area surprisingly violent and zealous if pushed in the right (or wrong) direction.</szDescription>
|
||||
<szDescription>Many devout followers of any religion or cult are surprisingly violent and zealous if pushed into the right (or wrong) direction.</szDescription>
|
||||
<medical>3</medical>
|
||||
<leadership>10</leadership>
|
||||
<ap_artillery>10</ap_artillery>
|
||||
@@ -4862,7 +4862,7 @@
|
||||
<uiIndex>250</uiIndex>
|
||||
<szName>Veteran Mercenary</szName>
|
||||
<szShortName>Veteran Mercenary</szShortName>
|
||||
<szDescription>You were already famous in this business before those youngsters were even born. After years of battles, there's hardly anything that can shake you up.</szDescription>
|
||||
<szDescription>You were already famous in this business before those youngsters were even born. After years of battle, there's hardly anything that can shake you up.</szDescription>
|
||||
<leadership>5</leadership>
|
||||
<ap_assault>5</ap_assault>
|
||||
<ap_fortify>-5</ap_fortify>
|
||||
@@ -4884,7 +4884,7 @@
|
||||
<uiIndex>251</uiIndex>
|
||||
<szName>Pyrotechnician</szName>
|
||||
<szShortName>Pyrotechnician</szShortName>
|
||||
<szDescription>When you want to break enemy morale by blowing up his privy, it's time to get yourself a qualified pyrotechnician.</szDescription>
|
||||
<szDescription>When you want to break an enemy's morale by blowing up his privy, it's time to get yourself a qualified pyrotechnician.</szDescription>
|
||||
<dexterity>3</dexterity>
|
||||
<mechanical>3</mechanical>
|
||||
<explosives>5</explosives>
|
||||
@@ -4949,7 +4949,7 @@
|
||||
<uiIndex>255</uiIndex>
|
||||
<szName>Graduate/Bomber</szName>
|
||||
<szShortName>Graduate/Bomber</szShortName>
|
||||
<szDescription>Fresh outta school, with diploma still warm in a hand, it's time to finally make yourself a living.</szDescription>
|
||||
<szDescription>Fresh out of school, with a diploma still warm in hand, it's time to finally make yourself a living.</szDescription>
|
||||
<disarm_trap>10</disarm_trap>
|
||||
<resistance_suppression>-7</resistance_suppression>
|
||||
<breachingcharge>30</breachingcharge>
|
||||
@@ -4966,7 +4966,7 @@
|
||||
<uiIndex>256</uiIndex>
|
||||
<szName>Arms Dealer</szName>
|
||||
<szShortName>Arms Dealer</szShortName>
|
||||
<szDescription>Experience earned in years of arms trade leads to better deals when buying and selling guns.</szDescription>
|
||||
<szDescription>Experience earned in years of arms trading leads to better deals when buying and selling guns.</szDescription>
|
||||
<wisdom>2</wisdom>
|
||||
<marksmanship>5</marksmanship>
|
||||
<resistance_fear>10</resistance_fear>
|
||||
@@ -5007,7 +5007,7 @@
|
||||
<uiIndex>259</uiIndex>
|
||||
<szName>Gang Member</szName>
|
||||
<szShortName>Gang Member</szShortName>
|
||||
<szDescription>Becoming a mercenary is a natural step for many gang members - job's the same, tools and pay much better.</szDescription>
|
||||
<szDescription>Becoming a mercenary is a natural step for many gang members - job's the same, the tools and pay are much better.</szDescription>
|
||||
<ap_urban>2</ap_urban>
|
||||
<ap_assault>2</ap_assault>
|
||||
<approach_threaten>10</approach_threaten>
|
||||
@@ -5049,7 +5049,7 @@
|
||||
<uiIndex>262</uiIndex>
|
||||
<szName>Nobility</szName>
|
||||
<szShortName>Nobility</szShortName>
|
||||
<szDescription>Some people join this business not out of necessity. While easy to label them as sissy aristocrats, some are actually quite capable, as they have received the best training money can buy.</szDescription>
|
||||
<szDescription>Some people do not join this business out of necessity. While easy to label them as sissy aristocrats, some are actually quite capable, as they have received the best training money can buy.</szDescription>
|
||||
<xenophobic>1</xenophobic>
|
||||
<marksmanship>2</marksmanship>
|
||||
<ap_fortify>10</ap_fortify>
|
||||
@@ -5081,7 +5081,7 @@
|
||||
<uiIndex>264</uiIndex>
|
||||
<szName>Pilot</szName>
|
||||
<szShortName>Pilot</szShortName>
|
||||
<szDescription>Used to physical stress over long periods, some pilots find the transition to ground combat surprisingly easy.</szDescription>
|
||||
<szDescription>Used to physical stress over long periods of time, some pilots find the transition to ground combat surprisingly easy.</szDescription>
|
||||
<mechanical>3</mechanical>
|
||||
<leadership>5</leadership>
|
||||
<ap_airdrop>5</ap_airdrop>
|
||||
@@ -5096,7 +5096,7 @@
|
||||
<uiIndex>265</uiIndex>
|
||||
<szName>Priest</szName>
|
||||
<szShortName>Priest</szShortName>
|
||||
<szDescription>Many devout followers of any religion or cult area surprisingly violent and zealous if pushed in the right (or wrong) direction.</szDescription>
|
||||
<szDescription>Many devout followers of any religion or cult are surprisingly violent and zealous if pushed into the right (or wrong) direction.</szDescription>
|
||||
<medical>3</medical>
|
||||
<leadership>10</leadership>
|
||||
<wisdom>5</wisdom>
|
||||
@@ -5118,7 +5118,7 @@
|
||||
<uiIndex>266</uiIndex>
|
||||
<szName>Nurse</szName>
|
||||
<szShortName>Nurse</szShortName>
|
||||
<szDescription>While not full-blown doctors, nurses are still in high demand in warzones, due to the grim business.</szDescription>
|
||||
<szDescription>While not full-blown doctors, nurses are still in high demand in warzones, due to that grim business.</szDescription>
|
||||
<dexterity>3</dexterity>
|
||||
<medical>7</medical>
|
||||
<ap_assault>-5</ap_assault>
|
||||
@@ -5148,7 +5148,7 @@
|
||||
<uiIndex>268</uiIndex>
|
||||
<szName>Skydiver</szName>
|
||||
<szShortName>Skydiver</szShortName>
|
||||
<szDescription>If you want to put your life to risk, might as well earn cash by it...</szDescription>
|
||||
<szDescription>If you want to put your life at risk, might as well earn cash by doing so...</szDescription>
|
||||
<agility>4</agility>
|
||||
<medical>2</medical>
|
||||
<ap_inventory>-3</ap_inventory>
|
||||
@@ -5213,7 +5213,7 @@
|
||||
<uiIndex>272</uiIndex>
|
||||
<szName>Bomber</szName>
|
||||
<szShortName>Bomber</szShortName>
|
||||
<szDescription>Wether you call them terrorists or freedom fighters often depends on your relation to those killed.</szDescription>
|
||||
<szDescription>Whether you call them terrorists or freedom fighters often depends on your relation towards those killed.</szDescription>
|
||||
<explosives>6</explosives>
|
||||
<disarm_trap>10</disarm_trap>
|
||||
<resistance_fear>10</resistance_fear>
|
||||
@@ -5296,7 +5296,7 @@
|
||||
<uiIndex>278</uiIndex>
|
||||
<szName>UN Peacekeeper</szName>
|
||||
<szShortName>UN</szShortName>
|
||||
<szDescription>Nations of the entire world provide these troops to solve all conflicts without any violence. Sadly, this statment is false.</szDescription>
|
||||
<szDescription>Nations of the entire world provide these troops to solve all conflicts without any violence. Sadly, this statement is false.</szDescription>
|
||||
<medical>2</medical>
|
||||
<mechanical>2</mechanical>
|
||||
<wisdom>2</wisdom>
|
||||
@@ -5336,7 +5336,7 @@
|
||||
<uiIndex>280</uiIndex>
|
||||
<szName>Guerilla</szName>
|
||||
<szShortName>Guerilla</szShortName>
|
||||
<szDescription>You are well trained in evading enemy forces and hitting them where they least expect it.</szDescription>
|
||||
<szDescription>You are well-trained in evading enemy forces and striking where they least expect it.</szDescription>
|
||||
<leadership>2</leadership>
|
||||
<ap_desert>1</ap_desert>
|
||||
<ap_swamp>3</ap_swamp>
|
||||
@@ -5393,7 +5393,7 @@
|
||||
<uiIndex>283</uiIndex>
|
||||
<szName>Paramilitary Instructor</szName>
|
||||
<szShortName>Instructor</szShortName>
|
||||
<szDescription>Just like boyscouts. But with violence. So not like boyscouts at all.</szDescription>
|
||||
<szDescription>Just like boyscouts. But with violence. So not really like boyscouts at all.</szDescription>
|
||||
<leadership>5</leadership>
|
||||
<ap_assault>3</ap_assault>
|
||||
<resistance_fear>5</resistance_fear>
|
||||
@@ -5443,7 +5443,7 @@
|
||||
<uiIndex>286</uiIndex>
|
||||
<szName>Veteran</szName>
|
||||
<szShortName>Veteran</szShortName>
|
||||
<szDescription>You've been on one or two tours of duty, and know trouble when you see it.</szDescription>
|
||||
<szDescription>You've been on one or two tours of duty and know trouble when you see it.</szDescription>
|
||||
<leadership>5</leadership>
|
||||
<ap_assault>5</ap_assault>
|
||||
<ap_fortify>-5</ap_fortify>
|
||||
@@ -5496,7 +5496,7 @@
|
||||
<uiIndex>289</uiIndex>
|
||||
<szName>Competitive Shooter</szName>
|
||||
<szShortName>Competitive Shooter</szShortName>
|
||||
<szDescription>Some people display a knack for shooting, and a disturbing aggression against innocent paper bull's eyes.</szDescription>
|
||||
<szDescription>Some people display a knack for shooting, and a disturbing aggression against innocent paper bull's-eyes.</szDescription>
|
||||
<dexterity>2</dexterity>
|
||||
<marksmanship>8</marksmanship>
|
||||
<increased_maxcth>3</increased_maxcth>
|
||||
@@ -5526,7 +5526,7 @@
|
||||
<uiIndex>291</uiIndex>
|
||||
<szName>Car Mechanic</szName>
|
||||
<szShortName>Car Mechanic</szShortName>
|
||||
<szDescription>Very useful, as long as you HAVE a car.</szDescription>
|
||||
<szDescription>Car mechanics are very useful, as long as you actually have a car.</szDescription>
|
||||
<dexterity>3</dexterity>
|
||||
<mechanical>6</mechanical>
|
||||
<ap_fortify>-2</ap_fortify>
|
||||
@@ -5590,7 +5590,7 @@
|
||||
<uiIndex>295</uiIndex>
|
||||
<szName>Backstage Crew</szName>
|
||||
<szShortName>Backstage Crew</szShortName>
|
||||
<szDescription>Blasting sounds, fireworks, screaming people - isn't it odd how similar stage is to the battlefield?</szDescription>
|
||||
<szDescription>Blasting sounds, fireworks, screaming people - isn't it odd how similar an acting stage is to the battlefield?</szDescription>
|
||||
<mechanical>3</mechanical>
|
||||
<resistance_suppression>15</resistance_suppression>
|
||||
<resistance_alcohol>10</resistance_alcohol>
|
||||
@@ -5603,7 +5603,7 @@
|
||||
<uiIndex>296</uiIndex>
|
||||
<szName>Technical Wizard</szName>
|
||||
<szShortName>Tech Whiz</szShortName>
|
||||
<szDescription>No matter if it's a thirty years old junk or latest electronic gadget, tech whiz can rewire, reassemble and reconfigure it with eyes closed.</szDescription>
|
||||
<szDescription>No matter if it's thirty-years-old junk or the latest electronic gadget, a tech whiz can rewire, reassemble, and reconfigure it with their eyes closed.</szDescription>
|
||||
<dexterity>8</dexterity>
|
||||
<mechanical>8</mechanical>
|
||||
<ap_airdrop>-3</ap_airdrop>
|
||||
@@ -5616,7 +5616,7 @@
|
||||
<uiIndex>297</uiIndex>
|
||||
<szName>Graduate</szName>
|
||||
<szShortName>Graduate</szShortName>
|
||||
<szDescription>Fresh outta school, with diploma still warm in a hand, it's time to finally make yourself a living.</szDescription>
|
||||
<szDescription>Fresh out of school, with a diploma still warm in hand, it's time to finally make yourself a living.</szDescription>
|
||||
<wisdom>3</wisdom>
|
||||
<leadership>-3</leadership>
|
||||
<ap_fortify>10</ap_fortify>
|
||||
@@ -5632,7 +5632,7 @@
|
||||
<uiIndex>298</uiIndex>
|
||||
<szName>Professional Thief</szName>
|
||||
<szShortName>Thief</szShortName>
|
||||
<szDescription>When offered to take it or leave it, you always chose 'take'.</szDescription>
|
||||
<szDescription>When offered to take it or leave it, you always choose 'take'.</szDescription>
|
||||
<agility>5</agility>
|
||||
<dexterity>5</dexterity>
|
||||
<ap_urban>1</ap_urban>
|
||||
@@ -5682,7 +5682,7 @@
|
||||
<uiIndex>301</uiIndex>
|
||||
<szName>Pyrotechnician</szName>
|
||||
<szShortName>Pyrotechnician</szShortName>
|
||||
<szDescription>When you want to break enemy morale by blowing up his privy, it's time to get yourself a qualified pyrotechnician.</szDescription>
|
||||
<szDescription>When you want to break an enemy's morale by blowing up his privy, it's time to get yourself a qualified pyrotechnician.</szDescription>
|
||||
<dexterity>3</dexterity>
|
||||
<mechanical>3</mechanical>
|
||||
<explosives>5</explosives>
|
||||
@@ -5697,7 +5697,7 @@
|
||||
<uiIndex>302</uiIndex>
|
||||
<szName>Sapper</szName>
|
||||
<szShortName>Sapper</szShortName>
|
||||
<szDescription>Sapper can make only two mistakes in his life. The first one is a career choice.</szDescription>
|
||||
<szDescription>A sapper can only make two mistakes in his life. The first one is his career choice.</szDescription>
|
||||
<dexterity>3</dexterity>
|
||||
<mechanical>3</mechanical>
|
||||
<explosives>5</explosives>
|
||||
@@ -5744,7 +5744,7 @@
|
||||
<uiIndex>304</uiIndex>
|
||||
<szName>Redneck</szName>
|
||||
<szShortName>Redneck</szShortName>
|
||||
<szDescription>When the Confederacy lost the war your family moved further south . . . and is still fighting . . . everybody.</szDescription>
|
||||
<szDescription>When the Confederacy lost the war, your family moved further south . . . and is still fighting . . . everybody.</szDescription>
|
||||
<strength>3</strength>
|
||||
<mechanical>3</mechanical>
|
||||
<medical>3</medical>
|
||||
@@ -5769,7 +5769,7 @@
|
||||
<uiIndex>305</uiIndex>
|
||||
<szName>Stalker</szName>
|
||||
<szShortName>Stalker</szShortName>
|
||||
<szDescription>Creepy, relentless and socially handicapped - it is only a matter of time before they put you away.</szDescription>
|
||||
<szDescription>Creepy, relentless, and socially handicapped - it is only a matter of time before they put you away.</szDescription>
|
||||
<leadership>-9</leadership>
|
||||
<ap_urban>6</ap_urban>
|
||||
<ap_fortify>10</ap_fortify>
|
||||
@@ -5791,7 +5791,7 @@
|
||||
<uiIndex>306</uiIndex>
|
||||
<szName>Academic</szName>
|
||||
<szShortName>Academic</szShortName>
|
||||
<szDescription>Most of your knowledge comes from the books and secondhand reports - and it didn't prepare you for a grim reality of a war zone as well as you thought.</szDescription>
|
||||
<szDescription>Most of your knowledge comes from books and secondhand reports - and it didn't prepare you for a grim reality of a war zone as well as you thought.</szDescription>
|
||||
<wisdom>5</wisdom>
|
||||
<leadership>-3</leadership>
|
||||
<ap_fortify>10</ap_fortify>
|
||||
@@ -5823,7 +5823,7 @@
|
||||
<uiIndex>308</uiIndex>
|
||||
<szName>Wrestler</szName>
|
||||
<szShortName>Wrestler</szShortName>
|
||||
<szDescription>It might be more of a spectacle than actual fight, but getting thrown around a ring without breaking a neck still takes a lot of skill.</szDescription>
|
||||
<szDescription>It might be more of a spectacle than actual fighting, but getting thrown around a ring without breaking a neck still takes a lot of skill.</szDescription>
|
||||
<agility>3</agility>
|
||||
<strength>5</strength>
|
||||
<dexterity>2</dexterity>
|
||||
@@ -5844,7 +5844,7 @@
|
||||
<uiIndex>309</uiIndex>
|
||||
<szName>General Practitioner</szName>
|
||||
<szShortName>GP Doctor</szShortName>
|
||||
<szDescription>Versatile and educated doctor can save a human life no matter what his patient caught - a virus or a bullet.</szDescription>
|
||||
<szDescription>A versatile and educated doctor can save a human life, no matter what his patient caught - a virus or a bullet.</szDescription>
|
||||
<dexterity>5</dexterity>
|
||||
<medical>10</medical>
|
||||
<ap_fortify>10</ap_fortify>
|
||||
@@ -5874,7 +5874,7 @@
|
||||
<uiIndex>311</uiIndex>
|
||||
<szName>Mercenary</szName>
|
||||
<szShortName>Mercenary</szShortName>
|
||||
<szDescription>While others may keep to their pasts and its labels, you've chosen the life of a gun for hire - and embraced it. This is who you really are.</szDescription>
|
||||
<szDescription>While most may prefer an easy, safe life, you've chosen the life of a gun for hire - and embraced it. This is who you really are.</szDescription>
|
||||
<leadership>2</leadership>
|
||||
<ap_assault>3</ap_assault>
|
||||
<resistance_physical>3</resistance_physical>
|
||||
@@ -5975,7 +5975,7 @@
|
||||
<uiIndex>317</uiIndex>
|
||||
<szName>Black Bloc</szName>
|
||||
<szShortName>Black Bloc</szShortName>
|
||||
<szDescription>Peaceful protest direct actions did not have the results you wanted so you have turned to violent direct action as a mercenary.</szDescription>
|
||||
<szDescription>Peaceful protests did not have the results you wanted so you have turned to violent direct action as a mercenary.</szDescription>
|
||||
<ap_urban>4</ap_urban>
|
||||
<ap_height>4</ap_height>
|
||||
<resistance_fear>10</resistance_fear>
|
||||
@@ -6060,7 +6060,7 @@
|
||||
<uiIndex>321</uiIndex>
|
||||
<szName>Aid worker</szName>
|
||||
<szShortName>Aid worker</szShortName>
|
||||
<szDescription>You've been in much, MUCH worse situations for several well-known aid organisations.</szDescription>
|
||||
<szDescription>You've been in much, MUCH worse situations, working for several well-known aid organisations.</szDescription>
|
||||
<medical>6</medical>
|
||||
<leadership>2</leadership>
|
||||
<resistance_disease>10</resistance_disease>
|
||||
|
||||
@@ -126,8 +126,8 @@
|
||||
</EVENT>
|
||||
<EVENT>
|
||||
<uiIndex>8</uiIndex><!-- Tixa liberated -->
|
||||
<szText0>(Ministry for Arulcan Information Distribution) One again, the so-called 'liberators' of Arulco have sunk to a new low.</szText0>
|
||||
<szText1>Insurgents forces overran the Tixa High Security Facility, butchered the entire guard force along with civilian contractors, and freed a number of dangerous criminals.</szText1>
|
||||
<szText0>(Ministry for Arulcan Information Distribution) Once again, the so-called 'liberators' of Arulco have sunk to a new low.</szText0>
|
||||
<szText1>Insurgent forces overran the Tixa High Security Facility, butchered the entire guard force along with civilian contractors, and freed a number of dangerous criminals.</szText1>
|
||||
<szText2>Tixa has no strategic value, apart from the inmates themselves. Not content with pressing the entire country into open warfare, the insurgents were keen to broaden their ranks with other known terrorists, murderers and rapists.</szText2>
|
||||
<szText3>This once again proves, without a doubt, the malicious intent of those that conspire against Arulco. General Humphey, Army Chief of Staff, has vowed firm but measured responses to this unprovoked attack.</szText3>
|
||||
<szText4>"We will not rest until the perpetrators have been brought to justice. These men were sentenced to lengthy prison in due course of justice, and that's where we'll return them once we've recaptured them."</szText4>
|
||||
@@ -198,9 +198,9 @@
|
||||
<uiIndex>13</uiIndex><!-- Balime liberated -->
|
||||
<szText0>(Balime/Arulco) In a particular painful blow to the Deidranna regime, rebel forces have seized the southern coastal town of Balime.</szText0>
|
||||
<szText1>Balime, heartland of Deidranna's followers, is one of the most developed cities in Arulco and had so far been spared of most of the violence of this conflict.</szText1>
|
||||
<szText2>The city is home to the rich and influential elite of Arulco that forms the backbone of the regime's support. Consequently, loyalty to Deidranna is beleived to remain high.</szText2>
|
||||
<szText2>The city is home to the rich and influential elite of Arulco that forms the backbone of the regime's support. Consequently, loyalty to Deidranna is believed to remain high.</szText2>
|
||||
<szText3>The strategic value, however, is smaller than that of other cities, as Balime had little economic activity beyond the import of luxury goods.</szText3>
|
||||
<szText4>Given the local's unwillingness to to join the rebellion, it is unclear for how long the rebels can hold the city, especially as the army seems eager to retake it.</szText4>
|
||||
<szText4>Given the locals' unwillingness to to join the rebellion, it is unclear for how long the rebels can hold the city, especially as the army seems eager to retake it.</szText4>
|
||||
<szText5>It is feared that elements of the rebellion will use this opportunity to retaliate against those they perceived as oppressors here. Tensions are running high, and many have fled the city seeking shelter in Meduna.</szText5>
|
||||
<szText6>Reports that the museum, which houses unique artifacts of Arulco's history, has already been looted are widespread but cannot be confirmed at this time.</szText6>
|
||||
<szText7></szText7>
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
<uiIndex>1</uiIndex>
|
||||
<szName>Typhoid</szName>
|
||||
<szFatName>|T|y|p|h|o|i|d</szFatName>
|
||||
<szDescription>Typhoid fever is a common worldwide bacterial disease transmitted by the ingestion of food or water contaminated with the feces of an infected person. Symptoms include internal bleeding, dehydration and delirium.</szDescription>
|
||||
<szDescription>Typhoid fever is a common worldwide bacterial disease transmitted by the ingestion of food or water contaminated with the feces of an infected person. Symptoms include internal bleeding, dehydration, and delirium.</szDescription>
|
||||
<sInfectionPtsInitial>100</sInfectionPtsInitial>
|
||||
<sInfectionPtsOutbreak>200</sInfectionPtsOutbreak>
|
||||
<sInfectionPtsFull>1000</sInfectionPtsFull>
|
||||
@@ -175,7 +175,7 @@
|
||||
<uiIndex>4</uiIndex>
|
||||
<szName>Tubercolosis</szName>
|
||||
<szFatName>|T|u|b|e|r|c|o|l|o|s|i|s</szFatName>
|
||||
<szDescription>Tuberculosisis a common, and in many cases fatal, infectious disease. It is spread through the air. About one in ten latent infections eventually progresses to active disease which, if left untreated, kills more than 50% of those so infected.</szDescription>
|
||||
<szDescription>Tuberculosis is a common, and in many cases fatal, infectious disease. It is spread through the air. About one in ten latent infections eventually progresses to active disease which, if left untreated, kills more than 50% of those so infected.</szDescription>
|
||||
<sInfectionPtsInitial>100</sInfectionPtsInitial>
|
||||
<sInfectionPtsOutbreak>200</sInfectionPtsOutbreak>
|
||||
<sInfectionPtsFull>800</sInfectionPtsFull>
|
||||
@@ -262,7 +262,7 @@
|
||||
<uiIndex>6</uiIndex>
|
||||
<szName>Ebola</szName>
|
||||
<szFatName>|E|b|o|l|a</szFatName>
|
||||
<szDescription>A deadly virus with no known treatment, Ebola has a an unusually high lethality rate of over 50%%. Symptoms include nausea, vomiting, diarrhea and internal bleeding.</szDescription>
|
||||
<szDescription>A deadly virus with no known treatment, Ebola has an unusually high lethality rate of over 50%. Symptoms include nausea, vomiting, diarrhea, and internal bleeding.</szDescription>
|
||||
<sInfectionPtsInitial>150</sInfectionPtsInitial>
|
||||
<sInfectionPtsOutbreak>300</sInfectionPtsOutbreak>
|
||||
<sInfectionPtsFull>360</sInfectionPtsFull>
|
||||
@@ -606,7 +606,7 @@
|
||||
<uiIndex>14</uiIndex>
|
||||
<szName>Wounded biceps</szName>
|
||||
<szFatName>|W|o|u|n|d|e|d |b|i|c|e|p|s</szFatName>
|
||||
<szDescription>A painful shot to your torso has you gasping for air. You'll have to cut back in the next days. </szDescription>
|
||||
<szDescription>A painful shot to your torso has you gasping for air. You'll have to cut back for the next days. </szDescription>
|
||||
<sInfectionPtsInitial>200</sInfectionPtsInitial>
|
||||
<sInfectionPtsOutbreak>100</sInfectionPtsOutbreak>
|
||||
<sInfectionPtsFull>200</sInfectionPtsFull>
|
||||
|
||||
@@ -214,67 +214,67 @@ Message: The email message body
|
||||
<!-- Biff -->
|
||||
<uiIndex>40</uiIndex>
|
||||
<Subject>Notice of Fee Increase</Subject>
|
||||
<Message>Hereby be informed that due to Biff's past performance his fees for services rendered have undergone an increase. Personally, I'm not surprised. ± ± Speck T. Kline ± </Message>
|
||||
<Message>Hereby be informed that, due to Biff's increasing performance, his fee for his services has increased as well. Personally, I'm not surprised of his professionalism. ± ± Speck T. Kline ± </Message>
|
||||
</EMAIL>
|
||||
<EMAIL>
|
||||
<!-- Haywire -->
|
||||
<uiIndex>41</uiIndex>
|
||||
<Subject>Notice of Fee Increase</Subject>
|
||||
<Message>This notice is to inform you that due to Haywire's exemplary performance his fees have been revised. Effective immediately there will be an increase to his salary. ± ± Speck T. Kline ± </Message>
|
||||
<Message>This notice is to inform you that, due to Haywire's exemplary performance, his fee have been revised. Effective immediately there will be an increase in his salary. ± ± Speck T. Kline ± </Message>
|
||||
</EMAIL>
|
||||
<EMAIL>
|
||||
<!-- Gasket -->
|
||||
<uiIndex>42</uiIndex>
|
||||
<Subject>Notice of Fee Increase</Subject>
|
||||
<Message>Please be advised that, as of this moment, Gasket's fees for services rendered have increased to coincide with the increase in his abilities. ± ± Speck T. Kline ± </Message>
|
||||
<Message>Please be advised that, as of this moment, Gasket's fee for his services has increased, to coincide with the increase in his abilities. ± ± Speck T. Kline ± </Message>
|
||||
</EMAIL>
|
||||
<EMAIL>
|
||||
<!-- Razor -->
|
||||
<uiIndex>43</uiIndex>
|
||||
<Subject>Notice of Fee Increase</Subject>
|
||||
<Message>Please be advised that Razor's experience entitles him to more equitable compensation. He's fees have therefore been increased to more accurately reflect his worth. ± ± Speck T. Kline ± </Message>
|
||||
<Message>Please be advised that Razor's experience entitles him to a more equitable compensation. His fee has therefore been increased to more accurately reflect his worth. ± ± Speck T. Kline ± </Message>
|
||||
</EMAIL>
|
||||
<EMAIL>
|
||||
<!-- Flo -->
|
||||
<uiIndex>44</uiIndex>
|
||||
<Subject>Notice of Fee Increase</Subject>
|
||||
<Message>Please consider yourself advised that Flo's improvement in the field merits an improvement in her compensation. ± ± Speck T. Kline ± </Message>
|
||||
<Message>Please consider yourself advised that Flo's improvement in the field merits an increase in her compensation. ± ± Speck T. Kline ± </Message>
|
||||
</EMAIL>
|
||||
<EMAIL>
|
||||
<!-- Gumpy -->
|
||||
<uiIndex>45</uiIndex>
|
||||
<Subject>Notice of Fee Increase</Subject>
|
||||
<Message>Please take note. Due to the improved performance of Gumpy his fees for services rendered have undergone an increase. ± ± Speck T. Kline ± </Message>
|
||||
<Message>Please take note. Due to the improving performance of Gumpy, his fee for his services has undergone an increase. ± ± Speck T. Kline ± </Message>
|
||||
</EMAIL>
|
||||
<EMAIL>
|
||||
<!-- Larry -->
|
||||
<uiIndex>46</uiIndex>
|
||||
<Subject>Notice of Fee Increase</Subject>
|
||||
<Message>Please be advised, in consideration of Larry's dedication and experience his daily fee has been increased. ± ± Speck T. Kline ± </Message>
|
||||
<Message>Please be advised, in consideration of Larry's dedication and increasing experience, his daily fee has been increased. ± ± Speck T. Kline ± </Message>
|
||||
</EMAIL>
|
||||
<EMAIL>
|
||||
<!-- Larry Drunk -->
|
||||
<uiIndex>47</uiIndex>
|
||||
<Subject>Notice of Fee Increase</Subject>
|
||||
<Message>Please be advised, in consideration of Larry's dedication and experience his daily fee has been increased. ± ± Speck T. Kline ± </Message>
|
||||
<Message>Please be advised, in consideration of Larry's dedication and increasing experience, his daily fee has been increased. ± ± Speck T. Kline ± </Message>
|
||||
</EMAIL>
|
||||
<EMAIL>
|
||||
<!-- Cougar -->
|
||||
<uiIndex>48</uiIndex>
|
||||
<Subject>Notice of Fee Increase</Subject>
|
||||
<Message>Please consider yourself notified that Cougar's exceptional service to date warrants an increase to his daily fee, effective immediately. ± ± Speck T. Kline ± </Message>
|
||||
<Message>Please consider yourself notified that Cougar's exceptional service to date warrants an increased daily fee, effective immediately. ± ± Speck T. Kline ± </Message>
|
||||
</EMAIL>
|
||||
<EMAIL>
|
||||
<!-- Numb -->
|
||||
<uiIndex>49</uiIndex>
|
||||
<Subject>Notice of Fee Increase</Subject>
|
||||
<Message>Please consider this correspondance legal notice. Numb's daily fee has been increased to account for his improved performance. ± ± Speck T. Kline ± </Message>
|
||||
<Message>Please consider this correspondence a legal notice. Numb's daily fee has been increased to account for his improved performance. ± ± Speck T. Kline ± </Message>
|
||||
</EMAIL>
|
||||
<EMAIL>
|
||||
<!-- Bubba -->
|
||||
<uiIndex>50</uiIndex>
|
||||
<Subject>Notice of Fee Increase</Subject>
|
||||
<Message>This is a legal notice that Bubba's fees for services provided has been increased to properly reflect his abilities. ± ± Speck T. Kline ± </Message>
|
||||
<Message>This is a legal notice that Bubba's fee for his services has been increased to properly reflect his abilities. ± ± Speck T. Kline ± </Message>
|
||||
</EMAIL>
|
||||
<EMAIL>
|
||||
<uiIndex>51</uiIndex>
|
||||
@@ -311,12 +311,12 @@ Message: The email message body
|
||||
<Subject>Subject: None</Subject>
|
||||
<Message>Message : None</Message>
|
||||
</EMAIL>
|
||||
<EMAIL>
|
||||
<EMAIL>
|
||||
<uiIndex>58</uiIndex>
|
||||
<Subject>Subject: None</Subject>
|
||||
<Message>Message : None</Message>
|
||||
</EMAIL>
|
||||
<EMAIL>
|
||||
<EMAIL>
|
||||
<uiIndex>59</uiIndex>
|
||||
<Subject>Subject: None</Subject>
|
||||
<Message>Message : None</Message>
|
||||
@@ -850,25 +850,25 @@ Message: The email message body
|
||||
<!-- Gaston -->
|
||||
<uiIndex>165</uiIndex>
|
||||
<Subject>Notice of Fee Increase</Subject>
|
||||
<Message>Hereby be informed that due to Gastons's past performance his fees for services rendered have undergone an increase. Personally, I'm not surprised. ± ± Speck T. Kline ± </Message>
|
||||
<Message>Hereby be informed that, due to Gastons's improving performance, his fee for his services has undergone an increase. Personally, I'm not surprised of his professionalism. ± ± Speck T. Kline ± </Message>
|
||||
</EMAIL>
|
||||
<EMAIL>
|
||||
<!-- Stogie -->
|
||||
<uiIndex>166</uiIndex>
|
||||
<Subject>Notice of Fee Increase</Subject>
|
||||
<Message>Please be advised that, as of this moment, Stogies's fees for services rendered have increased to coincide with the increase in his abilities. ± ± Speck T. Kline ± </Message>
|
||||
<Message>Please be advised that, as of this moment, Stogie's fee for his services has increased to coincide with the increase in his abilities. ± ± Speck T. Kline ± </Message>
|
||||
</EMAIL>
|
||||
<EMAIL>
|
||||
<!-- Tex -->
|
||||
<uiIndex>167</uiIndex>
|
||||
<Subject>Notice of Fee Increase</Subject>
|
||||
<Message>Please be advised that Tex's experience entitles him to more equitable compensation. He's fees have therefore been increased to more accurately reflect his worth. ± ± Speck T. Kline ± </Message>
|
||||
<Message>Please be advised that Tex's experience entitles him to a more equitable compensation. His fee has therefore been increased to more accurately reflect his worth. ± ± Speck T. Kline ± </Message>
|
||||
</EMAIL>
|
||||
<EMAIL>
|
||||
<!-- Biggens -->
|
||||
<!-- Biggins -->
|
||||
<uiIndex>168</uiIndex>
|
||||
<Subject>Notice of Fee Increase</Subject>
|
||||
<Message>Please take note. Due to the improved performance of Biggens his fees for services rendered have undergone an increase. ± ± Speck T. Kline ± </Message>
|
||||
<Message>Please take note. Due to the improving performance of Biggins, his fee for his services has undergone an increase. ± ± Speck T. Kline ± </Message>
|
||||
</EMAIL>
|
||||
<EMAIL>
|
||||
<uiIndex>169</uiIndex>
|
||||
@@ -919,49 +919,49 @@ Message: The email message body
|
||||
<!-- Spooky -->
|
||||
<uiIndex>178</uiIndex>
|
||||
<Subject>Notice of Fee Increase</Subject>
|
||||
<Message>Please take note. Due to the improved performance of Spooky his fees for services rendered have been increased. ± ± Speck T. Kline ± </Message>
|
||||
<Message>Please take note. Due to the improving performance of Spooky, his fee for his services has been increased. ± ± Speck T. Kline ± </Message>
|
||||
</EMAIL>
|
||||
<EMAIL>
|
||||
<!-- Skitz-->
|
||||
<uiIndex>179</uiIndex>
|
||||
<Subject>Notice of Fee Increase</Subject>
|
||||
<Message>Please take note. Due to the improved performance of Skitz his salary has been increased. ± ± Speck T. Kline ± </Message>
|
||||
<Message>Please take note. Due to the improving performance of Skitz, his salary has been increased. ± ± Speck T. Kline ± </Message>
|
||||
</EMAIL>
|
||||
<EMAIL>
|
||||
<!-- Weasel -->
|
||||
<uiIndex>180</uiIndex>
|
||||
<Subject>Notice of Fee Increase</Subject>
|
||||
<Message>Please take note. Due to the improved performance of Weasel his wages for services rendered have been increased. ± ± Speck T. Kline ± </Message>
|
||||
<Message>Please take note. Due to the improving performance of Weasel, his wage for his services has been increased. ± ± Speck T. Kline ± </Message>
|
||||
</EMAIL>
|
||||
<EMAIL>
|
||||
<!-- It -->
|
||||
<uiIndex>181</uiIndex>
|
||||
<Subject>Notice of Fee Increase</Subject>
|
||||
<Message>Please take note. Improved performance of It entitles him to increased salary. ± ± Speck T. Kline ± </Message>
|
||||
<Message>Please take note. Improved performance of It entitles him to an increased salary. ± ± Speck T. Kline ± </Message>
|
||||
</EMAIL>
|
||||
<EMAIL>
|
||||
<!-- Bernie -->
|
||||
<uiIndex>182</uiIndex>
|
||||
<Subject>Notice of Fee Increase</Subject>
|
||||
<Message>Please be advised that Bernie's experience entitles him to more equitable compensation. His wages for services rendered have been increased. ± ± Speck T. Kline ± </Message>
|
||||
<Message>Please be advised that Bernie's growing experience entitles him to a more equitable compensation. His wage for his services has been increased. ± ± Speck T. Kline ± </Message>
|
||||
</EMAIL>
|
||||
<EMAIL>
|
||||
<!-- Pops -->
|
||||
<uiIndex>183</uiIndex>
|
||||
<Subject>Notice of Fee Increase</Subject>
|
||||
<Message>Please be advised that Pops's experience entitles him to more equitable compensation. His wages for services rendered have been increased. ± ± Speck T. Kline ± </Message>
|
||||
<Message>Please be advised that Pops' experience entitles him to a more equitable compensation. His wage for his services has been increased. ± ± Speck T. Kline ± </Message>
|
||||
</EMAIL>
|
||||
<EMAIL>
|
||||
<!-- Wally -->
|
||||
<uiIndex>184</uiIndex>
|
||||
<Subject>Notice of Fee Increase</Subject>
|
||||
<Message>Please be advised that Wally's extraordinary battlefield experience requires more equitable compensation. His wages for services rendered have been increased. ± ± Speck T. Kline ± </Message>
|
||||
<Message>Please be advised that Wally's extraordinary battlefield experience requires a more equitable compensation. His wage for his services has been increased. ± ± Speck T. Kline ± </Message>
|
||||
</EMAIL>
|
||||
<EMAIL>
|
||||
<!-- Eli -->
|
||||
<uiIndex>185</uiIndex>
|
||||
<Subject>Notice of Fee Increase</Subject>
|
||||
<Message>Please be advised that Eli's outstanding performance warrants an increase in salary. His wages have been increased. ± ± Speck T. Kline ± </Message>
|
||||
<Message>Please be advised that Eli's outstanding performance warrants an increase in salary. His wage has been increased. ± ± Speck T. Kline ± </Message>
|
||||
</EMAIL>
|
||||
<EMAIL>
|
||||
<uiIndex>186</uiIndex>
|
||||
@@ -977,19 +977,19 @@ Message: The email message body
|
||||
<!-- Lance -->
|
||||
<uiIndex>188</uiIndex>
|
||||
<Subject>Notice of Fee Increase</Subject>
|
||||
<Message>Please be advised that Lance's progressively better performance no the battlefield deserves an increase in salary. ± ± Speck T. Kline ± </Message>
|
||||
<Message>Please be advised that Lance's progressively better performance on the battlefield deserves an increase in salary. ± ± Speck T. Kline ± </Message>
|
||||
</EMAIL>
|
||||
<EMAIL>
|
||||
<!-- Raffi -->
|
||||
<uiIndex>189</uiIndex>
|
||||
<Subject>Notice of Fee Increase</Subject>
|
||||
<Message>Please consider yourself informed that Dr. Leevon's exceptional service entitles him to more equitable compensation. His wages have been increased. ± ± Speck T. Kline ± </Message>
|
||||
<Message>Please consider yourself informed that Dr. Leevon's exceptional service entitles him to a more equitable compensation. His wage has been increased. ± ± Speck T. Kline ± </Message>
|
||||
</EMAIL>
|
||||
<EMAIL>
|
||||
<!-- Wink -->
|
||||
<uiIndex>190</uiIndex>
|
||||
<Subject>Notice of Fee Increase</Subject>
|
||||
<Message>Due to Wink's outstanding performance and massive gain in experience his salary has been recalculated. ± ± Speck T. Kline ± </Message>
|
||||
<Message>Due to Wink's outstanding performance and massive gain in experience, his salary has been recalculated. ± ± Speck T. Kline ± </Message>
|
||||
</EMAIL>
|
||||
<EMAIL>
|
||||
<!-- Speck -->
|
||||
@@ -1016,25 +1016,25 @@ Message: The email message body
|
||||
<!-- John Kulba -->
|
||||
<uiIndex>195</uiIndex>
|
||||
<Subject>Notice of Fee Increase</Subject>
|
||||
<Message>Due to John Kulba's outstanding performance and massive gain in experience his salary has been recalculated. ± ± Speck T. Kline ± </Message>
|
||||
<Message>Due to John Kulba's outstanding performance and massive gain in experience, his salary has been recalculated. ± ± Speck T. Kline ± </Message>
|
||||
</EMAIL>
|
||||
<EMAIL>
|
||||
<!-- Elio -->
|
||||
<uiIndex>196</uiIndex>
|
||||
<Subject>Notice of Fee Increase</Subject>
|
||||
<Message>Please be advised that Elio's progressively better performance no the battlefield deserves an increase in salary. ± ± Speck T. Kline ± </Message>
|
||||
<Message>Please be advised that Elio's progressively better performance on the battlefield deserves an increase in salary. ± ± Speck T. Kline ± </Message>
|
||||
</EMAIL>
|
||||
<EMAIL>
|
||||
<!-- Juan -->
|
||||
<uiIndex>197</uiIndex>
|
||||
<Subject>Notice of Fee Increase</Subject>
|
||||
<Message>Please consider yourself informed that Juan's exceptional service entitles him to more equitable compensation. His wages have been increased. ± ± Speck T. Kline ± </Message>
|
||||
<Message>Please consider yourself informed that Juan's exceptional service entitles him to a more equitable compensation. His wage has been increased. ± ± Speck T. Kline ± </Message>
|
||||
</EMAIL>
|
||||
<EMAIL>
|
||||
<!-- Wahan -->
|
||||
<uiIndex>198</uiIndex>
|
||||
<Subject>Notice of Fee Increase</Subject>
|
||||
<Message>Please take note. Due to the improved performance of Wahan his wages for services rendered have been increased. ± ± Speck T. Kline ± </Message>
|
||||
<Message>Please take note. Due to the improving performance of Wahan, his wage for his services has been increased. ± ± Speck T. Kline ± </Message>
|
||||
</EMAIL>
|
||||
<EMAIL>
|
||||
<uiIndex>199</uiIndex>
|
||||
@@ -1144,43 +1144,43 @@ Message: The email message body
|
||||
<EMAIL>
|
||||
<uiIndex>220</uiIndex>
|
||||
<Subject>Notice of Fee Increase</Subject>
|
||||
<Message>Please take note. As of this moment, Postie's fees for services rendered have increased to coincide with the increase in his abilities. ± ± Speck T. Kline ± </Message>
|
||||
<Message>Please take note. As of this moment, Postie's fee for his services has increased to coincide with the increase in his abilities. ± ± Speck T. Kline ± </Message>
|
||||
</EMAIL>
|
||||
<EMAIL>
|
||||
<uiIndex>221</uiIndex>
|
||||
<Subject>Notice of Fee Increase</Subject>
|
||||
<Message>Please take note, due to the improvement in Reuban's performance his compensation for services render has undergone a revaluation. ± ± Speck T. Kline ± </Message>
|
||||
<Message>Please take note; due to improvement in Reuban's performance, his compensation for his services has undergone a revaluation. ± ± Speck T. Kline ± </Message>
|
||||
</EMAIL>
|
||||
<EMAIL>
|
||||
<uiIndex>222</uiIndex>
|
||||
<Subject>Notice of Fee Increase</Subject>
|
||||
<Message>Please take note, due to the improvement in Leon's performance his compensation for services render has undergone a revaluation. ± ± Speck T. Kline ± </Message>
|
||||
<Message>Please take note; due to improvement in Leon's performance, his compensation for his services has undergone a revaluation. ± ± Speck T. Kline ± </Message>
|
||||
</EMAIL>
|
||||
<EMAIL>
|
||||
<uiIndex>223</uiIndex>
|
||||
<Subject>Notice of Fee Increase</Subject>
|
||||
<Message>Please do not answer. Following Gary's personal improvement, his fees for services rendered have been reestimated. ± ± Speck T. Kline ± </Message>
|
||||
<Message>Regarded client, due to Gary's personal improvement, his fee for his services has been re-estimated. ± ± Speck T. Kline ± </Message>
|
||||
</EMAIL>
|
||||
<EMAIL>
|
||||
<uiIndex>224</uiIndex>
|
||||
<Subject>Notice of Fee Increase</Subject>
|
||||
<Message>Please take note of this notification. Due to Sparky's significantly improved performance her salary has been increased. ± ± Speck T. Kline ± </Message>
|
||||
<Message>Please take note of this notification. Due to Sparky's significantly improved performance, her salary has been increased. ± ± Speck T. Kline ± </Message>
|
||||
</EMAIL>
|
||||
<EMAIL>
|
||||
<uiIndex>225</uiIndex>
|
||||
<Subject>Notice of Fee Increase</Subject>
|
||||
<Message>Please consider yourself informed that Beth's improved performance entitles her to wages' reconsideration. ± ± Speck T. Kline ± </Message>
|
||||
<Message>Please consider yourself informed that Beth's improved performance entitles her to an increased wage. ± ± Speck T. Kline ± </Message>
|
||||
</EMAIL>
|
||||
<EMAIL>
|
||||
<uiIndex>226</uiIndex>
|
||||
<Subject>Notice of Fee Increase</Subject>
|
||||
<Message>This notice is to inform you that due to Sam's exemplary performance his fees have been revised. Effective immediately there will be an increase to his salary. ± ± Speck T. Kline ± </Message>
|
||||
<Message>This notice is to inform you that, due to Sam's exemplary performance, his fee has been revised. Effective immediately there will be an increase to his salary. ± ± Speck T. Kline ± </Message>
|
||||
</EMAIL>
|
||||
<EMAIL>
|
||||
<!-- Hurl -->
|
||||
<uiIndex>227</uiIndex>
|
||||
<Subject>Notice of Fee Increase</Subject>
|
||||
<Message>This notice is to inform you that due to Hurl's exceptional effectiveness his salary has undergone a significant recalculation. ± ± Speck T. Kline ± </Message>
|
||||
<Message>This notice is to inform you that, due to Hurl's increasing effectiveness, his salary has undergone a significant recalculation. ± ± Speck T. Kline ± </Message>
|
||||
</EMAIL>
|
||||
<EMAIL>
|
||||
<uiIndex>228</uiIndex>
|
||||
@@ -1265,7 +1265,7 @@ Message: The email message body
|
||||
<EMAIL>
|
||||
<uiIndex>244</uiIndex>
|
||||
<Subject>Notice of Fee Increase</Subject>
|
||||
<Message>Please be advised that Elroy's substantial experience gain entitles him to adequately substantial salary raise. ± ± Speck T. Kline ± </Message>
|
||||
<Message>Please be advised that Elroy's substantial experience gain entitles him to an adequately substantial salary raise. ± ± Speck T. Kline ± </Message>
|
||||
</EMAIL>
|
||||
<EMAIL>
|
||||
<uiIndex>245</uiIndex>
|
||||
@@ -1280,7 +1280,7 @@ Message: The email message body
|
||||
<EMAIL>
|
||||
<uiIndex>247</uiIndex>
|
||||
<Subject>Notice of Fee Increase</Subject>
|
||||
<Message>Please be informed that Reverend's wages have been increased due to exceptional improvement in his abilities. ± ± Speck T. Kline ± </Message>
|
||||
<Message>Please be informed that Reverend's wage has been increased, due to exceptional improvements in his abilities. ± ± Speck T. Kline ± </Message>
|
||||
</EMAIL>
|
||||
<EMAIL>
|
||||
<uiIndex>248</uiIndex>
|
||||
@@ -1290,7 +1290,7 @@ Message: The email message body
|
||||
<EMAIL>
|
||||
<uiIndex>249</uiIndex>
|
||||
<Subject>Notice of Fee Increase</Subject>
|
||||
<Message>Please consider yourself legally informed that due to improvement in Ears' perfomance his honorarium has been raised. ± ± Speck T. Kline ± </Message>
|
||||
<Message>Please consider yourself legally informed that, due to improvements in Ears' performance, his honorarium has been raised. ± ± Speck T. Kline ± </Message>
|
||||
</EMAIL>
|
||||
<EMAIL>
|
||||
<uiIndex>250</uiIndex>
|
||||
@@ -1306,13 +1306,13 @@ Message: The email message body
|
||||
<!-- Dyno -->
|
||||
<uiIndex>252</uiIndex>
|
||||
<Subject>Notice of Fee Increase</Subject>
|
||||
<Message>Please consider yourself informed that due to improvement in Dyno's performance his salary requires reconsideration. ± ± Speck T. Kline ± </Message>
|
||||
<Message>Please consider yourself informed that, due to improvements in Dyno's performance, his salary requires reconsideration. ± ± Speck T. Kline ± </Message>
|
||||
</EMAIL>
|
||||
<EMAIL>
|
||||
<!-- Turtle -->
|
||||
<uiIndex>253</uiIndex>
|
||||
<Subject>Notice of Fee Increase</Subject>
|
||||
<Message>Please be advised that due to Turtle's exceptional performance his wages have been recalculated. ± ± Speck T. Kline ± </Message>
|
||||
<Message>Please be advised that, due to Turtle's exceptional performance, his wage has been recalculated. ± ± Speck T. Kline ± </Message>
|
||||
</EMAIL>
|
||||
<EMAIL>
|
||||
<uiIndex>254</uiIndex>
|
||||
|
||||
@@ -42,12 +42,12 @@ Strings containing combinations of % characters are special format characters to
|
||||
<TEXT>
|
||||
<!-- HISTORY_ACCEPTED_ASSIGNMENT_FROM_ENRICO -->
|
||||
<uiIndex>5</uiIndex>
|
||||
<sHistory>Accepted Assignment From Enrico Chivaldori</sHistory>
|
||||
<sHistory>Accepted Assignment From Enrico Chivaldori.</sHistory>
|
||||
</TEXT>
|
||||
<TEXT>
|
||||
<!-- HISTORY_CHARACTER_GENERATED -->
|
||||
<uiIndex>6</uiIndex>
|
||||
<sHistory>IMP Profile Generated</sHistory>
|
||||
<sHistory>IMP Profile Generated.</sHistory>
|
||||
</TEXT>
|
||||
<TEXT>
|
||||
<!-- HISTORY_PURCHASED_INSURANCE -->
|
||||
@@ -92,37 +92,37 @@ Strings containing combinations of % characters are special format characters to
|
||||
<TEXT>
|
||||
<!-- HISTORY_QUEST_STARTED - strings from BINARYDATA\quests.edt -->
|
||||
<uiIndex>15</uiIndex>
|
||||
<sHistory>quest started.</sHistory>
|
||||
<sHistory>Quest started.</sHistory>
|
||||
</TEXT>
|
||||
<TEXT>
|
||||
<!-- HISTORY_QUEST_FINISHED - strings from BINARYDATA\quests.edt -->
|
||||
<uiIndex>16</uiIndex>
|
||||
<sHistory>quest completed.</sHistory>
|
||||
<sHistory>Quest completed.</sHistory>
|
||||
</TEXT>
|
||||
<TEXT>
|
||||
<!-- HISTORY_TALKED_TO_MINER -->
|
||||
<uiIndex>17</uiIndex>
|
||||
<sHistory>Talked to head miner of %s</sHistory>
|
||||
<sHistory>Talked to head miner of %s.</sHistory>
|
||||
</TEXT>
|
||||
<TEXT>
|
||||
<!-- HISTORY_LIBERATED_TOWN -->
|
||||
<uiIndex>18</uiIndex>
|
||||
<sHistory>Liberated %s</sHistory>
|
||||
<sHistory>Liberated %s.</sHistory>
|
||||
</TEXT>
|
||||
<TEXT>
|
||||
<!-- HISTORY_CHEAT_ENABLED -->
|
||||
<uiIndex>19</uiIndex>
|
||||
<sHistory>Cheat Used</sHistory>
|
||||
<sHistory>Cheat used.</sHistory>
|
||||
</TEXT>
|
||||
<TEXT>
|
||||
<!-- HISTORY_TALKED_TO_FATHER_WALKER -->
|
||||
<uiIndex>20</uiIndex>
|
||||
<sHistory>Food should be in Omerta by tomorrow</sHistory>
|
||||
<sHistory>Food should be in Omerta by tomorrow.</sHistory>
|
||||
</TEXT>
|
||||
<TEXT>
|
||||
<!-- HISTORY_MERC_MARRIED_OFF -->
|
||||
<uiIndex>21</uiIndex>
|
||||
<sHistory>%s left team to become Daryl Hick's wife</sHistory>
|
||||
<sHistory>%s left team to become Daryl Hick's wife.</sHistory>
|
||||
</TEXT>
|
||||
<TEXT>
|
||||
<!-- HISTORY_MERC_CONTRACT_EXPIRED -->
|
||||
@@ -137,32 +137,32 @@ Strings containing combinations of % characters are special format characters to
|
||||
<TEXT>
|
||||
<!-- HISTORY_ENRICO_COMPLAINED -->
|
||||
<uiIndex>24</uiIndex>
|
||||
<sHistory>Enrico complained about lack of progress</sHistory>
|
||||
<sHistory>Enrico complained about lack of progress.</sHistory>
|
||||
</TEXT>
|
||||
<TEXT>
|
||||
<!-- HISTORY_WONBATTLE -->
|
||||
<uiIndex>25</uiIndex>
|
||||
<sHistory>Battle won</sHistory>
|
||||
<sHistory>Battle won.</sHistory>
|
||||
</TEXT>
|
||||
<TEXT>
|
||||
<!-- HISTORY_MINE_RUNNING_OUT -->
|
||||
<uiIndex>26</uiIndex>
|
||||
<sHistory>%s mine started running out of ore</sHistory>
|
||||
<sHistory>%s mine started running out of ore.</sHistory>
|
||||
</TEXT>
|
||||
<TEXT>
|
||||
<!-- HISTORY_MINE_RAN_OUT -->
|
||||
<uiIndex>27</uiIndex>
|
||||
<sHistory>%s mine ran out of ore</sHistory>
|
||||
<sHistory>%s mine ran out of ore.</sHistory>
|
||||
</TEXT>
|
||||
<TEXT>
|
||||
<!-- HISTORY_MINE_SHUTDOWN -->
|
||||
<uiIndex>28</uiIndex>
|
||||
<sHistory>%s mine was shut down</sHistory>
|
||||
<sHistory>%s mine was shut down.</sHistory>
|
||||
</TEXT>
|
||||
<TEXT>
|
||||
<!-- HISTORY_MINE_REOPENED -->
|
||||
<uiIndex>29</uiIndex>
|
||||
<sHistory>%s mine was reopened</sHistory>
|
||||
<sHistory>%s mine was reopened.</sHistory>
|
||||
</TEXT>
|
||||
<TEXT>
|
||||
<!-- HISTORY_DISCOVERED_TIXA -->
|
||||
@@ -247,7 +247,7 @@ Strings containing combinations of % characters are special format characters to
|
||||
<TEXT>
|
||||
<!-- HISTORY_HOWARD -->
|
||||
<uiIndex>46</uiIndex>
|
||||
<sHistory>Met Howard - deals pharmaceuticals in Balime</sHistory>
|
||||
<sHistory>Met Howard - deals pharmaceuticals in Balime.</sHistory>
|
||||
</TEXT>
|
||||
<TEXT>
|
||||
<!-- HISTORY_PERKO -->
|
||||
@@ -312,17 +312,17 @@ Strings containing combinations of % characters are special format characters to
|
||||
<TEXT>
|
||||
<!-- HISTORY_WON_BOXING -->
|
||||
<uiIndex>59</uiIndex>
|
||||
<sHistory>%s won Extreme Fighting match</sHistory>
|
||||
<sHistory>%s won Extreme Fighting match.</sHistory>
|
||||
</TEXT>
|
||||
<TEXT>
|
||||
<!-- HISTORY_LOST_BOXING -->
|
||||
<uiIndex>60</uiIndex>
|
||||
<sHistory>%s lost Extreme Fighting match</sHistory>
|
||||
<sHistory>%s lost Extreme Fighting match.</sHistory>
|
||||
</TEXT>
|
||||
<TEXT>
|
||||
<!-- HISTORY_DISQUALIFIED_BOXING -->
|
||||
<uiIndex>61</uiIndex>
|
||||
<sHistory>%s was disqualified in Extreme Fighting</sHistory>
|
||||
<sHistory>%s was disqualified in Extreme Fighting.</sHistory>
|
||||
</TEXT>
|
||||
<TEXT>
|
||||
<!-- HISTORY_FOUND_MONEY -->
|
||||
@@ -337,32 +337,32 @@ Strings containing combinations of % characters are special format characters to
|
||||
<TEXT>
|
||||
<!-- HISTORY_LOSTTOWNSECTOR -->
|
||||
<uiIndex>64</uiIndex>
|
||||
<sHistory>Lost control of sector</sHistory>
|
||||
<sHistory>Lost control of sector.</sHistory>
|
||||
</TEXT>
|
||||
<TEXT>
|
||||
<!-- HISTORY_DEFENDEDTOWNSECTOR -->
|
||||
<uiIndex>65</uiIndex>
|
||||
<sHistory>Defended sector</sHistory>
|
||||
<sHistory>Defended sector.</sHistory>
|
||||
</TEXT>
|
||||
<TEXT>
|
||||
<!-- HISTORY_LOSTBATTLE -->
|
||||
<uiIndex>66</uiIndex>
|
||||
<sHistory>Lost battle</sHistory>
|
||||
<sHistory>Lost battle.</sHistory>
|
||||
</TEXT>
|
||||
<TEXT>
|
||||
<!-- HISTORY_FATALAMBUSH -->
|
||||
<uiIndex>67</uiIndex>
|
||||
<sHistory>Fatal ambush</sHistory>
|
||||
<sHistory>Fatal ambush.</sHistory>
|
||||
</TEXT>
|
||||
<TEXT>
|
||||
<!-- HISTORY_WIPEDOUTENEMYAMBUSH -->
|
||||
<uiIndex>68</uiIndex>
|
||||
<sHistory>Wiped out enemy ambush</sHistory>
|
||||
<sHistory>Wiped out enemy ambush.</sHistory>
|
||||
</TEXT>
|
||||
<TEXT>
|
||||
<!-- HISTORY_UNSUCCESSFULATTACK -->
|
||||
<uiIndex>69</uiIndex>
|
||||
<sHistory>Unsuccessful attack</sHistory>
|
||||
<sHistory>Unsuccessful attack.</sHistory>
|
||||
</TEXT>
|
||||
<TEXT>
|
||||
<!-- HISTORY_SUCCESSFULATTACK -->
|
||||
@@ -372,37 +372,37 @@ Strings containing combinations of % characters are special format characters to
|
||||
<TEXT>
|
||||
<!-- HISTORY_CREATURESATTACKED -->
|
||||
<uiIndex>71</uiIndex>
|
||||
<sHistory>Creatures attacked</sHistory>
|
||||
<sHistory>Creatures attacked.</sHistory>
|
||||
</TEXT>
|
||||
<TEXT>
|
||||
<!-- HISTORY_KILLEDBYBLOODCATS -->
|
||||
<uiIndex>72</uiIndex>
|
||||
<sHistory>Killed by bloodcats</sHistory>
|
||||
<sHistory>Killed by bloodcats.</sHistory>
|
||||
</TEXT>
|
||||
<TEXT>
|
||||
<!-- HISTORY_SLAUGHTEREDBLOODCATS -->
|
||||
<uiIndex>73</uiIndex>
|
||||
<sHistory>Slaughtered bloodcats</sHistory>
|
||||
<sHistory>Slaughtered bloodcats.</sHistory>
|
||||
</TEXT>
|
||||
<TEXT>
|
||||
<!-- HISTORY_NPC_KILLED -->
|
||||
<uiIndex>74</uiIndex>
|
||||
<sHistory>%s was killed</sHistory>
|
||||
<sHistory>%s was killed.</sHistory>
|
||||
</TEXT>
|
||||
<TEXT>
|
||||
<!-- HISTORY_GAVE_CARMEN_HEAD -->
|
||||
<uiIndex>75</uiIndex>
|
||||
<sHistory>Gave Carmen a terrorist's head</sHistory>
|
||||
<sHistory>Gave Carmen a terrorist's head.</sHistory>
|
||||
</TEXT>
|
||||
<TEXT>
|
||||
<!-- HISTORY_SLAY_MYSTERIOUSLY_LEFT -->
|
||||
<uiIndex>76</uiIndex>
|
||||
<sHistory>Slay left</sHistory>
|
||||
<sHistory>Slay left.</sHistory>
|
||||
</TEXT>
|
||||
<TEXT>
|
||||
<!-- HISTORY_MERC_KILLED_CHARACTER -->
|
||||
<uiIndex>77</uiIndex>
|
||||
<sHistory>Killed %s</sHistory>
|
||||
<sHistory>Killed %s.</sHistory>
|
||||
</TEXT>
|
||||
<TEXT>
|
||||
<!-- HISTORY_WALDO -->
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
</FOOD>
|
||||
<FOOD>
|
||||
<uiIndex>5</uiIndex>
|
||||
<szName>Calory bars</szName>
|
||||
<szName>Calorie bars</szName>
|
||||
<bFoodPoints>150</bFoodPoints>
|
||||
<bDrinkPoints>0</bDrinkPoints>
|
||||
<usDecayRate>0</usDecayRate>
|
||||
@@ -71,7 +71,7 @@
|
||||
</FOOD>
|
||||
<FOOD>
|
||||
<uiIndex>10</uiIndex>
|
||||
<szName>Hotdog</szName>
|
||||
<szName>Hot Dog</szName>
|
||||
<bFoodPoints>380</bFoodPoints>
|
||||
<bDrinkPoints>0</bDrinkPoints>
|
||||
<usDecayRate>1.8</usDecayRate>
|
||||
@@ -204,7 +204,7 @@
|
||||
</FOOD>
|
||||
<FOOD>
|
||||
<uiIndex>29</uiIndex>
|
||||
<szName>Applepie</szName>
|
||||
<szName>Apple pie</szName>
|
||||
<bFoodPoints>600</bFoodPoints>
|
||||
<bDrinkPoints>0</bDrinkPoints>
|
||||
<usDecayRate>1.7</usDecayRate>
|
||||
@@ -274,7 +274,7 @@
|
||||
</FOOD>
|
||||
<FOOD>
|
||||
<uiIndex>39</uiIndex>
|
||||
<szName>bladder</szName>
|
||||
<szName>Bladder</szName>
|
||||
<bFoodPoints>0</bFoodPoints>
|
||||
<bDrinkPoints>4000</bDrinkPoints>
|
||||
<bMoraleMod>1</bMoraleMod>
|
||||
|
||||
@@ -541,8 +541,8 @@
|
||||
<usResult10>0</usResult10>
|
||||
<usAPCost>20</usAPCost>
|
||||
<iBPCost>20</iBPCost>
|
||||
<szMenuRowText>Seperate Stacks</szMenuRowText>
|
||||
<szTooltipText>seperate into 2 small stacks</szTooltipText>
|
||||
<szMenuRowText>Separate Stacks</szMenuRowText>
|
||||
<szTooltipText>Separate into 2 small stacks.</szTooltipText>
|
||||
</TRANSFORM>
|
||||
<TRANSFORM>
|
||||
<usItem>1723</usItem>
|
||||
@@ -558,8 +558,8 @@
|
||||
<usResult10>0</usResult10>
|
||||
<usAPCost>20</usAPCost>
|
||||
<iBPCost>20</iBPCost>
|
||||
<szMenuRowText>Seperate Stacks</szMenuRowText>
|
||||
<szTooltipText>seperate into 2 medium stacks</szTooltipText>
|
||||
<szMenuRowText>Separate Stacks</szMenuRowText>
|
||||
<szTooltipText>Separate into 2 medium stacks.</szTooltipText>
|
||||
</TRANSFORM>
|
||||
<TRANSFORM>
|
||||
<usItem>1723</usItem>
|
||||
@@ -575,8 +575,8 @@
|
||||
<usResult10>0</usResult10>
|
||||
<usAPCost>20</usAPCost>
|
||||
<iBPCost>20</iBPCost>
|
||||
<szMenuRowText>Seperate Stacks</szMenuRowText>
|
||||
<szTooltipText>seperates into 1 medium and 2 small stacks</szTooltipText>
|
||||
<szMenuRowText>Separate Stacks</szMenuRowText>
|
||||
<szTooltipText>Separate into 1 medium and 2 small stacks.</szTooltipText>
|
||||
</TRANSFORM>
|
||||
<TRANSFORM>
|
||||
<usItem>1723</usItem>
|
||||
@@ -592,8 +592,8 @@
|
||||
<usResult10>0</usResult10>
|
||||
<usAPCost>20</usAPCost>
|
||||
<iBPCost>20</iBPCost>
|
||||
<szMenuRowText>Seperate Stacks</szMenuRowText>
|
||||
<szTooltipText>seperate into 4 small stacks</szTooltipText>
|
||||
<szMenuRowText>Separate Stacks</szMenuRowText>
|
||||
<szTooltipText>Separate into 4 small stacks.</szTooltipText>
|
||||
</TRANSFORM>
|
||||
<TRANSFORM>
|
||||
<usItem>1008</usItem>
|
||||
@@ -610,7 +610,7 @@
|
||||
<usAPCost>20</usAPCost>
|
||||
<iBPCost>20</iBPCost>
|
||||
<szMenuRowText>Fold stock</szMenuRowText>
|
||||
<szTooltipText>Fold stock</szTooltipText>
|
||||
<szTooltipText>Fold stock.</szTooltipText>
|
||||
</TRANSFORM>
|
||||
<TRANSFORM>
|
||||
<usItem>1745</usItem>
|
||||
@@ -627,7 +627,7 @@
|
||||
<usAPCost>20</usAPCost>
|
||||
<iBPCost>20</iBPCost>
|
||||
<szMenuRowText>Unfold stock</szMenuRowText>
|
||||
<szTooltipText>Unfold stock</szTooltipText>
|
||||
<szTooltipText>Unfold stock.</szTooltipText>
|
||||
</TRANSFORM>
|
||||
<TRANSFORM>
|
||||
<usItem>1746</usItem>
|
||||
@@ -644,7 +644,7 @@
|
||||
<usAPCost>20</usAPCost>
|
||||
<iBPCost>20</iBPCost>
|
||||
<szMenuRowText>Fold stock</szMenuRowText>
|
||||
<szTooltipText>Fold stock</szTooltipText>
|
||||
<szTooltipText>Fold stock.</szTooltipText>
|
||||
</TRANSFORM>
|
||||
<TRANSFORM>
|
||||
<usItem>1747</usItem>
|
||||
@@ -661,7 +661,7 @@
|
||||
<usAPCost>20</usAPCost>
|
||||
<iBPCost>20</iBPCost>
|
||||
<szMenuRowText>Unfold stock</szMenuRowText>
|
||||
<szTooltipText>Unfold stock</szTooltipText>
|
||||
<szTooltipText>Unfold stock.</szTooltipText>
|
||||
</TRANSFORM>
|
||||
<TRANSFORM>
|
||||
<usItem>1009</usItem>
|
||||
@@ -678,7 +678,7 @@
|
||||
<usAPCost>20</usAPCost>
|
||||
<iBPCost>20</iBPCost>
|
||||
<szMenuRowText>Retract stock</szMenuRowText>
|
||||
<szTooltipText>Retract stock</szTooltipText>
|
||||
<szTooltipText>Retract stock.</szTooltipText>
|
||||
</TRANSFORM>
|
||||
<TRANSFORM>
|
||||
<usItem>1748</usItem>
|
||||
@@ -695,7 +695,7 @@
|
||||
<usAPCost>20</usAPCost>
|
||||
<iBPCost>20</iBPCost>
|
||||
<szMenuRowText>Extend stock</szMenuRowText>
|
||||
<szTooltipText>Extend stock</szTooltipText>
|
||||
<szTooltipText>Extend stock.</szTooltipText>
|
||||
</TRANSFORM>
|
||||
<TRANSFORM>
|
||||
<usItem>1749</usItem>
|
||||
@@ -712,7 +712,7 @@
|
||||
<usAPCost>20</usAPCost>
|
||||
<iBPCost>20</iBPCost>
|
||||
<szMenuRowText>Retract stock</szMenuRowText>
|
||||
<szTooltipText>Retract stock</szTooltipText>
|
||||
<szTooltipText>Retract stock.</szTooltipText>
|
||||
</TRANSFORM>
|
||||
<TRANSFORM>
|
||||
<usItem>1750</usItem>
|
||||
@@ -729,6 +729,6 @@
|
||||
<usAPCost>20</usAPCost>
|
||||
<iBPCost>20</iBPCost>
|
||||
<szMenuRowText>Extend stock</szMenuRowText>
|
||||
<szTooltipText>Extend stock</szTooltipText>
|
||||
<szTooltipText>Extend stock.</szTooltipText>
|
||||
</TRANSFORM>
|
||||
</TRANSFORMATIONS_LIST>
|
||||
+1972
-1972
File diff suppressed because it is too large
Load Diff
@@ -54,39 +54,39 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>7</uiIndex>
|
||||
<szName>If a 'M' appears on your gun, that means it is currently mounted onto something, resulting in better stability.</szName>
|
||||
<szName>If an 'M' appears on your gun, that means it is currently mounted onto something, resulting in better stability.</szName>
|
||||
<weapons>1</weapons>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>8</uiIndex>
|
||||
<szName>Press [CTRL]+[Z] to lock/release mouse cursor in windowed mode. Useful when exiting a sector in the tactical screen.</szName>
|
||||
<szName>Press [CTRL]+[Z] to lock/release the mouse cursor in windowed mode. Useful when exiting a sector in the tactical screen.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>9</uiIndex>
|
||||
<szName>Doorway blocked? Press [X] when beside someone to swap places.</szName>
|
||||
<szName>Doorway blocked? Press [X] when standing next to someone to swap places.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>10</uiIndex>
|
||||
<szName>Need help? Help yourself by pressing [H] in strategic screen. And visit the helpful bears at www.bears-pit.com</szName>
|
||||
<szName>Need help? Help yourself by pressing [H] in strategic screen. And visit the helpful bears at www.bears-pit.com.</szName>
|
||||
<keybind>1</keybind>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>11</uiIndex>
|
||||
<szName>Turn the wheel to your fortune. Increase Chance To Hit (CtH) in all fire modes with the [MOUSE-WHEEL]. [ALT]+[MOUSE-WHEEL] sets size of auto-fire volley.</szName>
|
||||
<szName>Turn the wheel to your fortune. Increase your Chance to Hit (CtH) in all fire modes with the [MOUSE-WHEEL]. [ALT]+[MOUSE-WHEEL] sets the size of auto-fire volleys.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>12</uiIndex>
|
||||
<szName>Some sectors offer facilities like bars or mines that you can assign mercs to in strategic screen. Tool tips hinting at facility's function appear when assigning a merc.</szName>
|
||||
<szName>Some sectors offer facilities like bars or mines that you can assign mercs to in the strategic screen. Tool tips hinting at a facility's function appear when assigning a merc.</szName>
|
||||
<keybind>1</keybind>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>13</uiIndex>
|
||||
<szName>Guild of thieves. Steal opponent's gun with the hand-cursor [CTRL]+[LEFT-MOUSE-BUTTON]. If enemy is kissing the dust in a non-dying state you may strip off everything.</szName>
|
||||
<szName>Guild of thieves. Steal an opponent's gun with the hand-cursor [CTRL]+[LEFT-MOUSE-BUTTON]. If an enemy is kissing the dust in a non-dying state you may strip off everything.</szName>
|
||||
<keybind>1</keybind>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
@@ -97,12 +97,12 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>15</uiIndex>
|
||||
<szName>Holding [END] in tactical screen shows currently selected merc's detailed field of vision, ranging from red (cannot spot anyone) to green (spot somebody lying prone).</szName>
|
||||
<szName>Holding [END] in the tactical screen shows the currently selected merc's detailed field of vision, ranging from red (cannot spot anyone) to green (spot somebody lying prone).</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>16</uiIndex>
|
||||
<szName>Red Alert! Holding [DEL] in tactical screen shows how well enemies you know of can see the selected merc, ranging from red (will be seen even if prone) to green (perfect concealment).</szName>
|
||||
<szName>Red Alert! Holding [DEL] in the tactical screen shows how well enemies you know of can see the selected merc, ranging from red (will be seen even if prone) to green (perfect concealment).</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -122,7 +122,7 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>20</uiIndex>
|
||||
<szName>While in sector inventory, [CTRL]+[LEFT-MOUSE-BUTTON] on merc's empty inventory slots for a categorized list of items in that sector.</szName>
|
||||
<szName>While in sector inventory, [CTRL]+[LEFT-MOUSE-BUTTON] on a merc's empty inventory slots for a categorized list of items in that sector.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -137,12 +137,12 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>23</uiIndex>
|
||||
<szName>Press [CTRL]+[X] to enter turn-based mode while real-time sneaking is active. Only works when you see enemy soldiers.</szName>
|
||||
<szName>Press [CTRL]+[X] to enter turn-based mode while real-time sneaking is active. This only works when you see enemy soldiers.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>24</uiIndex>
|
||||
<szName>Illuminate night time enemies with flares to increase your chance of shooting them.</szName>
|
||||
<szName>Illuminate nighttime enemies with flares to increase your chance of shooting them.</szName>
|
||||
<items>1</items>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -162,7 +162,7 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>28</uiIndex>
|
||||
<szName>Afraid enemy will interrupt you? Shoot their legs and hope they fall.</szName>
|
||||
<szName>Afraid enemies will interrupt you? Shoot their legs and hope they'll fall.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -183,7 +183,7 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>32</uiIndex>
|
||||
<szName>Merge alcohol with rag to create a molotov cocktail.</szName>
|
||||
<szName>Merge alcohol with a rag to create a molotov cocktail.</szName>
|
||||
<items>1</items>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -244,7 +244,7 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>44</uiIndex>
|
||||
<szName>Pressing [SHIFT]+[R] in tactical screen orders your entire team to reload.</szName>
|
||||
<szName>Pressing [SHIFT]+[R] in the tactical screen orders your entire team to reload.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -284,7 +284,7 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>52</uiIndex>
|
||||
<szName>Doctors can instantly restore some life lost via surgery - but this will drain your medical supplies a lot.</szName>
|
||||
<szName>Doctors can instantly restore some lost life via surgery - but this will drain your medical supplies.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -299,27 +299,27 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>55</uiIndex>
|
||||
<szName>At the start of the combat use [SHIFT]+[B] shortcut to drop all backpacks your mercs carry. At the end of combat use [CTRL]+[SHIFT]+[F] shortcut to pick them all back up.</szName>
|
||||
<szName>At the start of combat use [SHIFT]+[B] to drop all backpacks your mercs carry. At the end of combat use [CTRL]+[SHIFT]+[F] to pick them all back up.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>56</uiIndex>
|
||||
<szName>You can destroy blue flags on mines by throwing grenades on them. Enemy may step on unflagged mine. Then again, you might too.</szName>
|
||||
<szName>You can destroy blue flags on mines by throwing grenades on them. Enemies may step on unflagged mines. Then again, you might too.</szName>
|
||||
<items>1</items>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>57</uiIndex>
|
||||
<szName>Press [L] to look at direction. Press [L] again to ready weapon and look through a scope if your gun has any scope or iron sights.</szName>
|
||||
<szName>Press [L] to look into a direction. Press [L] again to ready your weapon and look through a scope, if your gun has any scope or iron sights.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>58</uiIndex>
|
||||
<szName>Always try to end turn with your mercs at least crouched. It protects you from unintentional friendly fire.</szName>
|
||||
<szName>Always try to end a turn with your mercs at least crouched. It protects you from unintentional friendly fire.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>59</uiIndex>
|
||||
<szName>You can spray an area with auto fire. Just select auto fire, chose how many bullets you want to fire, press and hold [LEFT-MOUSE-BUTTON] on first target and drag it around the desired area.</szName>
|
||||
<szName>You can spray an area with auto fire. Just select auto fire, choose how many bullets you want to fire, press and hold [LEFT-MOUSE-BUTTON] on the first target, and drag it around the desired area.</szName>
|
||||
<weapons>1</weapons>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
@@ -330,7 +330,7 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>61</uiIndex>
|
||||
<szName>Bipods only give bonuses if you are lying prone or when gun is mounted on something.</szName>
|
||||
<szName>Bipods only give bonuses if you are lying prone or when the gun is mounted onto something.</szName>
|
||||
<weapons>1</weapons>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -350,7 +350,7 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>65</uiIndex>
|
||||
<szName>Mobile militia can follow mercs while travelling on map as long as a merc group is one sector from them. Wait for them to arrive at your position.</szName>
|
||||
<szName>Mobile militia can follow mercs while travelling on the map as long as a merc group is one sector away from them. Wait for them to arrive at your position.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -365,7 +365,7 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>68</uiIndex>
|
||||
<szName>On top of the sector inventory screen, there are buttons that help sort and filter items. Hanging mouse over each button will show explanation for that button.</szName>
|
||||
<szName>On top of the sector inventory screen, there are buttons that help sort and filter items. Hanging your mouse over each button will show an explanation for that button.</szName>
|
||||
<lore>1</lore>
|
||||
<items>1</items>
|
||||
</LOADSCREENHINT>
|
||||
@@ -396,12 +396,12 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>74</uiIndex>
|
||||
<szName>Press [O] opens up the options menu in game.</szName>
|
||||
<szName>Press [O] to open up the options menu in-game.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>75</uiIndex>
|
||||
<szName>Press [ALT]+[S] to quicksave the game in a quicksave slot. [ALT]+[L] will quickload game from quicksave slot.</szName>
|
||||
<szName>Press [ALT]+[S] to quicksave the game in a quicksave slot. [ALT]+[L] will quickload from the quicksave slot.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -411,12 +411,12 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>77</uiIndex>
|
||||
<szName>In the main menu holding [ALT] while clicking 'Continue saved game' option will instantly load the last saved game.</szName>
|
||||
<szName>In the main menu, holding [ALT] while clicking the 'Continue saved game' option will instantly load the last saved game.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>78</uiIndex>
|
||||
<szName>Yellow shirts are admin troops and police that have poor equipment and weapons and get replaced by regulars not long after you arrive in Arulco.</szName>
|
||||
<szName>Yellow shirts are admin troops and police that have poor equipment and weapons, and get replaced by regulars not long after you arrive in Arulco.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -451,22 +451,22 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>85</uiIndex>
|
||||
<szName>Stun grenades can help you render enemy helpless. You can steal equipment from helpless enemies.</szName>
|
||||
<szName>Stun grenades can help you render enemies helpless. You can steal equipment from helpless enemies.</szName>
|
||||
<weapons>1</weapons>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>86</uiIndex>
|
||||
<szName>Try to stun or suppress enemies before throwing tear gas grenade at them. That will prevent them from getting out of the gas cloud or using gas masks.</szName>
|
||||
<szName>Try to stun or suppress enemies before throwing a tear gas grenade at them. That will prevent them from getting out of the gas cloud or using gas masks.</szName>
|
||||
<weapons>1</weapons>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>87</uiIndex>
|
||||
<szName>Always check if an enemy has a gas mask before using tear gas. Hold [ALT] key while targeting enemy to see his details. The level of details depends on the distance from the selected merc.</szName>
|
||||
<szName>Always check if an enemy has a gas mask before using tear gas. Hold [ALT] while targeting an enemy to see his details. The level of details depends on the distance from the selected merc.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>88</uiIndex>
|
||||
<szName>Make sure you have your gun fully loaded at all times with [ALT]+[R].</szName>
|
||||
<szName>Make sure you keep your gun fully loaded at all times with [ALT]+[R].</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -476,7 +476,7 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>90</uiIndex>
|
||||
<szName>If trees get in your LOS (line of sight), press [T] to clear things up. You can press the [DELETE] key to get a better feel for your surroundings.</szName>
|
||||
<szName>If trees get in your LoS (Line of Sight), press [T] to clear things up. You can press the [DELETE] key to get a better feel for your surroundings.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -496,7 +496,7 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>94</uiIndex>
|
||||
<szName>Pay attention to what mercs hear, it can save you a whole lotta pain if you know where they're coming from!</szName>
|
||||
<szName>Pay attention to what mercs hear, it can save you a whole lot of pain if you know where they're coming from!</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -516,27 +516,27 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>98</uiIndex>
|
||||
<szName>Press [ALT]+[Z] to order all your mercs to stealth mode, and [=] to select them all.</szName>
|
||||
<szName>Press [ALT]+[Z] to order all your mercs into stealth mode, and [=] to select them all.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>99</uiIndex>
|
||||
<szName>Relying on sound is even more important at night. Without the proper equipment, you'll hear more than you can see.</szName>
|
||||
<szName>Relying on sound is even more important at night. Without the proper equipment you'll hear more than you can see.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>100</uiIndex>
|
||||
<szName>Night operations are probably your best bet early on, if you are relying on pistols and SMGs.</szName>
|
||||
<szName>Night operations are probably your best bet early on, when you are relying on pistols and SMGs.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>101</uiIndex>
|
||||
<szName>Press [CTRL]+[ALT]+[G] to toggle on/off the artificial light around the mercs.</szName>
|
||||
<szName>Press [CTRL]+[ALT]+[G] to toggle the artificial light around mercs on and off.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>102</uiIndex>
|
||||
<szName>If you get caught in a thunder storm, be on your toes, a flash of lightning can give away your position and the rain makes it harder to see.</szName>
|
||||
<szName>If you get caught in a thunderstorm, be on your toes: A flash of lightning can give away your position and the rain makes it harder to see.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -546,7 +546,7 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>104</uiIndex>
|
||||
<szName>Every move you make, determines how the battle unfolds.</szName>
|
||||
<szName>Every move you make determines how the battle unfolds.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -556,7 +556,7 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>106</uiIndex>
|
||||
<szName>When moving on a roof top, try to move in straight lines, moving diagonally can slow you down.</szName>
|
||||
<szName>When moving around on a rooftop, try to move in straight lines; moving diagonally can slow you down.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -576,12 +576,12 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>110</uiIndex>
|
||||
<szName>Each mercenary has different approach effectiveness when talking to an NPC. Different backgrounds may have an effect on them too. Don't expect Biff to be effective at threatening people.</szName>
|
||||
<szName>Each mercenary has a different approach and effectiveness when talking to an NPC. Different backgrounds may have an effect on them too. Don't expect Biff to be effective at threatening people.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>111</uiIndex>
|
||||
<szName>Each mercenary has different sleeping pattern ranging from 3 to 12 hours to fully restore energy. The "Night Ops" trait reduces this time.</szName>
|
||||
<szName>Each mercenary has a different sleeping pattern, ranging from 3 to 12 hours to fully restore energy. The "Night Ops" trait reduces this time.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -601,32 +601,32 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>115</uiIndex>
|
||||
<szName>Game manuals, hotkey list, map editor tutorial and more useful documents can be found in the "Docs" folder in your JA2 installation directory.</szName>
|
||||
<szName>Game manuals, a hotkey list, a map editor tutorial, and more useful documents can be found in the "Docs" folder in your JA2 installation directory.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>116</uiIndex>
|
||||
<szName>Game resolution and playing of intro movies can be tweaked in "Ja2.ini".</szName>
|
||||
<szName>Game resolution and the playing of intro movies can be tweaked in "Ja2.ini".</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>117</uiIndex>
|
||||
<szName>Do you want to fight against real players or cooperate teamwork with your friends? Try the 1.13 multiplayer mode.</szName>
|
||||
<szName>Do you want to fight against real players or cooperate with your friends? Try the 1.13 multiplayer mode.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>118</uiIndex>
|
||||
<szName>Press [G] to toggle mercenary formation move. When ON and you select more then one merc, they will keep their current formation.</szName>
|
||||
<szName>Press [G] to toggle mercenary formation movement. When ON and you select more than one merc, they will keep their current formation.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>119</uiIndex>
|
||||
<szName>Press [CTRL]+[SHIFT]+[S] to sell all items in current sector inventory at once.</szName>
|
||||
<szName>Press [CTRL]+[SHIFT]+[S] to sell all items in the current sector inventory at once.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>120</uiIndex>
|
||||
<szName>Press [CTRL]+[SHIFT]+[E] to load vehicles with as many items as possible from the current sector. [SHIFT]+[E] will unload all items from vehicle to the current sector.</szName>
|
||||
<szName>Press [CTRL]+[SHIFT]+[E] to load vehicles with as many items as possible from the current sector. [SHIFT]+[E] will unload all items from the vehicle to the current sector.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
@@ -636,57 +636,57 @@ The other tags determine in what category this hint falls, and will be displayed
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>122</uiIndex>
|
||||
<szName>Exploring the farms and city sectors can uncover lots of useful items, like gas for vehicle.</szName>
|
||||
<szName>Exploring the farms and city sectors can uncover lots of useful items, like gas for vehicles.</szName>
|
||||
<lore>1</lore>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>123</uiIndex>
|
||||
<szName>In tactical screen, pressing and holding [RIGHT-MOUSE-BUTTON] over a merc will open up a menu similar to the one on the strategic screen.</szName>
|
||||
<szName>In the tactical screen, pressing and holding [RIGHT-MOUSE-BUTTON] over a merc will open up a menu similar to the one on the strategic screen.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>124</uiIndex>
|
||||
<szName>Press [CTRL]+[C] to open Cover Display Menu.</szName>
|
||||
<szName>Press [CTRL]+[C] to open the Cover Display Menu.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>125</uiIndex>
|
||||
<szName>Press [CTRL]+[V] to open useful Inventory Manipulations Menu.</szName>
|
||||
<szName>Press [CTRL]+[V] to open the useful Inventory Manipulations Menu.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>126</uiIndex>
|
||||
<szName>Press [D] to enter turn-based mode immediately, if there is an enemy in sector.</szName>
|
||||
<szName>Press [D] to enter turn-based mode immediately if there is an enemy in the sector.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>127</uiIndex>
|
||||
<szName>Press [CTRL]+[D] to end your interrupt, and there will be no interrupts until next turn.</szName>
|
||||
<szName>Press [CTRL]+[D] to end your interrupt and there will be no interrupts until next turn.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>128</uiIndex>
|
||||
<szName>[ALT]+[RIGHTCLICK] opens Skills Menu, where reinforcements or artillery strikes can be called by a radio operator.</szName>
|
||||
<szName>[ALT]+[RIGHTCLICK] opens the Skills Menu, where reinforcements or artillery strikes can be called by a radio operator.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>129</uiIndex>
|
||||
<szName>Defensive minefields can be safely placed in captured towns and SAMs as mercs and militia will avoid them.</szName>
|
||||
<szName>Defensive minefields can be safely placed in captured towns and SAMs, as mercs and militia will avoid them.</szName>
|
||||
<items>1</items>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>130</uiIndex>
|
||||
<szName>You can inspect traps before trying to disarm it. Recommended if you are happy with your current number of extremities.</szName>
|
||||
<szName>You can inspect traps before trying to disarm them. Recommended if you are happy with your current number of extremities.</szName>
|
||||
<items>1</items>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>131</uiIndex>
|
||||
<szName>Click with hand cursor on a blue flag, and flag can be removed or trap inspected with the useful Disarm Menu.</szName>
|
||||
<szName>Click with the hand-cursor on a blue flag, and the flag can be removed or the trap inspected with the useful Disarm Menu.</szName>
|
||||
<items>1</items>
|
||||
</LOADSCREENHINT>
|
||||
<LOADSCREENHINT>
|
||||
<uiIndex>132</uiIndex>
|
||||
<szName>Placing mines, concertina or sandbags is more convenient with holding [SHIFT] key, relieving the need to manually take new item from merc's inventory.</szName>
|
||||
<szName>Placing mines, concertina wire or sandbags is more convenient while holding [SHIFT], relieving the need to manually take a new item from a merc's inventory.</szName>
|
||||
<keybind>1</keybind>
|
||||
</LOADSCREENHINT>
|
||||
</LOADSCREENHINTS>
|
||||
@@ -48,7 +48,7 @@
|
||||
</ASSIGNMENT>
|
||||
<ASSIGNMENT>
|
||||
<ubAssignmentType>GATHER_RUMOURS</ubAssignmentType>
|
||||
<szTooltipText>Have a drink at the... Yeah, you wish! Just buy drinks to others and immediately report any info they may spill.</szTooltipText>
|
||||
<szTooltipText>Have a drink at the... Yeah, you wish! Just buy people a round and immediately report any info they may spill.</szTooltipText>
|
||||
<ubStaffLimit>1</ubStaffLimit>
|
||||
<usPerformance>150</usPerformance>
|
||||
<sCostPerHour>15</sCostPerHour>
|
||||
@@ -79,7 +79,7 @@
|
||||
<ubTotalStaffLimit>8</ubTotalStaffLimit>
|
||||
<ASSIGNMENT>
|
||||
<ubAssignmentType>INTERROGATE_PRISONERS</ubAssignmentType>
|
||||
<szTooltipText>Your mercs can Interrogate prisoners of war here. Prisoners might join you cause, or give you helpful information.</szTooltipText>
|
||||
<szTooltipText>Your mercs can interrogate prisoners of war here. Prisoners might join your cause or give you helpful information.</szTooltipText>
|
||||
<ubStaffLimit>4</ubStaffLimit>
|
||||
<usPerformance>120</usPerformance>
|
||||
<usPrisonBaseLimit>60</usPrisonBaseLimit>
|
||||
@@ -88,7 +88,7 @@
|
||||
</ASSIGNMENT>
|
||||
<ASSIGNMENT>
|
||||
<ubAssignmentType>PRISON_SNITCH</ubAssignmentType>
|
||||
<szTooltipText>Masquerade as one of prisoners and gain their trust to easily gather information and prevent mutiny attempts.</szTooltipText>
|
||||
<szTooltipText>Masquerade as a prisoner and gain their trust to easily gather information and prevent mutiny attempts.</szTooltipText>
|
||||
<ubStaffLimit>4</ubStaffLimit>
|
||||
<usPerformance>120</usPerformance>
|
||||
<CONDITIONS>
|
||||
@@ -149,7 +149,7 @@
|
||||
<ubTotalStaffLimit>2</ubTotalStaffLimit>
|
||||
<ASSIGNMENT>
|
||||
<ubAssignmentType>STAFF</ubAssignmentType>
|
||||
<szTooltipText>The war room here has all sorts of digital equipment, designed for maintaining a good grasp on the strategic situation across the country. This will help you coordinate your defenses, and collect information about enemy movements in the wilderness.</szTooltipText>
|
||||
<szTooltipText>The war room here has all sorts of digital equipment, designed for maintaining a good grasp on the strategic situation across the country. This will help you coordinate your defenses and collecting information about enemy movements in the wilderness.</szTooltipText>
|
||||
<ubStaffLimit>1</ubStaffLimit>
|
||||
<fCountEnemiesInWild>1</fCountEnemiesInWild>
|
||||
<CONDITIONS>
|
||||
@@ -159,7 +159,7 @@
|
||||
</ASSIGNMENT>
|
||||
<ASSIGNMENT>
|
||||
<ubAssignmentType>SPREAD_PROPAGANDA_GLOBAL</ubAssignmentType>
|
||||
<szTooltipText>Take control of local information channels and control the flow of news in entire region.</szTooltipText>
|
||||
<szTooltipText>Take control of local information channels and control the flow of news in the entire region.</szTooltipText>
|
||||
<ubStaffLimit>1</ubStaffLimit>
|
||||
<CONDITIONS>
|
||||
<ubMinimumWisdom>60</ubMinimumWisdom>
|
||||
@@ -211,7 +211,7 @@
|
||||
</ASSIGNMENT>
|
||||
<ASSIGNMENT>
|
||||
<ubAssignmentType>SPREAD_PROPAGANDA</ubAssignmentType>
|
||||
<szTooltipText>Turn this small local office into well-oiled propaganda machine, suppressing any bad news reaching town and showing our actions in the best possible light.</szTooltipText>
|
||||
<szTooltipText>Turn this small local office into a well-oiled propaganda machine, suppressing any bad news that reaches town and showing our actions in the best possible light.</szTooltipText>
|
||||
<ubStaffLimit>1</ubStaffLimit>
|
||||
<CONDITIONS>
|
||||
<ubMinimumWisdom>60</ubMinimumWisdom>
|
||||
@@ -386,7 +386,7 @@
|
||||
<ubTotalStaffLimit>10</ubTotalStaffLimit>
|
||||
<ASSIGNMENT>
|
||||
<ubAssignmentType>FACILITY_EAT</ubAssignmentType>
|
||||
<szTooltipText>By taking over the armies barracks, you've also taken over the cantina inside. Your mercs can eat here.</szTooltipText>
|
||||
<szTooltipText>By taking over the army's barracks, you've also taken over the cantina inside. Your mercs can eat here.</szTooltipText>
|
||||
<ubStaffLimit>10</ubStaffLimit>
|
||||
<sCostPerHour>10</sCostPerHour>
|
||||
<sCantinaFoodModifier>500</sCantinaFoodModifier>
|
||||
@@ -412,7 +412,7 @@
|
||||
<ubTotalStaffLimit>3</ubTotalStaffLimit>
|
||||
<ASSIGNMENT>
|
||||
<ubAssignmentType>INTERROGATE_PRISONERS</ubAssignmentType>
|
||||
<szTooltipText>Your mercs can Interrogate prisoners of war here. Prisoners might join you cause, or give you helpful information.</szTooltipText>
|
||||
<szTooltipText>Your mercs can interrogate prisoners of war here. Prisoners might join your cause, or give you helpful information.</szTooltipText>
|
||||
<ubStaffLimit>3</ubStaffLimit>
|
||||
<usPerformance>100</usPerformance>
|
||||
<usPrisonBaseLimit>20</usPrisonBaseLimit>
|
||||
@@ -421,7 +421,7 @@
|
||||
</ASSIGNMENT>
|
||||
<ASSIGNMENT>
|
||||
<ubAssignmentType>PRISON_SNITCH</ubAssignmentType>
|
||||
<szTooltipText>Masquerade as one of prisoners and gain their trust to easily gather information and prevent mutiny attempts.</szTooltipText>
|
||||
<szTooltipText>Masquerade as a prisoner and gain their trust to easily gather information and prevent mutiny attempts.</szTooltipText>
|
||||
<ubStaffLimit>3</ubStaffLimit>
|
||||
<usPerformance>90</usPerformance>
|
||||
<CONDITIONS>
|
||||
@@ -436,7 +436,7 @@
|
||||
<ubTotalStaffLimit>2</ubTotalStaffLimit>
|
||||
<ASSIGNMENT>
|
||||
<ubAssignmentType>INTERROGATE_PRISONERS</ubAssignmentType>
|
||||
<szTooltipText>Your mercs can Interrogate prisoners of war here. Prisoners might join you cause, or give you helpful information.</szTooltipText>
|
||||
<szTooltipText>Your mercs can interrogate prisoners of war here. Prisoners might join your cause, or give you helpful information.</szTooltipText>
|
||||
<ubStaffLimit>1</ubStaffLimit>
|
||||
<usPerformance>90</usPerformance>
|
||||
<usPrisonBaseLimit>5</usPrisonBaseLimit>
|
||||
@@ -445,7 +445,7 @@
|
||||
</ASSIGNMENT>
|
||||
<ASSIGNMENT>
|
||||
<ubAssignmentType>PRISON_SNITCH</ubAssignmentType>
|
||||
<szTooltipText>Masquerade as one of prisoners and gain their trust to easily gather information and prevent mutiny attempts.</szTooltipText>
|
||||
<szTooltipText>Masquerade as a prisoner and gain their trust to easily gather information and prevent mutiny attempts.</szTooltipText>
|
||||
<ubStaffLimit>1</ubStaffLimit>
|
||||
<usPerformance>70</usPerformance>
|
||||
<CONDITIONS>
|
||||
|
||||
Reference in New Issue
Block a user