mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
1. Bugfix - Vince's medkits had their statuses reset to zero with the new version of the JA:DG mercs
2. Bugfix - Dr. Q's 4th trait was removed with the new version of the JA:DG mercs 3. 7.62x51mm ammo box sizes increased to 22. 4. P4-P9Item files removed. 5. USE_XML_TILESETS and NUM_P_ITEMS options added to Ja2Options.ini 6. USE_XML_TILESETS removed from ja2.ini git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1445 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
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@@ -170,6 +170,29 @@ WRITE_PROFILE_DATA_TO_XML = FALSE
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USE_EXTERNALIZED_ENEMY_ITEM_DROPS = 1
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;------------------------------------------------------------------------------------------------------------------------------
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||||
; Tells the game to load ja2set.dat.xml instead of the old binary file
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; Must be TRUE if NUM_P_ITEMS (below) is > 3
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; If an xml file doesn't exist, setting the value to true will create one.
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; Issues have been reported using big maps with this value set to TRUE
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; Valid values = TRUE or FALSE, Default = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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USE_XML_TILESETS = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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||||
; Change the number of PItem graphics files used by the game
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; Requires using modified xml version of ja2set.dat for values > 3
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; This setting is also dependent on the items.xml file graphics tags, and the actual PItem graphics files
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; Do not change this unless you are modding the game, or it will probably break everything!
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; Issues have been reported using big maps with values > 3
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; Valid value range = 3-20, default = 3
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;------------------------------------------------------------------------------------------------------------------------------
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NUM_P_ITEMS = 3
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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@@ -5,6 +5,24 @@
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<usItem>305</usItem>
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<usAttachment1>306</usAttachment1>
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<usAttachment2>0</usAttachment2>
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||||
<usAttachment3>0</usAttachment3>
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||||
<usAttachment4>0</usAttachment4>
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||||
<usAttachment5>0</usAttachment5>
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<usAttachment6>0</usAttachment6>
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<usAttachment19>0</usAttachment19>
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||||
<usAttachment20>0</usAttachment20>
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<usResult>307</usResult>
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</ATTACHMENTCOMBOMERGE>
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<ATTACHMENTCOMBOMERGE>
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@@ -12,6 +30,24 @@
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<usItem>308</usItem>
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<usAttachment1>309</usAttachment1>
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<usAttachment2>304</usAttachment2>
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||||
<usAttachment3>0</usAttachment3>
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||||
<usAttachment4>0</usAttachment4>
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||||
<usAttachment5>0</usAttachment5>
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||||
<usAttachment6>0</usAttachment6>
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||||
<usAttachment7>0</usAttachment7>
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||||
<usAttachment8>0</usAttachment8>
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||||
<usAttachment9>0</usAttachment9>
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||||
<usAttachment10>0</usAttachment10>
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||||
<usAttachment11>0</usAttachment11>
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||||
<usAttachment12>0</usAttachment12>
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<usAttachment13>0</usAttachment13>
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||||
<usAttachment14>0</usAttachment14>
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<usAttachment15>0</usAttachment15>
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<usAttachment16>0</usAttachment16>
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||||
<usAttachment17>0</usAttachment17>
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||||
<usAttachment18>0</usAttachment18>
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||||
<usAttachment19>0</usAttachment19>
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||||
<usAttachment20>0</usAttachment20>
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<usResult>310</usResult>
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</ATTACHMENTCOMBOMERGE>
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<ATTACHMENTCOMBOMERGE>
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@@ -19,6 +55,24 @@
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<usItem>318</usItem>
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||||
<usAttachment1>319</usAttachment1>
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<usAttachment2>320</usAttachment2>
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||||
<usAttachment3>0</usAttachment3>
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||||
<usAttachment4>0</usAttachment4>
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||||
<usAttachment5>0</usAttachment5>
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||||
<usAttachment6>0</usAttachment6>
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||||
<usAttachment7>0</usAttachment7>
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||||
<usAttachment8>0</usAttachment8>
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||||
<usAttachment9>0</usAttachment9>
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||||
<usAttachment10>0</usAttachment10>
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||||
<usAttachment11>0</usAttachment11>
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||||
<usAttachment12>0</usAttachment12>
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||||
<usAttachment13>0</usAttachment13>
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||||
<usAttachment14>0</usAttachment14>
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||||
<usAttachment15>0</usAttachment15>
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||||
<usAttachment16>0</usAttachment16>
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||||
<usAttachment17>0</usAttachment17>
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||||
<usAttachment18>0</usAttachment18>
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||||
<usAttachment19>0</usAttachment19>
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||||
<usAttachment20>0</usAttachment20>
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||||
<usResult>321</usResult>
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</ATTACHMENTCOMBOMERGE>
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<ATTACHMENTCOMBOMERGE>
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@@ -26,6 +80,24 @@
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<usItem>315</usItem>
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||||
<usAttachment1>316</usAttachment1>
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||||
<usAttachment2>0</usAttachment2>
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||||
<usAttachment3>0</usAttachment3>
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||||
<usAttachment4>0</usAttachment4>
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||||
<usAttachment5>0</usAttachment5>
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||||
<usAttachment6>0</usAttachment6>
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<usAttachment7>0</usAttachment7>
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||||
<usAttachment8>0</usAttachment8>
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||||
<usAttachment9>0</usAttachment9>
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<usAttachment10>0</usAttachment10>
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<usAttachment11>0</usAttachment11>
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||||
<usAttachment12>0</usAttachment12>
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<usAttachment13>0</usAttachment13>
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||||
<usAttachment14>0</usAttachment14>
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||||
<usAttachment15>0</usAttachment15>
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<usAttachment16>0</usAttachment16>
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||||
<usAttachment17>0</usAttachment17>
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||||
<usAttachment18>0</usAttachment18>
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||||
<usAttachment19>0</usAttachment19>
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||||
<usAttachment20>0</usAttachment20>
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<usResult>317</usResult>
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</ATTACHMENTCOMBOMERGE>
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<ATTACHMENTCOMBOMERGE>
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@@ -33,6 +105,24 @@
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<usItem>264</usItem>
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<usAttachment1>316</usAttachment1>
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<usAttachment2>0</usAttachment2>
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<usAttachment3>0</usAttachment3>
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||||
<usAttachment4>0</usAttachment4>
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<usAttachment5>0</usAttachment5>
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<usAttachment6>0</usAttachment6>
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<usAttachment7>0</usAttachment7>
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<usAttachment8>0</usAttachment8>
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||||
<usAttachment9>0</usAttachment9>
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||||
<usAttachment10>0</usAttachment10>
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||||
<usAttachment11>0</usAttachment11>
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||||
<usAttachment12>0</usAttachment12>
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||||
<usAttachment13>0</usAttachment13>
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<usAttachment14>0</usAttachment14>
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||||
<usAttachment15>0</usAttachment15>
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||||
<usAttachment16>0</usAttachment16>
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||||
<usAttachment17>0</usAttachment17>
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||||
<usAttachment18>0</usAttachment18>
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<usAttachment19>0</usAttachment19>
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<usAttachment20>0</usAttachment20>
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<usResult>223</usResult>
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</ATTACHMENTCOMBOMERGE>
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<ATTACHMENTCOMBOMERGE>
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@@ -40,6 +130,24 @@
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<usItem>1360</usItem>
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<usAttachment1>1360</usAttachment1>
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<usAttachment2>1360</usAttachment2>
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<usAttachment3>0</usAttachment3>
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||||
<usAttachment4>0</usAttachment4>
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||||
<usAttachment5>0</usAttachment5>
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||||
<usAttachment6>0</usAttachment6>
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||||
<usAttachment7>0</usAttachment7>
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||||
<usAttachment8>0</usAttachment8>
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||||
<usAttachment9>0</usAttachment9>
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||||
<usAttachment10>0</usAttachment10>
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||||
<usAttachment11>0</usAttachment11>
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||||
<usAttachment12>0</usAttachment12>
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||||
<usAttachment13>0</usAttachment13>
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||||
<usAttachment14>0</usAttachment14>
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||||
<usAttachment15>0</usAttachment15>
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||||
<usAttachment16>0</usAttachment16>
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||||
<usAttachment17>0</usAttachment17>
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||||
<usAttachment18>0</usAttachment18>
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||||
<usAttachment19>0</usAttachment19>
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||||
<usAttachment20>0</usAttachment20>
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||||
<usResult>1360</usResult>
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||||
</ATTACHMENTCOMBOMERGE>
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||||
</ATTACHMENTCOMBOMERGELIST>
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@@ -12,6 +12,15 @@
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||||
<nasAttachmentClass>0</nasAttachmentClass>
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||||
<nasLayoutClass>0</nasLayoutClass>
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||||
<AvailableAttachmentPoint>0</AvailableAttachmentPoint>
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||||
<AvailableAttachmentPoint>0</AvailableAttachmentPoint>
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||||
<AvailableAttachmentPoint>0</AvailableAttachmentPoint>
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||||
<AvailableAttachmentPoint>0</AvailableAttachmentPoint>
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||||
<AvailableAttachmentPoint>0</AvailableAttachmentPoint>
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||||
<AvailableAttachmentPoint>0</AvailableAttachmentPoint>
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||||
<AvailableAttachmentPoint>0</AvailableAttachmentPoint>
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||||
<AvailableAttachmentPoint>0</AvailableAttachmentPoint>
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||||
<AvailableAttachmentPoint>0</AvailableAttachmentPoint>
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||||
<AvailableAttachmentPoint>0</AvailableAttachmentPoint>
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||||
<AttachmentPoint>0</AttachmentPoint>
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||||
<AttachToPointAPCost>0</AttachToPointAPCost>
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||||
<ubClassIndex>0</ubClassIndex>
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@@ -38,6 +47,7 @@
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<NotBuyable>1</NotBuyable>
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<Attachment>0</Attachment>
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||||
<HiddenAttachment>0</HiddenAttachment>
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||||
<BlockIronSight>0</BlockIronSight>
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||||
<BigGunList>0</BigGunList>
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||||
<SciFi>0</SciFi>
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||||
<NotInEditor>0</NotInEditor>
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@@ -91,16 +101,6 @@
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<DefaultAttachment>0</DefaultAttachment>
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<DefaultAttachment>0</DefaultAttachment>
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||||
<DefaultAttachment>0</DefaultAttachment>
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||||
<DefaultAttachment>0</DefaultAttachment>
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||||
<DefaultAttachment>0</DefaultAttachment>
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||||
<DefaultAttachment>0</DefaultAttachment>
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||||
<DefaultAttachment>0</DefaultAttachment>
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||||
<DefaultAttachment>0</DefaultAttachment>
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||||
<DefaultAttachment>0</DefaultAttachment>
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||||
<DefaultAttachment>0</DefaultAttachment>
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||||
<DefaultAttachment>0</DefaultAttachment>
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||||
<DefaultAttachment>0</DefaultAttachment>
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||||
<DefaultAttachment>0</DefaultAttachment>
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||||
<BrassKnuckles>0</BrassKnuckles>
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<Crowbar>0</Crowbar>
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<BloodiedItem>0</BloodiedItem>
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@@ -165,7 +165,6 @@
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<overheatCooldownModificator>0.0</overheatCooldownModificator>
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<overheatJamThresholdModificator>0.0</overheatJamThresholdModificator>
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<overheatDamageThresholdModificator>0.0</overheatDamageThresholdModificator>
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<BlockIronSight>0</BlockIronSight>
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<PoisonPercentage>0</PoisonPercentage>
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<STAND_MODIFIERS>
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<FlatBase>0</FlatBase>
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@@ -8884,7 +8883,7 @@
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<uiIndex>310</uiIndex>
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<szItemName>Extender</szItemName>
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<szLongItemName>Gun Barrel Extender</szLongItemName>
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<szItemDesc>attach this nifty chunk of hardware to any gun barrel and watch your range soar.</szItemDesc>
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<szItemDesc>Attach this nifty chunk of hardware to any gun barrel and watch your range soar.</szItemDesc>
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<szBRName>Gun Barrel Extender</szBRName>
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<szBRDesc>Not for sale through BR.</szBRDesc>
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<usItemClass>268435456</usItemClass>
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@@ -43135,7 +43134,7 @@
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<ubGraphicNum>811</ubGraphicNum>
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<ubWeight>18</ubWeight>
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<ubPerPocket>1</ubPerPocket>
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<ItemSize>20</ItemSize>
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<ItemSize>22</ItemSize>
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<usPrice>375</usPrice>
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<ubCoolness>4</ubCoolness>
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<Metal>1</Metal>
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@@ -43159,7 +43158,7 @@
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<ubGraphicNum>812</ubGraphicNum>
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<ubWeight>18</ubWeight>
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||||
<ubPerPocket>1</ubPerPocket>
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||||
<ItemSize>20</ItemSize>
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||||
<ItemSize>22</ItemSize>
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<usPrice>250</usPrice>
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||||
<ubCoolness>4</ubCoolness>
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||||
<Metal>1</Metal>
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||||
@@ -43183,7 +43182,7 @@
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<ubGraphicNum>811</ubGraphicNum>
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<ubWeight>18</ubWeight>
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||||
<ubPerPocket>1</ubPerPocket>
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||||
<ItemSize>20</ItemSize>
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<ItemSize>22</ItemSize>
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<usPrice>336</usPrice>
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||||
<ubCoolness>5</ubCoolness>
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||||
<Metal>1</Metal>
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||||
@@ -43209,7 +43208,7 @@
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<ubGraphicNum>812</ubGraphicNum>
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<ubWeight>18</ubWeight>
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||||
<ubPerPocket>1</ubPerPocket>
|
||||
<ItemSize>20</ItemSize>
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||||
<ItemSize>22</ItemSize>
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||||
<usPrice>225</usPrice>
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||||
<ubCoolness>5</ubCoolness>
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||||
<Metal>1</Metal>
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||||
@@ -43235,7 +43234,7 @@
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||||
<ubGraphicNum>813</ubGraphicNum>
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||||
<ubWeight>18</ubWeight>
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||||
<ubPerPocket>1</ubPerPocket>
|
||||
<ItemSize>20</ItemSize>
|
||||
<ItemSize>22</ItemSize>
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||||
<usPrice>875</usPrice>
|
||||
<ubCoolness>6</ubCoolness>
|
||||
<Metal>1</Metal>
|
||||
@@ -43260,7 +43259,7 @@
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||||
<ubGraphicNum>814</ubGraphicNum>
|
||||
<ubWeight>18</ubWeight>
|
||||
<ubPerPocket>1</ubPerPocket>
|
||||
<ItemSize>20</ItemSize>
|
||||
<ItemSize>22</ItemSize>
|
||||
<usPrice>500</usPrice>
|
||||
<ubCoolness>6</ubCoolness>
|
||||
<Metal>1</Metal>
|
||||
@@ -43288,7 +43287,7 @@
|
||||
<ubGraphicNum>815</ubGraphicNum>
|
||||
<ubWeight>18</ubWeight>
|
||||
<ubPerPocket>1</ubPerPocket>
|
||||
<ItemSize>20</ItemSize>
|
||||
<ItemSize>22</ItemSize>
|
||||
<usPrice>750</usPrice>
|
||||
<ubCoolness>6</ubCoolness>
|
||||
<Metal>1</Metal>
|
||||
|
||||
@@ -2911,6 +2911,7 @@
|
||||
<bNewSkillTrait1>6</bNewSkillTrait1>
|
||||
<bNewSkillTrait2>6</bNewSkillTrait2>
|
||||
<bNewSkillTrait3>9</bNewSkillTrait3>
|
||||
<bNewSkillTrait4>13</bNewSkillTrait4>
|
||||
<bBuddy1>255</bBuddy1>
|
||||
<bBuddy2>255</bBuddy2>
|
||||
<bBuddy3>255</bBuddy3>
|
||||
|
||||
@@ -15179,11 +15179,11 @@
|
||||
<mWeaponDrop>0</mWeaponDrop>
|
||||
<mWeaponStatus>0</mWeaponStatus>
|
||||
<mBig0>202</mBig0>
|
||||
<mBig0Status>1</mBig0Status>
|
||||
<mBig0Status>100</mBig0Status>
|
||||
<mBig0Quantity>1</mBig0Quantity>
|
||||
<mBig0Drop>1</mBig0Drop>
|
||||
<mBig1>201</mBig1>
|
||||
<mBig1Status>1</mBig1Status>
|
||||
<mBig1Status>100</mBig1Status>
|
||||
<mBig1Quantity>2</mBig1Quantity>
|
||||
<mBig1Drop>1</mBig1Drop>
|
||||
<mBig2>0</mBig2>
|
||||
|
||||
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@@ -170,6 +170,27 @@ WRITE_PROFILE_DATA_TO_XML = FALSE
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||||
|
||||
USE_EXTERNALIZED_ENEMY_ITEM_DROPS = 0
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Tells the game to load ja2set.dat.xml instead of the old binary file
|
||||
; Must be TRUE if NUM_P_ITEMS (below) is > 3
|
||||
; If an xml file doesn't exist, setting the value to true will create one.
|
||||
; Issues have been reported using big maps with this value set to TRUE
|
||||
; Valid values = TRUE or FALSE, Default = FALSE
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
USE_XML_TILESETS = FALSE
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Change the number of PItem graphics files used by the game
|
||||
; Requires using modified xml version of ja2set.dat for values > 3
|
||||
; This setting is also dependent on the items.xml file graphics tags, and the actual PItem graphics files
|
||||
; Do not change this unless you are modding the game, or it will probably break everything!
|
||||
; Issues have been reported using big maps with values > 3
|
||||
; Valid value range = 3-20, default = 3
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
NUM_P_ITEMS = 3
|
||||
|
||||
|
||||
;******************************************************************************************************************************
|
||||
;******************************************************************************************************************************
|
||||
|
||||
@@ -12,6 +12,15 @@
|
||||
<nasAttachmentClass>0</nasAttachmentClass>
|
||||
<nasLayoutClass>0</nasLayoutClass>
|
||||
<AvailableAttachmentPoint>0</AvailableAttachmentPoint>
|
||||
<AvailableAttachmentPoint>0</AvailableAttachmentPoint>
|
||||
<AvailableAttachmentPoint>0</AvailableAttachmentPoint>
|
||||
<AvailableAttachmentPoint>0</AvailableAttachmentPoint>
|
||||
<AvailableAttachmentPoint>0</AvailableAttachmentPoint>
|
||||
<AvailableAttachmentPoint>0</AvailableAttachmentPoint>
|
||||
<AvailableAttachmentPoint>0</AvailableAttachmentPoint>
|
||||
<AvailableAttachmentPoint>0</AvailableAttachmentPoint>
|
||||
<AvailableAttachmentPoint>0</AvailableAttachmentPoint>
|
||||
<AvailableAttachmentPoint>0</AvailableAttachmentPoint>
|
||||
<AttachmentPoint>0</AttachmentPoint>
|
||||
<AttachToPointAPCost>0</AttachToPointAPCost>
|
||||
<ubClassIndex>0</ubClassIndex>
|
||||
@@ -38,6 +47,7 @@
|
||||
<NotBuyable>1</NotBuyable>
|
||||
<Attachment>0</Attachment>
|
||||
<HiddenAttachment>0</HiddenAttachment>
|
||||
<BlockIronSight>0</BlockIronSight>
|
||||
<BigGunList>0</BigGunList>
|
||||
<SciFi>0</SciFi>
|
||||
<NotInEditor>0</NotInEditor>
|
||||
@@ -91,16 +101,6 @@
|
||||
<DefaultAttachment>0</DefaultAttachment>
|
||||
<DefaultAttachment>0</DefaultAttachment>
|
||||
<DefaultAttachment>0</DefaultAttachment>
|
||||
<DefaultAttachment>0</DefaultAttachment>
|
||||
<DefaultAttachment>0</DefaultAttachment>
|
||||
<DefaultAttachment>0</DefaultAttachment>
|
||||
<DefaultAttachment>0</DefaultAttachment>
|
||||
<DefaultAttachment>0</DefaultAttachment>
|
||||
<DefaultAttachment>0</DefaultAttachment>
|
||||
<DefaultAttachment>0</DefaultAttachment>
|
||||
<DefaultAttachment>0</DefaultAttachment>
|
||||
<DefaultAttachment>0</DefaultAttachment>
|
||||
<DefaultAttachment>0</DefaultAttachment>
|
||||
<BrassKnuckles>0</BrassKnuckles>
|
||||
<Crowbar>0</Crowbar>
|
||||
<BloodiedItem>0</BloodiedItem>
|
||||
|
||||
@@ -19,14 +19,6 @@ CD = C
|
||||
|
||||
VFS_NO_UNICODE = FALSE
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; Should the game use the xml externalized tileset structure (ja2Set.dat.xml) located in the "Data-?" folder of the current MOD,
|
||||
; or should it use the binary version (ja2set.dat) located in the "BinaryData" folder.
|
||||
; Default: FALSE
|
||||
;******************************************************************************************************************************
|
||||
|
||||
USE_XML_TILESETS = FALSE
|
||||
|
||||
;******************************************************************************************************************************
|
||||
; Define here the correct vfs_config.XYZ.ini for the MOD you would like to play
|
||||
; If you would like to play a different MOD, you only need to change this line with the correct vfs_config.XYZ.ini
|
||||
|
||||
Reference in New Issue
Block a user